You'll be able to create your own animated Substance Designer materials.
1 section • 9 lectures • 3h 6m total length
CARTESIAN FUNCTION & ROTATE POSITION
COMPLETING THE PIXEL PROCESSOR FUNCTIONS
DYNAMIC FUNCTIONS & THE SUBSTANCE NOISE LIBRARY
THE SPLATTER NODE
ADJUSTING THE MATERIAL
THE FX MAP
FINALIZING THE MATERIAL
A beginner's understanding of Substance Designer
Substance Designer, Substance Player
This course is designed as an introduction to some of the most common Nodes and Dynamic Functions used in animating Substance materials. We'll build an Animation Test material that will incorporate these nodes and functions to see how we can get them to work together to create almost unlimited animation possibilities.
One at a time, we'll examine the Pixel Processor, Splatter, Transform 2D and FX Map nodes, noting their strengths and weaknesses in material animation. As we do this, and begin to connect them, we'll also take a look at several other Nodes and techniques we can use to create even more functionality in our material. We'll also take a look at how we can use Dynamic Functions to animate noises in the Substance Library as well as the colors of our material.
Who this course is for:
Anyone who wants to create animated Substance Materials
Olga Polukhina has been an artist and educator for over 20 years. After working for decades as a traditional fine artist, she more recently received a second BFA in video game design. She is active in the NYC video game community and works as a freelance environmental artist and art consultant in NYC.