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30-Day Money-Back Guarantee

This course includes:

  • 20.5 hours on-demand video
  • 11 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Development Game Development Unity

Intro to Airplane Physics in Unity 3D - 2017 & 2018

Learn how to build your very own Custom Airplane Physics with Unity & C#
Rating: 4.4 out of 54.4 (476 ratings)
2,863 students
Created by Indie - Pixel
Last updated 5/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • You will be able to create your own Airplane Physics for your own Flying Games in Unity 3D
  • You will have the confidence to work with Rigidbodies in Unity
  • You will understand the Basics of Weight and Force to produce belivable Aircraft Physics
  • You will understand how to put together a Modular set of scripts to make your Aircraft easy to manage in Unity
  • You will learn how to take advantage of C# inheritance to create Re-Usable code
  • You will Learn how to set up the UI for an Airplane and how to make them functional
Curated for the Udemy for Business collection

Course content

21 sections • 149 lectures • 20h 17m total length

  • Preview04:25
  • Preview02:38

  • Preview06:43
  • Prepping the Development Scene
    05:12
  • Prepping the Airplane - Part 1
    09:17
  • Prepping the Airplane - Part 2
    13:58
  • Designing the Code
    12:04

  • Introduction
    02:21
  • Installing the Completed Project
    09:19
  • Stubbing in the Scripts
    09:09
  • Keyboard Input - Variables & Namespaces
    08:38
  • Keyboard Input - C# Properties
    06:23
  • Keyboard Input - C# Virtual Methods
    11:43
  • Keyboard Input - Using the Input Manager
    16:48
  • Keyboard Input - Creating an Inspector Editor
    13:47
  • Xbox Input - Virtual Methods
    06:50
  • Xbox Input - Updating the Editor
    02:34
  • Xbox Input - Setting the Input Manager
    08:41

  • Introduction
    03:01
  • Stubbing in the Scripts & Code Design
    06:39
  • Creating a Base Rigidbody Controller Class
    11:24
  • Creating the Airplane Controller Class
    09:51
  • Airplane Weight Calculation
    09:07
  • Creating a Menu Option for Automatic Setup
    14:32

  • Introduction
    01:23
  • Applying Forces
    16:54
  • Stub in the Scripts
    11:01
  • Hook up the Engine
    12:45
  • Handling the Wheels
    06:16
  • Calculating Force with Animation Curves
    08:40

  • Introduction
    02:00
  • Stubbing in the Script
    06:03
  • Calculating Degrees Per Second from RPM's
    09:46
  • Propeller Graphics
    13:18
  • Blending the Propellers
    06:54
  • Material Swapping
    06:59

  • Introduction
    03:15
  • Stubbing in the Script
    11:07
  • Calculating Forward Speed
    07:44
  • Sticky Throttle
    10:37
  • Theory of Lift
    04:51
  • Creating Lift
    09:52
  • Refining Lift with Curves
    14:24
  • Drag
    09:58
  • Angle of Attack
    08:16
  • Handling the Rigidbody
    12:01
  • Pitch
    12:17
  • Roll
    07:49
  • Yaw
    06:24
  • Banking
    12:17

  • Introduction
    01:52
  • Stub in Scripts
    04:32
  • Preview14:50
  • Ground Height
    10:34

  • Introduction
    01:53
  • Stub in the Script
    09:43
  • Coding the Control Surface Script
    13:52
  • Hooking up the Rudder
    02:56
  • Preview05:28

  • Introduction
    01:48
  • Rolling and Positiong the Wheels
    08:44
  • Braking
    08:58
  • Steering
    08:39

Requirements

  • Basic understanding of Unity 3D and how to build simple games with it.
  • Beginning Understanding of C# and the Unity API.
  • Basic Knowledge of using Rigidbodies within Unity.
  • Basic Knowledge of using Unity 3D's UI system
  • Basic Knowledge of Photoshop to Create UI elements.

Description

Have you ever wanted to build your own Airplane Physics using the Rigidbody component in Unity 3D?  Do you want to know more about setting up modular code to make your workflows faster and more re-usable?  If so, this course is for you!  Throughout the contents of this course you will learn how to create a fully functional Airplane Physics model.  

In the course you will learn to build the full physics flight model, how to animate the propeller, how to setup inputs, how to build a dynamic airplane camera, how to animate all the control surfaces of the plane, and more!

By the end of this course you will have your very own Flight Physics System that you can use for your own flying games.

By Purchasing the Course you get the Following:

  • The Complete Airplane Physics Code

  • Two Airplane Models, the Indie-Pixel Plane and the F4U Corsair

  • Complete UI kit to create the Instrument UI for the Airplane



Who this course is for:

  • Anyone interested in creating their own Aircraft physics for games.
  • Someone who is looking to take their Unity skills up a notch and begin to utilize modular code and setups.
  • A Beginner Unity user who wants to learn more about how to create vehicles, specfically aircraft, with Unity's Rigidbodies.
  • A unity user who would like to learn how to create more advanced UI for vehicles

Featured review

Frank E
Frank E
156 courses
17 reviews
Rating: 5.0 out of 5a year ago
Amazing course that goes beyond my expectations. Not only do you learn about airplane physics and create modular controllers for it, but you also learn a lot (and I mean a lot) of essential Unity capabilities that none of the other Unity courses taught me. I wish more instructors were structured like this.

Instructor

Indie - Pixel
Technical Artist / Programmer / 3D Artist
Indie - Pixel
  • 4.5 Instructor Rating
  • 3,106 Reviews
  • 49,148 Students
  • 9 Courses

I began this whole journey through art. When in high school I developed a

very strong interest in drawing and 2D animation. From there I began
to get enveloped into the work of 3D. After Graduating High school I
attended the Art Institute of Seattle. There I gained my AA degree in
Computer animation. I interned at Surreal Software, then moved onto
working on the very first version of Xbox at Microsoft. I worked on NFL
fever 2000, NHL Rivals 2002, and Inside Drive. From there I have worked
at Activision, again at Microsoft, my own companies Creative TD and
Ozone Interactive, and am now exploring Interactive Arts experiences  at Indie Pixel. There have been many things
along the way but my love is in 3D, real-time arts, shaders, procedural
content creation, math, modeling, texturing, and helping others through
teaching.

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