Intro to Airplane Physics in Unity 3D - 2017 & 2018
- 20.5 hours on-demand video
- 11 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D
- You will have the confidence to work with Rigidbodies in Unity
- You will understand the Basics of Weight and Force to produce belivable Aircraft Physics
- You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity
- You will learn how to take advantage of C# inheritance to create Re-Usable code
- You will Learn how to set up the UI for an Airplane and how to make them functional
Lets get our Project setup and learn how to use a handy little tool that is included with te Indie-Pixel framework.
I love creating Editors inside of Unity. Not only are they fun to make but they are extremely powerful to end users. Giving them a visual way to interact with the code you created. It saves production time and repetitive tasks for your production team. Lets walk through creating a basic inspector editor for our inputs. This will give us a visual display of what our input values look like.
When flying a plane your angle of attack is very important to the performance of your airplane. The steeper your angle of attack is the less lift your produce. Menaing you cant just pull the plane up 90 degrees or it would fall into a spin and possibly end up in the ground. So lets take a look at how we can further add some realism to our flight physics by incorporating the angle of attack.
When working with rigidbodies in Unity, we almost always want to give more direct control over the final simulation of the physics. Unity's Rigidbody gives us ways in which we can interact with it almost like directly working with the Transform class. So lets take a look at that.
To begin our camera system, lets take a look at how to create a basic but useful follow camera.
- Basic understanding of Unity 3D and how to build simple games with it.
- Beginning Understanding of C# and the Unity API.
- Basic Knowledge of using Rigidbodies within Unity.
- Basic Knowledge of using Unity 3D's UI system
- Basic Knowledge of Photoshop to Create UI elements.
Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D? Do you want to know more about setting up modular code to make your workflows faster and more re-usable? If so, this course is for you! Throughout the contents of this course you will learn how to create a fully functional Airplane Physics model.
In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera, how to animate all the control surfaces of the plane, and more!
By the end of this course you will have your very own Flight Physics System that you can use for your own flying games.
By Purchasing the Course you get the Following:
The Complete Airplane Physics Code
Two Airplane Models, the Indie-Pixel Plane and the F4U Corsair
Complete UI kit to create the Instrument UI for the Airplane
- Anyone interested in creating their own Aircraft physics for games.
- Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups.
- A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unity's Rigidbodies.
- A unity user who would like to learn how to create more advanced UI for vehicles