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In-App Purchasing with iOS 7- Consumable and Non-Consumables
Rating: 4.5 out of 5(46 ratings)
10,368 students

In-App Purchasing with iOS 7- Consumable and Non-Consumables

Earn money from iOS game or app by integrating In-App purchases. Sell coins to unlock features or allow simple upgrades.
Created byJustin Dike
Last updated 10/2013
English

What you'll learn

  • Setup either a Consumable or Non-Consumable In-App Purchase in any of your iOS Projects (Sprite Kit included)

Course content

4 sections18 lectures2h 55m total length
  • iTunes Connect Setup (viewable first or second)9:14

    An introduction to this tutorial on consumable and non-consumable purchases and how to initially set them up in iTunes Connect. You can watch this video first or second. It is listed first since its a bit more interesting than the one on Provisioning Profiles.

  • Provisioning Profiles (viewable first or second)6:30

    A quick look at how to create your provisioning profiles and App ID (or Bundle ID) which will need to be specified in the Xcode Project.

  • Creating an iTunes Connect Test User1:58

    A short video on creating a test user in iTunes Connect. You'll use this account to purchase your In-App Products without actually spending money.

  • Initial Xcode Setup5:13

    In this short lesson we will look at adding your Bundle Identifier to the project and where your Provisioning Profiles reside in the preferences section of Xcode 5.

  • Two Paths from here: Quick Start or Write the In-App Purchasing from Scratch1:09

    From here you can choose to follow along, step by step, in creating the InAppManager and InAppObserver class, or you can choose to jump ahead (using the pre-written classes from the example project) and learn how to integrate the classes with the Quick Start videos in Section 3.

Requirements

  • Basic understanding of Xcode is preferred but not required.

Description

If you want a step-by-step understanding of how to create an InAppManager and InAppObserver class, this is the course for you!

If you don't care about creating those classes from scratch and just want to jumpstart into using in-app purchases, this is ALSO the course for you. You're welcome to skip ahead to the Quick Start guide (and copy our InAppManager and InAppObserver classes). You can begin testing purchases or creating an in-game money system within an hour.

Included with the tutorial movies are two source projects, one uses the Sprite Kit template and another uses the starting template for Single View Application. These projects alone make for a valuable reference, but you'll get three hours of tutorials explaining every detail! The source projects have been added to the final movie in the Supplemental Materials tab.

Who this course is for:

  • Any iOS Developer