
https://www.behance.net/omarsamy279
Understand what a workflow is and how designers use a step-by-step process to reach a goal; this course presents the instructor’s own experienced workflow.
Explore end-to-end interior visualization workflows in 3ds Max with V-Ray and Photoshop, covering preplanning, modeling, lighting, materials, camera setup, render optimization, and post-production.
Create mood boards and collect reference images with Pinterest to define the cyberpunk interior mood and color palette, emphasizing dark, high-contrast tones and futuristic city views.
Explore core composition rules for photography and interior visualization, including the rule of thirds, background, framing, cropping, angle, symmetry, balance, leading lines, depth, and experimentation.
Learn to sketch interiors in Photoshop using layers, from concept sketches to refined plans, apply two-point perspective, framing, and rule of thirds to compose a focal hero scene.
Explore how to access and download Quixel Megascans assets using Bridge, configure export settings for 3ds Max, and apply textures to scenes, enabling efficient asset integration.
The premade resource file will help you to compare or use directly the file on your computer. It is saved in 3dsmax 2019.
You can find the readymade walls, floor, and ceiling in the resources.
Master Vray lighting for interiors with very light planes and dome HDRIs, adjusting intensity, color temperature, and rotation. Apply Vray light materials to enhance glass and sky reflections.
Create a fire light material for the fireplace by using light color and opacity maps, adjust the multiplier, and render to illuminate the fireplace scene.
Resource file include the basic model (without furniture) yet with all lights and light materials
Explore importing a model, using bitmap textures, and editing PBR materials with diffuse, bump, normal, and displacement maps in the Slate Material Editor, plus color correction and UV mapping.
Learn to create PBR materials by sourcing textures, mapping diffuse, roughness, normal, height, and ambient occlusion maps in the material editor, and refining displacement for realistic stone walls.
Resource zip file includes everything in the project for you to proceed for the next section before hitting render
Resource file will act as an example for you to create your own material
Explore camera clipping and environment settings to control what parts of a scene render, then use tilt shift to keep verticals straight and eye level camera height for interiors.
Resource file contain the Irradiance map settings and brute force one
To save your render result and elements, click and hold on the (disc/save) icon on the top menu and choose save all channels to separate files... and then choose the format you want to save your images with (JPEG for example)
Resource .PSD file will help you to directly edit the render elements and toggle on and off between my final result and the one you created
Explore adjustment layers in Photoshop to tweak curves for contrast and blacks, and brush shadows. Adjust color with palettes, saturation, color look-ups, and soft light blending to refine mood.
How many times you had an idea and it evaporates! How often you execute this idea into something visual! How many times you lost a concept because you did not know how to start making it from scratch!
This course aims at transferring your imagination into a photorealistic and interesting digital image. You will learn how to start a project from scratch, and its workflow. It takes you from the basic 3ds Max and Vray, and photoshop to a high-end and professional visualization. This is not a basic course; however, it takes you to an advanced intermediate level. And it will expose you to some tricks in 3ds Max modeling, Vray secrets, and postproduction magic in photoshop. This course is compact and to the point (almost 4 and a half hours long), meant to save your time and ease the learning curve, condensing my professional experience of over the 8 years in the field of architecture and visualization, over the 12 years of experience in photography, and teaching; into short series of courses, this is the first one of them. I'm opened to any question at any time, so feel free to message me and I will reply back to you as soon as I can.