
Master the basics of 3D Max by navigating multiple views, deleting objects, and using zoom, orbit, and view switching with Alt+W and Z, plus grid toggling with G.
Learn to move, rotate, scale, and copy objects in 3ds Max using gizmos, shift-drag copies in copy, instance, or reference modes, and apply vertex, grid, and angle snap for precision.
Learn to use axis constraints, snap, and align in 3ds Max to move objects along x, y, and z and align, mirror, and copy them precisely.
Use the array tool to create patterned objects in 3ds Max, adjusting copies, distances, pivot positions, and rotations to assemble steps, columns, and domed structures.
Master the 3ds Max editable poly tools and settings. Convert shapes to edit poly, then manipulate vertex, edge, and polygon sub-objects, using bridge, extrude, and cap workflows.
Master 3ds Max modifiers like extrude, sweep, profile and chamfer to turn closed lines into volume, refine profiles, and add shell thickness for architectural detailing.
Learn the basics of Corona Renderer, starting with camera setup, render settings, and basic materials using the material editor, including diffuse, reflection, refraction, and glossiness.
Import silk curtains, place and scale them to align with windows, and use slice plane and extrusion techniques for detailed hem work, repeated across floors to achieve realistic rendering.
Load and place objects, plants, lights, and furniture in a bedroom scene, merge and copy items, and align them precisely on axis and center to ensure accurate rendering.
Explore using light mix in corona renderer to add and balance sun and artificial lights, adjust exposure, tone mapping, and color, and refine with ambient lights, highlights, and color swatches.
Learn material creation and lighting in Corona renderer; choose corona light shapes (sphere, rectangle, disk, cylinder), adjust color, and control reflections in a four-walled room.
Learn to build a three-part curtain material, with separate textures for the upper, middle, and bottom sections using a multi-layer material and ID mapping.
Tune tv wall lighting in a 3ds Max scene, tweak pendant and cage lights, adjust color, glossiness, and ambient tone mapping, then save light settings and render with denoise.
Note: This course is 100% project-based, meaning you will learn by creating a complete interior design project from scratch using 3ds Max & Corona Renderer. Instead of just theory, you'll apply everything in a real-world scenario, ensuring practical learning and professional results.
Are you struggling with these challenges?
How can I create realistic interior designs that look professional?
Why don’t my 3D renders look photorealistic like expert designers?
How can I optimize my render settings to save time without losing quality?
If you’ve asked yourself these questions, this course is exactly what you need!
What Will We Design in This Course?
In this step-by-step training, we will design a complete residential unit, covering essential spaces such as:
Kitchen – Modern design with realistic materials & lighting
Living Room & TV Wall – Aesthetic furniture, textures & decor
Bedroom – Cozy and stylish interior setup
Hallways & Entryways – Proper lighting & material detailing
You'll learn how to handle every stage of interior visualization to create stunning, photorealistic renders.
Master Interior Design & 3D Visualization Like a Pro!
In this course, you will learn:
3D Modeling – Create a complete interior using 3ds Max
Texturing & Materials – Apply realistic Corona materials for wood, metal, glass & more
Lighting & Rendering – Set up natural & artificial lighting for photorealistic results
Post-Production in Photoshop – Enhance renders for a professional finish
Render Optimization – Speed up rendering while maintaining high quality
When you enroll in this course, we are with you every step of the way, answering your questions and helping you succeed!