
What is included in this course and what you should expect to learn.
Learn how to set up a basic 3D scene in Godot, as well as how meshes, materials, cameras, and light sources interact with each other to produce a scene.
Learn how input events are used to trigger actions in our game, and how scripts are used to add behaviors to nodes.
Learn how to use 2-dimensional input controls to move a character through 3-dimensional space.
Learn how to import and implement 3D character models into the Godot engine.
Animate the character walking at variable speeds with realistic locomotion physics.
Learn how to rotate a character model to face in the same direction they are moving, either instantaneously or gradually over time.
Learn how to animate jumping through a sequence of separate animations, using a state machine to control how and when to transition between animations.
Learn how to adjust gravity, or how it affects your character and how they jump. As well as how much control the player has over the character in midair.
Learn how to implement third person character controls.
Learn how to build a 3D level with imported assets using a grid map.
In this course, we will cover everything you need to know about using the Godot Engine to build a third person character controller; from the very basics of working in 3D space up to and including controlling a character and camera in a 3D scene. We will explore how to use math, physics, and vectors to achieve the third person gameplay you expect from most modern 3D games; with the left stick moving and rotating the character, and the right stick rotating the camera around them.
When you're done, you'll have a good understanding of third person character control, and a fully functional implementation that is highly customizable for any 3D project; whether it's a platformer, action RPG, or even a cozy farm sim—you can take the project in any direction you wish.
You'll also learn useful skills for working with the Godot game engine, organizing, and designing your projects to be more scalable. You will be learning how to code with GDscript, with everything explained in detail. Our scripts will be written to be highly customizable and reusable. All of the project files will also be available in GitHub if you need to review the completed project. These videos were recorded using Godot version 4.2.
This course will be part of a series designed to teach bite-sized pieces of game development that can all be used interchangeably with each other. So let me know what types of games you're interesting in learning how to make and I'll try to include them in future courses in this series.