
A general overview of the course and what you should expect to learn from it.
Resources: A compilation of all blend files available for this course. To download here you will require 7zip, indidividual files can be found in the lectures.
An overview of things to do or make sure before any rigging work is started.
This video will show you the differences between no chain, FK, IK and some extras with IK.
This video will dedicate itself to creating the chain itself and all that it entails, including setting up the bones, parent structures and things to watch out for.
This video will go over what the bone roll value is, why and when you should monitor and adjust it.
This video aims to specifically go over the pole target when setting up an IK chain.
This video covers the various different options bones in an IK chain have.
This video will cover how to setup an IK/FK switcher.
This video will go over how to setup a Spline IK itself.
This video will cover how to rig a pinned door commonly found on vehicles (particularly busses.)
This video covers how to setup an hydraulic as they're frequently used with IK chains.
Consolidation Project: Excavator. We cover how to rig the excavator itself paying particular attention to the bucket and arms at the front of the vehicle.
Consolidation Project: Robot. We cover how to setup the IK chains on the various different parts in this rig, namely the legs and arms. Many of the topics in this video can be used in other projects include humanoid organic rigging.
Have you heard of IK rigging or seen it in action on other people’s rigs? Are you trying to implement it in your own projects but you’ve found that you can’t quite wrap your head around the basics? Does the term ‘forward kinematic’ fill you with dread? Let’s iron out those head-aches and turn this IK know-how from a fiddly mystery to a well refined rig.
I can safely assure you that Inverse Kinematics are not difficult to understand or grasp. They can look and feel daunting because by design one bone is intended to control a chain. If it hasn't been set up correctly, it won't work properly. I'll show you how to mitigate these issues and let Blender (and other 3D applications) work with you!
Inverse Kinematics are best utilised in situations that have multiple, connected joints to one common ‘main’ joint. Common uses for IK rigs include limbs on both humans and animals, machinery parts and robotics.
This course will go through the basics of inverse kinematics including what exactly forward kinematics means. We’ll have a look at individual bone settings and what they do in terms of an IK chain before implementing IK into project based lectures at the end; notably an excavator and a robot!
Are you ready? Enrol today, and cement your understanding of this otherwise elusive topic...