
Welcome to the course!
If you need any help consider joining these:
Our Discord server here: www.canopy.games/p/discord
Our Facebook group here www.canopy.games/p/facebook
Remember to share your work as well, we are lookming foward to seeing you progress.
The Grease Pencil Interface
Opening a New 2D Animation preset
3D Viewport
Object Properties
Material Properties
Switching Modes
Toolbox T-Key
Sidebar N-Key
Tool settings
Brush settings
Dopesheet and Keyframes
Grease Pencil Objects
Orphan Data and Clean up
Adding a Grease Pencil Object
Blank Object
Stroke Object
Suzanne Monkey Head Object
Manipulating Materials
Sharing Grease Pencil Data
Stroke Placement and Drawing Planes
Setting placement and Drawing Planes to different settings
Drawing with different stroke placement and planes settings
Drawing on a 3D surface
Drawing set to stroke as target placement
Grease Pencil Layers
Overview of layers
Adding/Subtracting layers, and special menus
Layer properties
Objects assigned to layers
Strokes properties
Materials I
Stroke types
Line
Dot
Square
Self overlap
Adding Textures
Materials II - Fills
Fills types
Solid
Gradient
Edit mode - transform fill tool
Texture
Brushes I
Introduction to Brushes
Brush settings - defaults and editing
Advanced settings
Stroke settings
Saving custom settings
Brushes II
Add-on - Grease Pencil tools
Downloading free texture brushes
Modifying and painting with texture brushes
Pinning settings
Materials - automatic addition on the fly
randomizing settings with vertex coloring
Tools I
First section
Draw
Fill
Erase
Cut
Tools II
Lines and shapes
Edit Mode
Selection Modes
Extrude Tool
Radius Scale Tool
Proportional falloff settings
Curve editing tool
Sculpt Mode
Exploring the sculpt mode
Thickness brush settings
Smooth brush settings
Using selection mask in sculpt mode
Clone brush settings
Grab and push brush settings
Guides
Enabling Guides
Guide options
Circular guide settings
Moving cursor and guides in relation to drawing planes
Radial guide settings
Parellel guide settings - including angles and distance
Grid guide settings - including isometric grids
Vertex Paint I
Switching to vertex coloring
Vertex coloring options
Tinting
Effecting fills, strokes, strokes and fills
Vertex Paint II
Eyedropper tool - material creation
Creating a new palette from selecting and adding
Organizing the palette
Creating a palette from an image - eyedropper selection
Creating a palette from an image - extract palette
Create palette from a preset palette screengrab
Layer Masking
Revisiting Holdout Material
Creating a simple mask
Enabling and assigning a Mask
Mask layer visibility
Mask inversion
Using existing shapes as masks
Shortcomings of masking - no compound masks
Add a texture to an existing material to preserve mask
Grease Pencil Modifiers
Examining Grease Pencil Modifiers
Adding an Array Modifier
Adding a noise modifier
Applying modifier to selected layer
Modifier stack order
Adding a tint modifier
Using an object to manipulate tint gradient
Applying modifier to a material
Grease Pencil Effects
Examining effects list and limitations
Applying Flip effect
Applying the rim effect
Examining rim effect parameters
Adding a glow effect
Stacking and moving effects order
Adding a wave effect
Creating a Bubble - Part I
Adjusting the preset background and camera
Editing the layers
Creating a gradient fill material
Drawing and positioning a circle with new material
Adjusting gradient material to center
Adding a shape, masking out bubble layer
Adding highlight shapes on layer
Scaling point radius to make a dynamic outline
Creating a Bubble - Part II
Saving out a png render
Setting up a thumbnail
Creating custom brush
Using new brush to create thumbnail
Assigning thumbnail to new custom brush
Adjusting brush settings for final export
Creating an Underwater Background - Part I
Searching for references
Adjusting background as a base color
Setting up materials
Drawing the ocean caustics effect
Creating the surface caustics shape
Adjusting base material to a gradient
Creating an Underwater Background - Part II
Adding effects
Wave distortion setup
Blur effect setup
Glow effect setup
Shadow effect setup
Adjusting shapes to add extra distortion
Adjusting effects for final background
Project Prep I - Drawing Tablets and Pressure Sensitivity
Choosing a Tablet
Appending custom brushes
Test Pressure sensitivity
Customize brushes
Project Prep II - References and Thumbnailing
Appending supplied custom brushes
Looking at references
Sketching thumbnails with custom pencil brushes
Using keyframes to draw extra thumbnail sheets
Drawing a Mermaid Part I - Sketching
Drawing a Mermaid Part II - Refine Sketch
Drawing a Mermaid Part III - Inking
Drawing a Mermaid Part IV - Coloring I
Drawing a Mermaid Part V - Coloring II
Drawing a Mermaid Part VI - Shading
Drawing a Mermaid Part VII - Highlights
Drawing a Mermaid Part VIII - Painting Bubbles
Drawing a Mermaid Part IX - Lighting
Drawing a Mermaid Part X - Compositing
How we illustrate and produce 2D artwork is evolving. Utilising 3D applications is becoming more commonplace in a broad spectrum of industries.
The Grease Pencil allows you to illustrate (as well as animate) directly inside of Blender's 3D interface. It may seem strange at first, but creating content with the Grease Pencil is simple, rewarding, and fun!
In this course, Paul will take you from the basics - interface set up and navigation, tools, using brushes and colouring - through to a completed project you can be proud to add to your own portfolio. All the necessary assets are provided, and step-by-step saves are available at the end of each project chapter in case you stumble along the way.
In this course you will learn:
How to set up your interface ready to draw
How to enable and use tools and modes
How to use and customise brushes
How to create materials
How to use Vertex paint mode to create your own custom palettes
How to use modifiers and effects How to composite for a final polished render
By the end of this course, you will have a deeper understanding of what is possible with the Grease Pencil.
Remember to join our Facebook group and Discord for course help, support and showing your work.