Improving Jump Mechanics in your Godot Platformer

Make your game more friendly to your player and Use real world physics to make your players movement feel amazing.
Free tutorial
Rating: 4.5 out of 5 (12 ratings)
1,727 students
33min of on-demand video
English [Auto]

How to Implement more Robust Jump Mechanics in Godot


  • Godot 3


Welcome to my course on Improving your Jump Mechanics in the Godot Game Engine.

When designing a Platformer there are many things that need to be taken into consideration. Often, one of the most important mechanics is the Jump Mechanic.

In this class we’re going to be looking a some tips and tricks to help substantially improve the feel of your game by implementing some behind the scene mechanics that will prevent the player feeling frustrating and keep them playing.

We’re going to be going over four core ideas:

  • Coyote Time

    • Where we give the player some time when walking off edges to jump

  • Jump Buffering

    • where we allow a jump to happen even when the player has miss timed there jump

  • We’re going to be injecting some real world physics into our jump math to get a mathematically precise jump and give us, the designer, control down to the exact pixel to where the player can jump.

  • Then Finally we're going to use those physics to calculate our movement speed.

Ignoring these four core ideas leads to lower enjoyment and ultimately causes the player to stop playing soon than we want to.

Work alongside me as we solve some of these issues in the Godot Game engine.

Who this course is for:

  • Begginer Game Developer


Game Developer at Chaff Games
Isaac Asley
  • 4.5 Instructor Rating
  • 12 Reviews
  • 1,727 Students
  • 1 Course

Hi, I'm Isaac and I'm a Game Developer from Queensland Australia. I have been making games since I was 16. Originally I working in RPG maker 2003 and then in Game Maker. I discovered Godot in 2019 and Have been using it ever since. I spend most of my time these days making videos about discovering the Godot Engine.

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