Interior archviz in MODO | vol.2: rendering
What you'll learn
- Create materials from scratch
- Produce physically correct metal materials
- UV mapping the easy way
- Realistic wooden floor materials with wear simulation
- Special effects on materials, like micro-scratches or anisotropy
- Architectural, physically correct glass material
- Understanding how to render properly your scene
- Lots of post-production techniques
Requirements
- Basic knowledge about MODO and its main tools
Description
Hi everyone and welcome to the second volume of this interior archviz course. Really awesome to have you here and of course thank you so much for the confidence of taking this course. I´m pretty sure you will get a lot of cool techniques that I myself use in a daily basis.
In this volume we´ll work in the shading, texturing, lightning, rendering and post production of our image.
We will learn how to properly create our own materials, applying textures and recreate in the best possible way real world materials.
We´ll also learn a lot of tricks and techniques on how to create special materials, like micro-scratched metals or realistic wooden floors, we´ll discuss interesting theory about behaving of the real world materials so we can mimic them, special effects for organic shaders, such as sub surface scattering to get a natural look.
In the rendering section, we will learn about the different render presets to decide pros and cons when deciding how to render our interior scene in the best possible way, and which render outputs we will need as a support for later retouching.
Later, in the post-production stage, we´ll review a lot of useful and easy techniques to enhance our final render, from quick and easy color corrections to leveling the tones and some other special effects to get a natural look in our scene, going from this raw render to this beautiful final image.
So, have a seat and... let´s start learning.
Who this course is for:
- Interior designers looking for a strong software to show a photorealistic scene
- 3D artists focused in archviz and interior design
Course content
- Preview10:16
- 15:32Pot with plants: sub-surface scattering
- 22:45Kitchen table: wood and marble
- 16:47Chairs: metals and leather
- 20:03Realistic wooden floor
- 16:34Micro-scratched metal and anisotropy
- 16:53UV mapping and texturing the wooden stairs (I)
- 17:50UV mapping and texturing the wooden stairs (II)
- 16:14Architectural glass and framed pictures
- 20:35Correct diffuse materials and lightning
- 15:36Render settings
- 24:04Post-production
Instructor
Interesado en el modelado 3D desde el año 2004 con Lightwave, el software con el que inicié mi experiencia en el campo de la infografía. Tras numerosas colaboraciones para mods de videojuegos como NASCAR RACING 2003 o RFACTOR, descubro MODO701 y empiezo a desarrollarme como profesional, cubriendo trabajos de logotipos animados o viajes virtuales. Actualmente sigo trabajando con este maravilloso software y trato de difundir su uso.Dirijo mi propio estudio -Factor3D- desde donde realizo servicios de infografía y visualización 3D a nivel profesional.
• Diseñador 3D especializado en infoarquitectura y render de estudio. Más de 10 años de experiencia en modelado y render.
• Autor de BUILDING 3D MODELS WITH MODO 701 para packpub publishing.
• Propietario de APRENDE MODO 3D con Juan Jimenez, el principal canal de YouTube para usuarios españoles de MODO.