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HYPER-REALISTIC 3D KID GIRL DESIGN
Rating: 4.7 out of 5(10 ratings)
23 students

HYPER-REALISTIC 3D KID GIRL DESIGN

3D CHARACTER DESIGN
Created bykelechi John
Last updated 7/2025
English

What you'll learn

  • Learn the Knowlegde To Enhance Your Observation Skills
  • Exporting models from ZBrush and importing them into Substance Painter
  • Perfect Facial Anatomy
  • Sculpt a Realistic Female Head in ZBrush
  • Create Lifelike Skin Textures in Substance 3D Painter
  • Groom Natural, Voluminous Hair in XGen for Maya
  • Render with Cinematic Quality in Arnold for Maya
  • Understand Subsurface Scattering and Skin Shading
  • Optimize Your Workflow for Realism

Course content

1 section52 lectures16h 51m total length
  • Introduction20:03
  • 02 Camera Set Up In Zbrush14:28

    Set up the ZBrush camera to match Maya perspective using 85 mm focal length and a fourfold crop factor. Import meshes, enable symmetry, and start sculpting on a primary layer.

  • 03 Neck Forms In Zbrush23:05
  • 04 Facial Forms In Zbrush24:06

    Block facial landmarks and features in Zbrush, refining depth, edges, and proportions with standard, move, and clay brushes to create a youthful, feminine face.

  • 05 Eye Forms In Zbrush24:32

    Learn to sculpt hyper-realistic eye forms in ZBrush, refining the eyelid, edges, and surrounding flesh with depth and smooth transitions for lifelike character faces.

  • 06 Secondary Forms In Zbrush24:45

    Block out nose and facial features in ZBrush, refine depth cues, and breakups using standard and clay brushes, adjust subdivision levels, and study reference shapes.

  • 07 Ear Forms In Zbrush17:21
  • 08 Breaking Symmetry In Zbrush16:01
  • 09 Base Skin Pores In Zbrush23:35
  • 10 XYZ Skin Pores In Zbrush26:41

    Apply xyz skin pose alpha to sculpt precise skin pores on a hyper-realistic kid character in zbrush, using symmetry, multiple alphas, and subdivision levels for directional pore flow.

  • 11 Lip Details In Zbrush12:04
  • 12 Miniscus In Zbrush7:35
  • 13 Hat Base Mesh In Zbrush24:50
  • 14 Hat Sculpt Details In Zbrush34:14
  • 15 Hat Stitches Details In Zbrush15:09
  • 16 Base Hair In Zbrush21:50
  • 17 Shirt In Marvelous Designer17:30
  • 18 Retopo In Marvelous Designer31:45

    Convert the model to quads, create patch topology in Marvelous Designer, refine edges and loops, fix topology issues, and prepare the model for export to Maya.

  • 19 Shirt Prep In Maya21:48
  • 20 Shirt Sculpt In Zbrush28:21
  • 21 Prepping Uv Unwrapping In maya13:13

    Prepare the UVs for the character in Maya, export low-poly meshes at subdivision levels, and bake necessary maps while organizing exports and merging eyelash geometry for accurate texturing.

  • 22 Uv Unwrapping Hat And Polo In maya19:38
  • 23 Baking Maps In Zbrush17:21
  • 24 Baking Maps In Substance Painter20:31
  • 25 White Skin Base Texturing In Substance Painter25:23
  • 26 White Skin Top Tone Texturing In Substance Painter31:16
  • 27 Pink Lip Tone Texturing In Substance Painter12:50

    Texture pink lip tones in Substance Painter by building layered color baselines, using curvature for edges, applying levels and blur, and refining with duplicates and precise brush control.

  • 28 Face Sweat Roughness In Substance Painter12:59

    Create a roughness map in Substance Painter to simulate skin reflectivity, focusing on the T-zone and lips, using curvature maps and levels to control wetness.

  • 29 Eye Glass Center In Substance Painter19:50
  • 30 Eye Iris In Substance Painter27:48
  • 31 Eye Iris Refining In Substance Painter27:00
  • 32 Hat Base Fabric In Substance Painter14:11
  • 33 Hat Detailing In Substance Painter21:43
  • 34 Whiter Skin Variation In Substance Painter11:43
  • 35 Vintage Polo Texturing In Substance Painter38:44

    Texture vintage polo shirts in substance painter by building a base fabric, tuning tiling, and applying a striped pattern with warp filters and grunge details.

  • 36 Exporting Texturing In Substance Painter5:39
  • 37 Head Scalp And Xgen Guides In Maya26:50

    Create a Maya scalp with XGen guides, set up a folder, Lambert material, and UVs and layout, then mirror the scalp to the opposite side.

  • 38 Pt 1 Head Scalp Density Mask Xgen In Maya13:27
  • 38 Pt 2 Head Scalp Density Mask Xgen In Maya13:30
  • 39 Pt 1 Head Hair Modifiers Xgen In Maya14:22
  • 39 Pt 2 Head Hair Modifiers Xgen In Maya13:45
  • 40 Teddy Hair Xgen Guides In Maya17:40

    Create hyper-realistic 3d hair using Maya XGen guides, save and reuse hair modifiers, mirror across sides, and paint density maps for precise clumping.

  • 41 Teddy Hair Modifiers Xgen In Maya9:50
  • 42 EyeBrow Xgen Guides In Maya15:03
  • 43 EyeBrow Xgen Modifiers In Maya9:49
  • 44 Eyelashes Xgen Guides In Maya14:07
  • 45 Eyelashes Xgen Modifiers In Maya7:34
  • 46 Arnold Studio Lighting In Maya27:13
  • 47 Skin Look Dev Arnold In Maya28:07
  • 48 Eye Look Dev Arnold In Maya17:23
  • 49 Fabric Garment Look Dev Arnold In Maya13:00
  • 50 Xgen Hair Look Dev Arnold In Maya20:22

Requirements

  • ZBRUSH
  • AUTODESK MAYA
  • MARVELOUS DESIGNER
  • ABOBE SUBSTANCE PAINTER

Description

In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic 3D female head — focusing on lifelike skin texture, refined facial anatomy, and natural, voluminous hair.

Sculpting: The foundation begins in ZBrush, where I carefully sculpted the head with attention to realistic proportions, facial asymmetry, and subtle anatomical landmarks.

Texturing: Textures were crafted in Substance 3D Painter, using a combination of hand painting and high-resolution skin maps to achieve delicate color variation, pore detail, and subsurface scattering characteristics appropriate for light-toned skin.

Hair Grooming: The hairstyle was created using XGen in Maya, with individually controlled guides to shape soft, flowing strands that frame the face naturally and enhance the character's realism.

Rendering: Final renders were completed in Arnold for Maya, using a cinematic lighting setup and realistic skin shaders to bring out depth, mood, and subtle detail in every frame.

What You’ll Learn

  • Sculpt a Realistic Female Head in ZBrush
    Master facial proportions, asymmetry, and anatomical accuracy with professional sculpting workflows.

  • Create Lifelike Skin Textures in Substance 3D Painter
    Learn how to use hand-painting techniques and high-res skin maps to craft detailed, realistic skin with natural color variation and pore structure.

  • Groom Natural, Voluminous Hair in XGen for Maya
    Build dynamic hairstyles using custom guide curves, and shape soft, flowing strands that frame the face believably.

  • Render with Cinematic Quality in Arnold for Maya
    Set up lighting and shaders for lifelike skin, enhancing depth, mood, and realism in your final renders.

  • Understand Subsurface Scattering and Skin Shading
    Get comfortable using subsurface settings that mimic real skin behavior under light.

  • Develop a High-End Portfolio Piece
    Apply industry-standard techniques to create a character head worthy of AAA games or cinematic VFX work.

  • Optimize Your Workflow for Realism
    Discover efficient pipelines between ZBrush, Substance Painter, Maya, and Arnold to streamline your production process.
    Deepen your understanding of head anatomy to improve believability and expression in your sculpts.

Whether you're learning hyper-realistic character creation or building your next standout portfolio piece, this is a must-watch breakdown.

Tools Used:

ZBrush (for sculpting)

Substance 3D Painter (for texturing)

Maya & XGen (for hair grooming)

Arnold (for final rendering)

Who this course is for:

  • INTERMEDIATE LEVEL ARTIST