Create Hyper-Casual Games: The Hyper Casual Games Blueprint
- 10.5 hours on-demand video
- 3 downloadable resources
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- The Ultimate Blueprint for Hyper Casual games.
- Retention Benchmarks that all the Top Mobile Publishers want.
- What is CPI and why it's critical to get your game published by top mobile publishers.
- Identify Core Features needed to succeed with Hyper-Casual games.
- Understand what it takes to make your hyper casual mobile game go Mass Market.
- BONUS: Create a Game Logo in Photoshop Like a Pro ( with no experience )
Hyper casual games are the hottest new trend to hit the App Store and are dominating. In our usual No-Nonsense style, we’ve packaged up all the core principles and crucial elements of what goes into creating this new wave of “Snackable” hit games.
A deconstruction breakdown of Dunk Hit by Voodoo.
Get on fire in this hot, epic and bouncy basketball game! Score as many point as you can before the time runs out!
To kick things off we concentrated on the 2D Games that are topping the charts and being Published by Voodoo right now. Interesting to see that out of the Top 20 Games in the App Store, in the Hyper Casual Game Genre, 2d slightly pipped 3D. A 60% / 40% split in favour showing that 2D is still very much a solid option.
Games We Tested:
The Fish Master! by Voodoo
Blast Valley by Voodoo
Academy Live Session Replay:
We took a deep dive into the Voodoo portfolio and de-constructed the new Hyper Casual Level Progression system that will be a solid staple over the next few months.
Breaking down these elements is crucial for us to really understand these "Snackable" / "Hyper Casual" games that are hot right now.
If you're looking to build these types of games, and are hunting for that elusive Jackpot Publishing Deal, I highly recommend you check it out.
We also take a good long look at Voodoo's latest game, bonus points if you can name it, along with some prototypes from Academy Members.
Academy Live Session Replay:
How we go about building a game for a publisher, what we look at, who we look at, and the exact process we go through to start creating a game publishers are looking for. We start with a look at Ketchapp. We have a quick look at Bulkybrains new game concept, take it for a test drive and deep dive into some inspiring ideas, ending on a quick round of game mocks in photoshop.
Academy Live Session Replay:
It's Workshop time, and this week we show you how to create stunning logos for your games that anyone can do regardless of skills and experience. If you're not a graphics whizz, then this workshop is for you!
We fire up Photoshop ( although these techniques can be applied to any graphics package ) and we show you the design principles and techniques that we use when creating our Logos. We visit some of our favourite websites to draw inspiration from and show you exactly how you can produce a Kickass home screen logo for your game.
We also took a deep dive into the Voodoo portfolio and de-constructed the new Hyper Casual Level Progression system that will be a solid staple over the next few months.
We start off the Live Session as always with a couple of members questions, including which advertisers / current Ad Networks should I use right now?
Each week inside our Academy we break apart and play test the latest Hyper Casual games. In addition to these weekly Live shows, we've added another monthly show Academy Rewind.
We review all the games we've played the previous months games and dive deeper into their chart positions, if was a ton of fun.
If you want to join us Live each week, use the following link and save 45% on your first months membership :)
- A love of all things mobile gaming & the interest in becoming a better game designer.
- Whilst not essential, to take full advantage of this course, it would highly beneficial if you have basic skills in designing and developing mobile games.
- This course does not require any software.
Over 8.5 hours covering the theory behind the Chart Topping Hyper Casual Mobile Games.
You’ll learn the essential game design elements that go into creating the Hit Hyper-Casual Games that you can see right now topping the charts of the App Stores. These games have generated millions of downloads and it's not by luck!
In this course, you’ll discover all the ingredients of game design and game theory to put you on the path to success, create your own winning Hyper Casual games and wow potential mobile publishers.
We’ve broken down the entire Blueprint of the top Hyper Casual games piece-by-piece and laid out all the information you’ll ever need to create a game that the biggest Mobile Publishers are currently hunting for.
Some people say you just need downloads, and sure, downloads are of course great, but what if your players are leaving after a day or worse still, a few minutes?
What about CPI, Retention and important KPI's? We answer these questions are more!
We’re super passionate about game design and we’ve laid out the bullet proof essentials, broken the whole process down so you don’t waste months or even years figuring this stuff out.
Who this course is for:
Beginner and Veteran Mobile Game Designers looking to move into the Hyper Casual space.
Indie game developers, producers & designers who want to improve their games by having a stronger understanding of hyper casual game design methods and core principles.
Mobile Game Creators who are excited make the hottest game genre on the App Stores today!
- Game Developers
- Game Designers
- Indie Game Developers
- iOS Developers
- Android Developers
- Mobile Game Developers
- Mobile Game Designers