
Learn to implement a mobile joystick in a prefab, attach a player controller, and drive movement with a calibrated move vector using the character controller, delta time, and screen-width adjustments.
Create seed particles with a sphere renderer and seed material, apply gravity, set world-space collisions with the ground, and emit in bursts for the sewing animation.
Use animation events in Unity to trigger seed particles from the sowing animation via the player's animator, adjust particle position and start speed (1–5), and prepare for crop tiles.
Learn how actions, as delegates with no return value, decouple code to improve readability, debugging, and testing, then declare, assign, and invoke actions with up to 16 arguments.
Resize the corn prefab, seed field tiles, and manage the field state—from empty to sown to watered—using actions and a field fully sown event to stop seeds.
Link the player animator to water particles in Unity using a dedicated water layer and animation, and trigger water effects with animation events.
Add a watering can model in Unity, import as fbx, adjust textures and materials, and align it with the right hand, then set up water particles to emit from animation.
Build a Unity URP shader graph that makes crops respond to player, apply a crop shader to corn prefabs, and drive the effect with a script using the player position.
Create an unlit water shader in Unity with a shader graph, combining main and secondary colors using Voronoi or gradient noise, and animate with time-based ripple, tiling and offset.
Improve shadows in a Unity URP project by adjusting shadow distance and cascade count for sharper shadows, and refine ground texture tiling and color for a cohesive look.
Hybrid Casual is the next trend after Hyper Casual ( or hypercasual depending on how you write it ;) )
Have you ever wondered how those addictive trendy Hybrid Casual Mobile Games were made ?
Do you want to Learn how to bring your Hybrid Casual Game Idea to Life ?
Well, you’re at the Right Place!
In this exciting course, you will learn all of the different aspects of making a complete Hybrid Casual Game.
You will first learn how to Setup your Unity Project to target Mobile Devices.
You will learn how to add a Dynamic Joystick to move your character around in a smooth way. You’ll also go one step further and make the Joystick Responsive, it will feel good on All Screen Resolutions!
Then, I’ll show a nice way to grab Free Animations for your 3D Characters!
You will learn about the Little Secrets of the Animator Component and how to merge 2 animations into one ! How awesome is that ?
By writing your own Distance Check Algorithm & Crafting a Solid Game Architecture, you will develop the skills to have a bird’s eye view over your project. Right when creating your next project, you will be able to Design 80% of your objects interactions ! ( The rest is magic ^^ )
If Shader Graph is not your thing, you will now Develop that skill as you’ll learn how to make a simple & cute Water Shader, a Dynamic Crop Shader to allow Player Crop interactions, and an Outline Shader !
Have you seen those Shiny Particles in mobile games, that smoothly move towards the UI, well, you’ll also learn how to Master that! You will control the Unity Particle System to move them around however you want !
Along the way, I will show you some Tips & Tricks that will Save you a bunch of Time during your game dev journey !
There is so much you will learn in this course, that I must avoid unveiling some of the aspects in this description.
If you’re ready to Master New Concepts on Hybrid Casual Mobile Games, don’t miss this opportunity.
Enroll now