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Illustrating With The Grease Pencil
Rating: 4.5 out of 5(314 ratings)
1,788 students
Last updated 6/2025
English

What you'll learn

  • How to set up your interface ready to draw.
  • How to enable and use tools and modes.
  • How to use and customise brushes.
  • How to create materials.
  • How to use Vertex paint mode to create your own custom palettes.
  • How to use modifiers and effects How to composite for a final polished render.

Course content

1 section37 lectures5h 22m total length
  • Course Introduction2:30

    Welcome to the course!

  • Welcome And Where To Find Support0:44

    If you need any help consider joining these:

    Our Discord server here: www.canopy.games/p/discord

    Our Facebook group here www.canopy.games/p/facebook

    Remember to share your work as well, we are lookming foward to seeing you progress.

  • The Interface12:42

    The Grease Pencil Interface

    • Opening a New 2D Animation preset

    • 3D Viewport

    • Object Properties

    • Material Properties

    • Switching Modes

    • Toolbox T-Key

    • Sidebar N-Key

    • Tool settings

    • Brush settings

    • Dopesheet and Keyframes

  • Grease Pencil Objects8:45

    Grease Pencil Objects

    • Orphan Data and Clean up

    • Adding a Grease Pencil Object

    • Blank Object

    • Stroke Object

    • Suzanne Monkey Head Object

    • Manipulating Materials

    • Sharing Grease Pencil Data

  • Stroke Placement and Drawing Planes9:51

    Stroke Placement and Drawing Planes

    • Setting placement and Drawing Planes to different settings

    • Drawing with different stroke placement and planes settings

    • Drawing on a 3D surface

    • Drawing set to stroke as target placement

  • Grease Pencil Layers7:25

    Grease Pencil Layers

    • Overview of layers

    • Adding/Subtracting layers, and special menus

    • Layer properties

    • Objects assigned to layers

    • Strokes properties

  • Materials I7:24

    Materials I

    • Stroke types

    • Line

    • Dot

    • Square

    • Self overlap

    • Adding Textures

  • Materials II - Fills8:48

    Materials II - Fills

    • Fills types

    • Solid

    • Gradient

    • Edit mode - transform fill tool

    • Texture

  • Brushes I9:27

    Brushes I

    • Introduction to Brushes

    • Brush settings - defaults and editing

    • Advanced settings

    • Stroke settings

    • Saving custom settings

  • Brushes II7:58

    Brushes II

    • Add-on - Grease Pencil tools

    • Downloading free texture brushes

    • Modifying and painting with texture brushes

    • Pinning settings

    • Materials - automatic addition on the fly

    • randomizing settings with vertex coloring

  • Tools I7:44

    Tools I

    • First section

    • Draw

    • Fill

    • Erase

    • Cut

  • Tools II7:27

    Tools II

    • Lines and shapes

  • Edit Mode7:22

    Edit Mode

    • Selection Modes

    • Extrude Tool

    • Radius Scale Tool

    • Proportional falloff settings

    • Curve editing tool

  • Sculpt Mode9:36

    Sculpt Mode

    • Exploring the sculpt mode

    • Thickness brush settings

    • Smooth brush settings

    • Using selection mask in sculpt mode

    • Clone brush settings

    • Grab and push brush settings

  • Guides8:41

    Guides

    • Enabling Guides

    • Guide options

    • Circular guide settings

    • Moving cursor and guides in relation to drawing planes

    • Radial guide settings

    • Parellel guide settings - including angles and distance

    • Grid guide settings - including isometric grids

  • Vertex Paint I7:00

    Vertex Paint I

    • Switching to vertex coloring

    • Vertex coloring options

    • Tinting

    • Effecting fills, strokes, strokes and fills

  • Vertex Paint II6:47

    Vertex Paint II

    • Eyedropper tool - material creation

    • Creating a new palette from selecting and adding

    • Organizing the palette

    • Creating a palette from an image - eyedropper selection

    • Creating a palette from an image - extract palette

    • Create palette from a preset palette screengrab

  • Layer Masking8:43

    Layer Masking

    • Revisiting Holdout Material

    • Creating a simple mask

    • Enabling and assigning a Mask

    • Mask layer visibility

    • Mask inversion

    • Using existing shapes as masks

    • Shortcomings of masking - no compound masks

    • Add a texture to an existing material to preserve mask

  • Grease Pencil Modifiers9:21

    Grease Pencil Modifiers

    • Examining Grease Pencil Modifiers

    • Adding an Array Modifier

    • Adding a noise modifier

    • Applying modifier to selected layer

    • Modifier stack order

    • Adding a tint modifier

    • Using an object to manipulate tint gradient

    • Applying modifier to a material

  • Grease Pencil Effects9:07

    Grease Pencil Effects

    • Examining effects list and limitations

    • Applying Flip effect

    • Applying the rim effect

    • Examining rim effect parameters

    • Adding a glow effect

    • Stacking and moving effects order

    • Adding a wave effect

  • Creating a Bubble - Part I11:50

    Creating a Bubble - Part I

    • Adjusting the preset background and camera

    • Editing the layers

    • Creating a gradient fill material

    • Drawing and positioning a circle with new material

    • Adjusting gradient material to center

    • Adding a shape, masking out bubble layer

    • Adding highlight shapes on layer

    • Scaling point radius to make a dynamic outline

  • Creating a Bubble - Part II7:44

    Creating a Bubble - Part II

    • Saving out a png render

    • Setting up a thumbnail

    • Creating custom brush

    • Using new brush to create thumbnail

    • Assigning thumbnail to new custom brush

    • Adjusting brush settings for final export

  • Custom Brush Creation in Blender 4.3 onwards5:23
  • Creating an Underwater Background - Part I9:10

    Creating an Underwater Background - Part I

    • Searching for references

    • Adjusting background as a base color

    • Setting up materials

    • Drawing the ocean caustics effect

    • Creating the surface caustics shape

    • Adjusting base material to a gradient

  • Creating an Underwater Background - Part II6:57

    Creating an Underwater Background - Part II

    • Adding effects

    • Wave distortion setup

    • Blur effect setup

    • Glow effect setup

    • Shadow effect setup

    • Adjusting shapes to add extra distortion

    • Adjusting effects for final background

  • Project Prep I - Drawing Tablets and Pressure Sensitivity9:58

    Project Prep I - Drawing Tablets and Pressure Sensitivity

    • Choosing a Tablet

    • Appending custom brushes

    • Test Pressure sensitivity

    • Customize brushes

  • Project Prep II - References and Thumbnailing9:30

    Project Prep II - References and Thumbnailing

    • Appending supplied custom brushes

    • Looking at references

    • Sketching thumbnails with custom pencil brushes

    • Using keyframes to draw extra thumbnail sheets

  • Drawing a Mermaid Part I - Sketching10:26

    Drawing a Mermaid Part I - Sketching

  • Drawing a Mermaid Part II - Refine Sketch12:10

    Drawing a Mermaid Part II - Refine Sketch

  • Drawing a Mermaid Part III - Inking15:56

    Drawing a Mermaid Part III - Inking

  • Drawing a Mermaid Part IV - Coloring I10:57

    Drawing a Mermaid Part IV - Coloring I

  • Drawing a Mermaid Part V - Coloring II8:39

    Drawing a Mermaid Part V - Coloring II

  • Drawing a Mermaid Part VI - Shading11:47

    Drawing a Mermaid Part VI - Shading

  • Drawing a Mermaid Part VII - Highlights7:20

    Drawing a Mermaid Part VII - Highlights

  • Drawing a Mermaid Part VIII - Painting Bubbles11:06

    Drawing a Mermaid Part VIII - Painting Bubbles

  • Drawing a Mermaid Part IX - Lighting7:07

    Drawing a Mermaid Part IX - Lighting

  • Drawing a Mermaid Part X - Compositing9:18

    Drawing a Mermaid Part X - Compositing

Requirements

  • Computer capable of running Blender 2.9.

Description

How we illustrate and produce 2D artwork is evolving. Utilising 3D applications is becoming more commonplace in a broad spectrum of industries.

The Grease Pencil allows you to illustrate (as well as animate) directly inside of Blender's 3D interface. It may seem strange at first, but creating content with the Grease Pencil is simple, rewarding, and fun!

In this course, Paul will take you from the basics - interface set up and navigation, tools, using brushes and colouring - through to a completed project you can be proud to add to your own portfolio. All the necessary assets are provided, and step-by-step saves are available at the end of each project chapter in case you stumble along the way.

In this course you will learn:

  • How to set up your interface ready to draw

  • How to enable and use tools and modes

  • How to use and customise brushes

  • How to create materials

  • How to use Vertex paint mode to create your own custom palettes

  • How to use modifiers and effects How to composite for a final polished render

By the end of this course, you will have a deeper understanding of what is possible with the Grease Pencil.

Remember to join our Facebook group and Discord for course help, support and showing your work.

Who this course is for:

  • Beginner Blender uses wanting to use the grease pencil.