
Learn to render interior design scenes from 3ds Max to Twinmotion, create animations, and compare low and high resolution outputs using a 4k YouTube video.
Prepare the 3ds max scene for Twinmotion by renaming materials, deleting unused lights and cameras, converting to editable poly, and exporting an fbx to Twinmotion while avoiding turbo-smooth warnings.
Import the open file into Twinmotion, remove background and paintings, isolate and delete excess elements, manage the camera, construct a ceiling with a 10-meter plane, adjust scale, and save.
Set the scene by adjusting lighting, time, and month in location settings, rotate the solar system to guide window light, and customize background for localization.
Adjust exposure and set 6500 kelvin to balance brightness, keep global illumination, and fine-tune shadows and sun reflection for a dry, balanced scene.
Choose interior framing with a focal around 51, use parallelism to avoid crooked lines, apply vignetting and a blue tint to adjust contrast and saturation, and defer dof to later.
Apply new carpet materials, darken textures to avoid overexposure, and use decals to shade under the carpet, adjusting opacity and size for realistic shadows.
Experiment with wood floor materials, adjust scale (0.33) and color to enhance reflections, and keep default bump settings to preserve texture while previewing reflected objects.
Explore wall coverings and ceiling materials in Twinmotion, adjusting brightness and reflections to shape lighting, contrast, and mood across indoor walls and outdoor roof textures like A60 x 240.
Apply glossy reflection materials to the bed and wood textures, adjust scale and coloring, and explore fabrics like rugs and chevron blankets to preview the scene in vray.
Adjust the curtain material in the materials area by trying a zebra-like option. Isolate, apply to the object, set mapping to cubic, and darken by lowering color intensity.
Apply and modify plant materials in a 3ds max to twinmotion workflow, adjusting colors and textures—from cactus to shrubs, grass, concrete, stones, and ceramic vases—using Vray and the user library.
Apply a glory paint material with 71 percent reflection to bedside tables, adjust the dark chrome legs, and tune chrome intensity around 210 in Twinmotion to control reflectivity.
Explore adjusting translucent plastic materials to boost reflections and glow, tweak color and intensity, and configure an omnidirectional light with radius, kelvin temperature, shadows, and isolation for a cohesive scene.
Learn to place and arrange accessories in interior scenes, including alarm clocks, beds, sheets, and paintings. Move, scale, and position objects with keyboard shortcuts and folders for organized, cohesive design.
We create a 4K shot, adjust lighting and color gradient, and fine-tune RGB coefficients for contrast. We recapture updates and export the image in Twinmotion for interior projects.
Explore creating and exporting a Twinmotion animation: adjust lighting and reflections with a reflection probe, set depth of field, craft camera moves, and vary weather and environment in 4k.
Install the Unreal Datasmith plugin for 3ds Max and export the scene to Twinmotion, selecting current frames only to create a lightweight Datasmith file.
Import a 3ds max scene into Twinmotion 2021 using direct link and DataSmith, preserve hierarchies and materials, edit textures and colors, and update or reexport the scene as needed.
Group scene elements by materials in Twinmotion during import, replacing object names with materials when fix UV is used, and control import with options like reset and import deleted objects.
import and collapse the scene in Twinmotion using a direct link, clean up conflicts, and reimport the unique VRay interior object.
Explore importing elements and materials between scenes in Twinmotion, preserving hierarchies, applying a red fabric material to multiple objects, and cataloging materials to distinguish between scenes.
Learn how Twinmotion imports work in the latest version, using import or Datasmith direct link with landscape or pointcloud options and preserved hierarchies. Explore CSV substitutions and texture behavior.
Note: We recommend viewing videos on Edge browser, please note that Google Chrome may experience interruptions, thank you.
Topics: in this course we will study how to create a 20 seconds animation in 4K with a few steps from 3ds max to Twinmotion, in just one hour you will be able to set all the necessary aspects and create an interior animation in just 7 minutes complete with everything you need.
In detail: preparation of the scene in 3dsmax and Vray; export of the scene in Twinmotion; creation of the lighting, framing; creation of all necessary materials and tools, creation of static and animated render.
The course is suitable for users from other programs, the lessons dedicated to 3ds max are the first three, once the file has been exported to fbx, the rest of the course is carried out internally in Twinmotion.
This course is suitable for users who need an excellent result without spending hours and hours of study between settings of material lights and rendering management in this sense Twinmotion is phenomenal, it has a synthesis and path so easy to perform that it will amaze you.
Forget about the settings of the classic render engines, but also forget the render times of the render engines easier to use, because Twinmotion is also this ... it is render in real time; it will be very difficult to find speeds of this type in other realities other than the Epic Company which distributes solutions in real time.
Attached to the lessons are available Twinmotion 2020.2 compatible exercise files and higher.
Note: Exercise files are attached to the lesson: "004_Localization" and : "018_Install Datasmith and Export the Scene"
Updates: in the "Direct Link 3ds max and Twinmotion" section you will find 6 new lessons dedicated to file management between 3ds max and twinmotion via the Datasmith links to synchronize the two programs with each other.
Tópicos: neste curso estudaremos como criar uma animação de 20 segundos em 4K com poucos passos do 3ds max ao Twinmotion, em apenas uma hora você poderá definir todos os aspectos necessários e criar uma animação interior em apenas 7 minutos completo com tudo que você precisa.
Em detalhe: preparação da cena em 3dsmax e Vray; exportação da cena no Twinmotion; criação da iluminação, enquadramento; criação de todos os materiais e ferramentas necessários, criação de renderização estática e animada.
O curso é adequado para usuários de outros programas, as aulas dedicadas ao 3ds max são as três primeiras, uma vez que o arquivo foi exportado para fbx, o restante do curso é realizado internamente no Twinmotion.
Este curso é indicado para usuários que precisam de um excelente resultado sem gastar horas e horas de estudo entre configurações de luzes de material e gerenciamento de renderização nesse sentido Twinmotion é fenomenal, possui uma síntese e um caminho tão fácil de realizar que vai te surpreender.
Esqueça as configurações dos motores de renderização clássicos, mas esqueça também os tempos de renderização dos motores de renderização mais fáceis de usar, pois o Twinmotion também é isso... é renderizado em tempo real; será muito difícil encontrar velocidades deste tipo em outras realidades que não a Epic Company que distribui soluções em tempo real.
Em anexo às lições estão disponíveis arquivos de exercícios compatíveis com Twinmotion 2020.2 e superiores.
Nota: Os arquivos de exercícios estão anexados à lição: "004_Localization" e: "018_Install Datasmith and Export the Scene"
Atualizações: na seção "Direct Link 3ds max e Twinmotion" você encontrará 6 novas lições dedicadas ao gerenciamento de arquivos entre 3ds max e twinmotion através dos links do Datasmith para sincronizar os dois programas entre si.
主题:在本课程中,我们将学习如何通过从 3ds max 到 Twinmotion 的几个步骤来创建 20 秒的 4K 动画,在短短 1 小时内,您将能够在 7 分钟内设置所有必要的方面并创建内部动画完成您需要的一切。
详细:在 3dsmax 和 Vray 中准备场景;在 Twinmotion 中导出场景;照明、框架的创建;创建所有必要的材料和工具,创建静态和动画渲染。
该课程适用于其他程序的用户,专门针对 3ds max 的课程是前三个,一旦文件导出到 fbx,其余课程在 Twinmotion 内部进行。
本课程适合需要出色结果的用户,无需在材质灯光设置和渲染管理之间花费数小时的时间学习,从这个意义上说,Twinmotion 是非凡的,它具有易于执行的合成和路径,它会让您感到惊讶。
忘记经典渲染引擎的设置,也忘记渲染引擎更容易使用的渲染时间,因为Twinmotion也是这个……它是实时渲染的;除了实时分发解决方案的 Epic 公司之外,在其他现实中很难找到这种类型的速度。
课程附带的可用 Twinmotion 2020.2 兼容练习文件及更高版本。
注意:练习文件附在课程中:“004_Localization”和:“018_Install Datasmith and Export the Scene”
更新:在“直接链接 3ds max 和 Twinmotion”部分中,您将找到 6 个新课程,专门用于通过 Datasmith 链接在 3ds max 和 twinmotion 之间进行文件管理,以使两个程序相互同步。