
Master the basics of 3D Max by navigating multiple views, deleting objects, and using zoom, orbit, and view switching with Alt+W and Z, plus grid toggling with G.
Navigate viewports with shortcut keys, switch views, and use the create tool to draw and edit a box; set units to metric and adjust edge segments.
Learn to create and modify shapes in 3ds Max, such as spheres, cylinders, planes, and lines, by adjusting radius, height, segments, edges, and thickness with perspective previews and slice tools.
Learn to move, rotate, scale, and copy objects in 3ds Max using gizmos, shift-drag copies in copy, instance, or reference modes, and apply vertex, grid, and angle snap for precision.
Learn to use axis constraints, snap, and align in 3ds Max to move objects along x, y, and z and align, mirror, and copy them precisely.
Use the array tool to create patterned objects in 3ds Max, adjusting copies, distances, pivot positions, and rotations to assemble steps, columns, and domed structures.
Learn to work with editable spline in 3ds Max, convert to editable spline, manage vertex and segment selections, apply chamfer and fill, and attach or detach shapes.
Master the 3ds Max editable poly tools and settings. Convert shapes to edit poly, then manipulate vertex, edge, and polygon sub-objects, using bridge, extrude, and cap workflows.
Master 3ds Max modifiers like extrude, sweep, profile and chamfer to turn closed lines into volume, refine profiles, and add shell thickness for architectural detailing.
Apply the FFD modifier and FFD box to sculpt complex shapes by moving control points and adjusting segments, then use symmetry along the x axis to mirror and copy geometry.
Learn the basics of Corona Renderer, starting with camera setup, render settings, and basic materials using the material editor, including diffuse, reflection, refraction, and glossiness.
Explore creating glass and colored glass materials and metals in Corona Renderer, adjusting glossiness, opacity, reflections, refractive indices, and using interactive render to preview changes.
learn to create plastic and marble materials in corona renderer, adjusting diffuse, reflection, refraction, and glossiness, with bump maps and frame buffer settings for realistic renders.
Learn to create a realistic brick material in Corona Renderer by blending diffuse textures with ambient occlusion and refining with bump, normal, and displacement.
Model the ground floor in 3ds Max by importing the AutoCAD plan, setting correct units, drawing walls with snap, extruding to three meters, and establishing the floor and ceiling.
Draw the floor walls from the top view and extrude to height. Model the stairs and railings, align and copy components, then add doors, materials, lighting, and render.
learn to model villa windows in 3ds Max using loom, create frames and five-segment windows, detail glass, apply gradients, and assign corona materials for realistic results.
Model kitchen cabinets in 3ds Max by isolating the plan, then building and detailing cabinets with boxes, feet, doors, and connectors, adjusting dimensions to fit client requirements.
Model and align a tv wall in 3ds Max by building a cabinet and tv wing, using edit poly, copy, and extrude to vertex alignment in perspective and viewport views.
Learn to place door objects and ceiling spotlights in 3ds Max, import and align doors, copy and rotate frames, and cut geometry with slice plane for realistic interior lighting.
Place kitchen objects and model parquet flooring in 3ds Max, detailing sink, gas, oven, and cabinets while applying corona legacy emulsion and floor geometry through the floor generator.
Import silk curtains, place and scale them to align with windows, and use slice plane and extrusion techniques for detailed hem work, repeated across floors to achieve realistic rendering.
Load and place objects, plants, lights, and furniture in a bedroom scene, merge and copy items, and align them precisely on axis and center to ensure accurate rendering.
Place and frame the scene using two camera types in Corona, adjust dolly shots, set vertical or horizontal framing, tweak clipping and render settings, and prepare materials before rendering.
Set up the scene lighting with corona sky and sun, apply an MTL override for testing, and fine-tune environment, ambient light, and light mix for soft shadows and color balance.
Explore using light mix in corona renderer to add and balance sun and artificial lights, adjust exposure, tone mapping, and color, and refine with ambient lights, highlights, and color swatches.
Learn material creation and lighting in Corona renderer; choose corona light shapes (sphere, rectangle, disk, cylinder), adjust color, and control reflections in a four-walled room.
Learn to build a three-part curtain material, with separate textures for the upper, middle, and bottom sections using a multi-layer material and ID mapping.
Create a realistic parquet material with texture multiplicity, using multiple textures and curl correction, apply it to parquet, railing, and window frames, then render a focused section.
Create wall and ceiling materials and apply cabinet materials using the Corona renderer. Adjust diffuse color, reflection, and glossiness, add subtle maps, and reuse existing materials for consistency.
Create a stone material for cabinet with Corona textures, adjust UV maps, and fine-tune diffuse, reflection, and glossiness; add under-cabinet lighting and assign materials to TV table and backsplash.
Fine-tune a living room scene with light mix and tool mockup, adjust intensity, color, ambient light and bloom, then render to verify white balance and realism.
Tune tv wall lighting in a 3ds Max scene, tweak pendant and cage lights, adjust color, glossiness, and ambient tone mapping, then save light settings and render with denoise.
Place the kitchen camera, enable clipping to reveal the interior, and adjust ambient and under-cabinet lighting with targeted tweaks, then refine the scene using tone mapping for a realistic render.
Open and extract the original project, review the textures, lights, and rendering, and fix missing materials by relinking textures and paths. Save selected objects with descriptive names for reuse.
Note: This course is 100% project-based, meaning you will learn by creating a complete interior design project from scratch using 3ds Max & Corona Renderer. Instead of just theory, you'll apply everything in a real-world scenario, ensuring practical learning and professional results.
Are you struggling with these challenges?
How can I create realistic interior designs that look professional?
Why don’t my 3D renders look photorealistic like expert designers?
How can I optimize my render settings to save time without losing quality?
If you’ve asked yourself these questions, this course is exactly what you need!
What Will We Design in This Course?
In this step-by-step training, we will design a complete residential unit, covering essential spaces such as:
Kitchen – Modern design with realistic materials & lighting
Living Room & TV Wall – Aesthetic furniture, textures & decor
Bedroom – Cozy and stylish interior setup
Hallways & Entryways – Proper lighting & material detailing
You'll learn how to handle every stage of interior visualization to create stunning, photorealistic renders.
Master Interior Design & 3D Visualization Like a Pro!
In this course, you will learn:
3D Modeling – Create a complete interior using 3ds Max
Texturing & Materials – Apply realistic Corona materials for wood, metal, glass & more
Lighting & Rendering – Set up natural & artificial lighting for photorealistic results
Post-Production in Photoshop – Enhance renders for a professional finish
Render Optimization – Speed up rendering while maintaining high quality
When you enroll in this course, we are with you every step of the way, answering your questions and helping you succeed!