
Learn the basics of 3ds Max by building a complete 3D scene from modeling to rendering in a hands-on workshop designed for beginners.
Save a copy of your plan, choose a save location, then open 3ds Max and import the plan, set units to centimeters, and start modeling.
Model the plan by using the create panel, shapes tab, and online click to draw outlines, then extrude the selections to a wall height of 2.8 m.
Model a wood floor with the floor generator plugin. Draw the area with the line tool, set length 120, width 25, bevel 0, grout 0.1, switch to clay mode, extrude.
Import and merge objects, place doors and windows between walls, and create boxes above them, duplicating and adjusting dimensions to complete the placement.
Model the kitchen in Autodesk 3ds Max by building cabinet and counter blocks, converting to editable poly, and detailing with inset, extrude, chamfer, and smooth.
Model the fireplace and tv wall by creating boxes from the plan, following the same steps used for modeling the cabinets, and follow along until the end.
Learn to use 3D panels and Pro Boolean in a wall design workflow, center panels on walls, push inward, adjust with the FFD modifier, and extrude edges to five centimeters.
Import and place scene objects, apply materials, and use Pro boolean to assemble a kitchen with a sink, oven, fireplace, TV, vases, and decorative items for a fuller render.
Create scene materials in 3ds Max using the material editor to build wood floor and cabinetry textures with diffuse maps, bump maps, color correction, reflection, and UVW mapping.
Place multiple physical cameras in the scene, set a 1700 by 2000 render resolution, adjust lens and exposure, and create angles from the TV wall and hallway.
Set up ceiling and shelf lighting in 3ds Max with V-Ray lights, using liner lights, a dome HDRi, and a sun to achieve realistic illumination.
Set up final vray render in 3ds max with bucket sampler and irradiance map subdivs 70 and 40, prepare background box, exclude it from dome light and sun, save renders.
Import renders into Photoshop, refine with Camera Raw basics, then apply a Kodak 5218 color lookup and reduce highlights to balance lighting across all renders.
Note: This course helps you create an interior scene from importing a plan to the final render, all through a project-based approach.
Do you want to model your project from scratch using a plan?
Do you want to learn how to import ready-made objects into your scene and complete your project with them?
Do you want to fully learn how to light a project so you can apply it to your own designs?
This course will guide you through modeling an interior project in 3ds Max, from importing the plan to final rendering. You’ll learn to convert the plan into a 3D model, create wood flooring, and import ready-made objects like doors and windows. The course also covers lighting setups and advanced rendering techniques, ensuring your project looks professional. Finally, you’ll enhance your renders in Photoshop for the best output.
Headlines:
You will learn how to import a plan into Autodesk 3ds Max to start your modeling process.
You will learn how to design and model wood flooring, kitchen, and TV wall using 3ds Max, from modeling to detailing.
Learn how to set up lighting and capture high-quality renders in 3ds Max for your scene.
After completing this course, you will be able to ask me any questions related to the material, and I will provide you with answers in the shortest time possible.