
This is an introduction of the instructor. The source of knowledge of the instructor is identified and the basis of the formulation of the course is delineated.
Types of Innovation:
Product innovation
Process innovation
Strategic innovation
Domain innovation
Comprehending product innovation as the most visible form of innovation.
Sources of product innovation:
New technology
New application of existing technology
New design
A system is a set of processes that work together to convert an input into an output. We are surrounded by processes that enable us to live and work.
The impact of process and system innovation is bigger on our lives in comparison to product innovation.
Amazon represents an innovation in the system of conducting commerce and it has transformed not only the lives of the consumer but also that of the producer.
Strategic innovation refers to a radical change in strategy formulated and executed by the organizational leadership which has a direct impact on organizational success.
Every domain has a boundary of knowledge. If a professional in a particular work domain is able to go beyond the boundary of knowledge and create a new and valuable concept and also prototype it, the person becomes a domain innovator. Thus, everybody can be an innovator in their domains.
The student will be able to understand the creative process from a scientific viewpoint. What is creativity and what isn't ? The learner will be able to answer this question. The first milestone on the path of innovation will become visible and clear.
Trigger scanning as a tool for enhancing creativity. It is a versatile tool which can be utilized in any creative thinking situation for enhancing creativity. The application of this tools enables the innovator to create a new concept. The innovator needs to consistently apply this tool with old and new triggers until a new concept with sufficient newness characterized as delta N is formulated.
DMP Challenge is a powerful tool for extending creative competency. DMP stands for Dominant Mental Pattern. The first response of the brain to an external stimulus is called the Dominant Mental Pattern. The DMP of an entity needs to be consciously challenged in order to create a new concept in the form of a new mental pattern.
First we map the DMP of the product or process. Then we challenge each element of the DMP in order to form a NMP(New Mental Pattern).We continue this application until a new concept with the desired delta N(newness) gets created.
Cases depicting the application of DMP challenge for generating innovations.
The application of the creativity tool," DMP Challenge" for generating value chain innovation. The value chain is the principal process of the organization to create value for its customers through product and process innovation.Value chain innovation has a direct impact on customer value.
Multifusion is the third tool of creativity. When you fuse two different domains ,a new domain gets created.
Product and process innovation by applying the tool," Fusion with parameter and function benchmarks". Innovation cases that exemplify the application of the creativity tool. The due application of the tool enables the identification and application of success triggers as they are are derived from parameter and function benchmarks. The probability of success of the resultant innovation is high because the trigger utilized has been derived from a working benchmark.
System innovation has a direct impact on our lives. Fusion with IT enables system innovation. A system consists of processes. An innovation in any or all of the processes enables system innovation in terms of quality, quantity, cost and time.
Innovator's Framework consists of the key elements that have to be kept in mind my the innovator through and through the innovation development process. The three elements of the innovator's framework are delta N, i.e. Newness, delta V i.e. New Value created and delta D, i.e. New Design.
The process of converting the new concept into an innovation. The milestones on the path of innovation. The innovation development process starts when the innovator formulates a new concept and after going through the milestones of delta V, delta D and prototyping becomes an innovation.
Patents are the ultimate source of knowledge for the innovator. Patents enable the innovator to check the level of newness of the innovation and to utilize the patent database for filling knowledge gaps regarding the underlying science, design and operations. The current patents about the subject matter of the innovation act as a benchmark for the innovation.
The relevance and utility of prototyping in the innovation development process. The strategy for low cost prototyping of product innovation. .System prototyping utilizing paper and human simulation
On an analysis of the success and failure of innovations, we can derive a success and failure pattern that underlies innovations. This success and failure pattern yields a set of parameters which if satisfied by the prototype enhances the probability of success of the innovation. The resultant parameters are the objectives that an innovator must aim for in order to enhance the probability of success of the innovation.
Innovation Hotspots answers the question," Where to innovate?". Innovation hotspots are those areas where there is a need for innovation and thus the probability of success of an innovation in that area is high. This lecture enables the innovator to identify the innovation hotspots in his or her work area thereby enhancing the return on effort of innovation.
Course Profile
This course will enhance the capability of the learner to design new concepts and then convert them into prototypes.
Course Objectives
To enable the learner to:
design a competitive advantage for their organization through innovation.
design innovative solutions to problems in their functional area.
apply tools of innovation for formulating new concepts and designs in key innovation sensitive areas.
deploy the innovation development process for converting new concepts into prototypes.
leverage patents for learning the state of the art knowledge in a knowledge domain relevant to the innovation.
Learning Process
The learner needs to extract the key learning points regarding innovation and its correlation with organizational growth, the parameters that distinguish innovation and the tools which can be utilized to design innovations and convert them into successful prototypes.
Course Structure
Utility of Innovation
Innovation: Why?
The value of innovation to an organization or to the economy.
Innovation: What?
Parameters that define innovation
Types of innovation
Innovation How?
Tools of innovation.
Triggers of innovation.
Challenging the dominant mental pattern.
Fusion with multiple domains.
Fusion with IT.
Fusion with Nature.
Innovator's framework.
Leveraging patents.
Innovation Development Process.
Ideation to prototyping and testing.
Innovation success and failure pattern.
Analysis of innovation successes and failures.
Formulating a pattern of success or failure of innovations.
Parameters that can be used for selecting innovation designs for prototyping.
Innovation Hotspots.
Identifying areas in the organization with a maximum return on investment in innovation.
Identifying problems where innovative solutions are required.
Applying tools of innovation to innovation hotspots and generating innovative solutions.
Developing the designs of innovative solutions.
Patents
Filling knowledge gaps during the innovation development process through patent databases.
Utilizing patents as sources of state of the art knowledge regarding any component of the innovation.