
Build barbs by generating points on curves, drive scaling with a user parameter and ramp, add curve-based randomness, propagate attributes, and group the new primitives as Barb group.
Implement a ribbon feather effect in Houdini tool by adding a wrangle after rotation, introducing random frequency and weight variations, and exposing parameters to drive profiles and set red color.
Continue implementing painting attributes for Houdini TDs by creating and transferring front painted scale from skin to curves, painted ribbon, and painted rotation, then multiply by scale and rotation ramps.
We need to adapt the feathes with the animation.
Shape feathers by measuring the minimum distance to the surface underneath using an impulse-based, bias-driven interpolation and a painted concave attribute, enabling realistic concavity for legs and body in Houdini.
Implement a double check to prevent creating duplicate paint notes by asset name prefix and stop execution if notes already exist, updating the merge skin parameter accordingly.
Continue populating folders and configure the feather tool with rotate vector to 90 degrees, angled ramp, and interpolation discipline, then adjust global scaling, clumping, and bending to finalize the asset.
Convert feathers into polygon cards for lightweight geometry and seamless polygon–feather resolution switching. Implement per-feather attributes, skinning, left/right merging, and a Python-driven toggle to control resolution.
Learn to manage Houdini TD clusters by switching between cluster modes, editing the cluster core size parameter, and automating creation and deletion of clusters with Python and the feather tool.
Automate file export in Houdini TD tooling by looping over cluster cores and writing each cluster to disk, with the action enabled only when the cluster view is on.
The Goal of this course is, to give you the knowledge, to be an effective Technical Director.
The aim of this course is,not to give you recepies,but to give you the perspective to deal with daily production problems.
As a Technical Director, our very first responsibility is solving a problem to never face it again.
As this is an life time journey, I hope this course gives you some practical and functional point of view.
If you master the SOP's, you master Houdini.
"As Feather tool is not just a feather tool", it is a perfect topic to cover, to give one, all the necessary arsenal to be a sharp TD.
Besides to cerate a good loking feather sytem, the topics to be able to create it is huge;
And we cover all of them step by step from scratch, together.
Such as ;
*applied Matrices, applied vectors
*Extensive usage of VEX and Python
*Designing algorithms
*Solutions for, creating faster tools.
*Creating Clever Digital Assets
*Clustering systems, to be able to use system resources without trouble
*Multi functional caching utulities ...and many more
at the end of this course, you will not only have an ready for production tool, but also you will get your skills to the next level.