
Clarify the difference between information technology and information and communication technologies, distinguish technology from innovation, and show how technology links scientific knowledge to teaching and learning.
Define educational technology as tools, media, and processes that address learning needs and bridge research with classroom practice, while instructional technology remains its teaching-focused subset.
Trace four historical perspectives on educational technology—communication media, instructional system and design, vocational training, and computer system—defined by four associations and evolving from the audiovisual movement to educational computing.
Trace the historical development of educational technology from ancient Greece to the internet era, highlighting MOOCs, ICT, digital citizenship, and mobile devices in learning.
Engage with a global learning environment in the classroom by exploring baby boomers, Gen X, Gen Y, and Gen Z traits and their impact on teaching with technology.
Explore the shift in roles of teachers and students in a knowledge-based society, emphasizing learner-centered, collaborative approaches and the use of technology to develop 21st century skills.
Discover the flipped classroom, where instruction moves online before class and class time centers on activities and higher-order learning, with students controlling pace and teachers guiding on the side.
Discover how the TPACK framework blends content knowledge, pedagogical knowledge, and technological knowledge to teach with technology, revealing their overlaps and the sweet spot for accessible, motivated learning.
Present the 21st century skills through the learning rainbow, detailing life and career skills, information media and technology skills, and collaboration, communication, creativity, and critical thinking.
Explore the nature of teaching and learning, contrasting objectivist and subjectivist views, and how technology facilitates transferring knowledge from teacher to student through both teacher-centered and student-centered approaches.
Explore four key learning theories—behaviorism, cognitivism, constructivism, and connectivism—and how technology supports teaching, learning, and knowledge transfer across four evolutionary waves of education.
Explore teacher-centered theory by applying behaviorism, cognitivism, and cognitivist ideas with technology. Implement direct instruction, immediate feedback, self-paced learning, and organized visuals to teach long division and related concepts.
Explore student-centered learning theories, including constructivism, constructionism, and connectivism, and how technology enables problem-based learning, collaboration, and meaningful real-world problem solving.
Explore how technology supports teacher-centered and student-centered instruction with tools like interactive whiteboard, digital camera, and video. Choose mastery learning for teacher-centered approaches or inquiry-based technology integration for thinking skill.
Explore foundational instructional planning models, uncover common design mistakes, and learn to align learner needs, learning objectives, instructional strategy, and assessments with technology to maximize learning outcomes.
Explore the Addie model's five phases—analyze, design, develop, implement, and evaluate—to plan and evaluate instruction, analyze learners, craft objectives, and assess outcomes.
Explains the Assure model of instructional design, a six-step, prescriptive framework grounded in constructivist learning theory, guiding learner analysis, objectives, methods and media, learner participation, and evaluation.
Explore the design plan act model, a dynamic instructional design framework guiding teachers through design, plan, and act phases, with a continuous feedback loop and a seven-step lesson plan.
Explore the TIP model for technology integration, guiding analysis of need, planning for integration, and post-instruction revisions. Apply steps to determine relative advantage, assess resources, and design objectives and assessments.
Discover how the technology integration matrix guides teachers to align five levels of technology use with five meaningful learning environments, aligned to the Common Core and fostering active, collaborative learning.
Apply the nine categories of instructional strategy to integrate technology, pair tools with planning questions, and develop collaboration, communication, critical thinking, and problem solving for the 21st century workforce.
Set specific, measurable, attainable, realistic, and timely learning objectives that guide lessons and motivate students, while using tech tools to personalize goals and track progress.
Discover how to help students acquire intricate knowledge by activating background knowledge with advance organizers, nonlinguistic representation, summarizing and note taking, and collaborative learning, aided by technology.
Identify similarities and differences to deepen understanding, use graphic organizers and tools like word processing and spreadsheets to practice, review, and apply learning with feedback-driven homework and data-driven hypotheses.
Assess how to select teaching tools with a decision-making matrix, weighing problem definition, platform, cost, accessibility, technical requirements, and synchronous or asynchronous use to meet measurable goals.
Explore calendars, scheduling aids, mind mapping or graphic organizers, social bookmarking, and virtual file management to organize teaching design, development, and implementation.
Explore content presentation tools—audio, video, screencasting, narrated slideshows, and image sharing—to engage distant learners, comparing GarageBand, Audacity, iMovie, YouTube, Screenflow, with accessibility and copyright considerations.
Explore tools to access learning, including quizzes, tests, surveys, rubrics and metrics, and e-portfolios. Compare Kiara and Moodle, discuss rubric criteria and descriptive scoring, and how e-portfolios share student progress.
Trace the origins and functions of instructional software, from early computer assisted instruction and courseware to modern multi-function tools, drills, tutorials, simulations, and problem solving in teaching and learning.
Explore drill and practice software, including flashcards, branching, and extensive feedback, with examples like BrainPOP vocabulary and Socrative classroom use for immediate feedback and test preparation.
Explore tutorials as self-contained, self-paced teaching materials with linear and branching paths, offering immediate feedback, and learn to design, implement, and flip classrooms using video tutorials.
Bridge the gap between entertainment and education in the classroom by using instructional games to deliver the same content with greater engagement, motivation, and competition.
Explore how problem solving software and gizmos enable inquiry, exploration, and real-world problem solving in math and science, boosting engagement, critical thinking, and standards-aligned learning.
Personalized learning systems use adaptive assessment and knowledge graphs to tailor instruction, automatically remediate gaps, and align with common core standards. Notes limited research on its effects.
Explore how application software solves tasks, boosts productivity, and enhances collaboration, covering planning, data analysis, testing, graphics, and reference tools with mobile and cloud access.
Explore planning and organizing tools that help teachers and students conceptualize, organize, and communicate ideas using outlining tools, concept mapping software, lesson planning software, and scheduling and time management tools.
Discover materials generator tools that help teachers and students create instructional content, including desktop publishing, web page design, interactive whiteboards, worksheets, password generators, and pdf forms makers.
Data collection and analysis tools help teachers collect and organize information indicating student progress. They include database software, statistical packages, online surveys, and student information and response systems.
Explore testing and grading tools, including electronic gradebooks, tests, rubrics, and computer-based testing systems, with hands-on guidance on using Think Wave to manage grades, attendance, and reports.
Explore graphics tools for teaching and learning, including draw and image editing, charting, digitizing video, and layering, with tracing and color techniques using Adobe Draw and related apps.
Explore electronic encyclopedias, atlases, and dictionaries, and learn to use Google Maps and My Maps for collaborative classroom projects with layers, markers, and imports from spreadsheets.
Use smartphones and tablets as engaging learning tools to support collaboration, data collection, and digital portfolios, with blogs, Twitter, QR codes, and mobile augmented reality enhancing classroom learning.
Explore how game consoles and kinesthetic play, including Xbox Kinect and avatars, support learning through simulations, real-world problems, and universal design for learning in classrooms.
Explore emerging technologies like AR, VR, holograms, and AI, and see how they transform teaching with VR demos, Google Glass, 3D printing, and learner analytics in education.
Explore how cloud technology transforms teaching and learning by enabling access from any device and delivering software-as-a-service tools for collaboration, assessment, and personalized instruction.
Explore how Google Classroom integrates with Google Drive and Google Apps for Education to centralize classes, assignments, and announcements, enabling collaboration and 21st century skills like problem solving.
Explore tools for communication and collaboration, such as Google Drive, Google Calendar, Google Site, Google Hangouts, Google Voice, blogs, wikis, and social networks, to support shared files and group projects.
Explore tools for creativity and innovation, including Google Earth, Google Photos, YouTube education, and Minecraft, to design student-centered, project-based learning experiences.
Explore Google tools, including Google Search, Chrome, Alerts, Translate, Keep, Google Arts and Culture, to boost critical thinking and problem solving, design custom search engines, and enable virtual field trips.
Course Description
Concepts and theories of learning, human development psychology, education psychology, learning psychology, innovations to improve learning, information and communication technology for education, sources of knowledge, teaching strategies using technology, evaluation and application of innovations.
Course Objectives
1. Have thorough knowledge and critical understanding of the most significant concepts, principles and theories of education and educational technology
2. Understand the implication of the implementations and applications of different types of media and technology for teaching and learning purposes
3. Have knowledge to evaluate the implications and implementations of technology for educational purposes
Course Outline
1. Introduction to educational technology
2. Teaching and learning in the 21st Century
3. Theoretical Foundations
4. Technology Integration Models
5. Technology Integration Strategy
6. Tool Evaluation
7. Instructional Software
8. Application Software
9. Technology tools for education
10. Cloud classroom
11. Massive Open Online Courses
12. Digital Citizenship
Additional Readings
In general, as students, you should further your knowledge through academic journals, and/or articles that related to the field and your interests. Furthermore, the content in the field of teaching and technology is constantly changing. Thus, if you found any articles or news that you think will be related in the course, please feel free to share and direct others to the source for discussion in the class discussion board. Doing so help further your knowledge as well as other.