Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Blender: Create and rig realistic Batmobile from A to Z
Rating: 4.6 out of 5(81 ratings)
756 students

Blender: Create and rig realistic Batmobile from A to Z

in this course we will learn step by step who to create and rig realistic modern Batmobile vehicle from start to finish
Created byMrawan Hussain
Last updated 5/2022
English
English [Auto],

What you'll learn

  • how to setup the scene to start the modeling journey
  • how to use extruding surface technique to build the whole body of the vehicle
  • how to make the final result of the mesh super clean and make the reflection flows smoothly on the surface.
  • how to use the modifiers inside Blender 2.9 to achieve very complex result with easy ways
  • how to add seams and make the geometries ready to unwrap
  • how to unwrap the whole vehicle from start to finish nicely and accurately
  • how to use armature to rig the vehicle
  • how to add controls so you can move the vehicle nicely and easly
  • how to add a specific shapes to the controllers so you could recognize them and use them.
  • how to setup the environment and prepare the scene to add the materials on it.
  • how to create all the necessary materials and how to make them realistic and accurate.
  • how to add imperfection to the surface and make it more realistic.
  • how to render the scene with Cycles.

Course content

6 sections71 lectures20h 43m total length
  • Introduction10:28

    Model the Batmobile from start to finish using blueprint references, then rig, texture, and render realistic results with Cycles and Eevee, including materials, lighting, and control rigs.

  • where to find the project files0:45

    Download and unzip the resource zip from the project folder to access reference images and all necessary files to start building the Batmobile in Blender.

  • 03_adding the blueprint images12:42

    Learn to import and align blueprint reference images in blender, using front, back, top, and side views with a wireframe to ensure the batmobile model sits precisely on the x-axis.

  • 04_Make the scene ready8:25

    Prepare the scene for modeling by scaling the vehicle to real-world dimensions with a reference cube, setting units, and aligning images in orthographic views using the 3d cursor as pivot.

  • 05_Start modeling the car17:41

    Learn to start modeling the Batmobile in Blender by organizing reference images, creating a ground plane, using a mirror modifier, and extruding vertices to form its wireframe.

  • 06_Modeling the body part 217:16

    Model the Batmobile front using Blender, combining wireframe reference, extrusion, and vertex editing. Align with reference views, apply clipping, extrude, and fill faces to complete the front body.

  • 07_Modeling the body part 318:43

    Explore precise body modeling for the Batmobile in Blender by extruding vertices, adjusting positions in top and right views, and refining faces.

  • 08_Modeling the body part 418:28

    Model the Batmobile body in Blender by extruding and aligning vertices, and create edges and faces. Use knife tool and automatic snapping, hide geometry to focus on sections.

  • 09_Modeling the body part 513:52

    In this body modeling tutorial, learners manipulate vertices, edges, and faces to sculpt the Batmobile's body, using extrude, bridge, loop cut, and subdivision surface with mirroring for clean topology.

  • 10_Complete the body modeling and fix some shading issue23:33

    Showcases completing the Batmobile body modeling in Blender, using subdivision surface to smooth edges and fix shading issues through precise vertex alignment and edge flows.

  • 11_Support the edges and make the result sharper16:53

    Sharpen the Batmobile mesh by adding edge loops and knife cuts to support edges, refine shading, and explore subdivision surface for crisp geometry.

  • 12_Using the shrinkwrap modifire and creating the front light24:08

    Apply the shrinkwrap modifier to add the front light and windshield details while fixing shading, then duplicate base and refine vertex groups, cuts, and extrusion for a smooth Batmobile body.

  • 13_Create the windsheld13:54

    Model the windshield in Blender using subdivision surfaces and a shrinkwrap modifier, refining edges with knife and extrude while adjusting vertex weights to fix shading.

  • 14_Complete the main details of the Body24:34

    Complete the main details of the Batmobile body by building and refining geometry with knife cuts, subdivision, shrinkwrap, and border extrusions, then smooth and finalize the model.

  • 15_Create the middle back light19:13

    Create and refine the middle back light on the batmobile by shaping faces and vertices, extruding along the y axis, and smoothing with subdivision surfaces.

  • 16_Create the tail light part 127:47

    Create and refine the tail light for the batmobile in Blender using cutting, extruding, and vertex manipulation, then refine with shrinkwrap, solidify, and subdivision surface for a seamless fit.

  • 17_Create the tail light part 213:12

    Create and refine the tail light in edit mode by moving, rotating, and adjusting vertices, then mirror across the x-axis to create the opposite tail light.

  • 18_Create the windsheld Glass24:05

    Create the windshield by isolating the area, trimming, and using subdivision surface with shrinkwrap to fit the body base, then add a solidified glass frame with proper normals.

  • 19_Create the front Light from the inside25:17

    Create the Batmobile's front light inside Blender using drawing and extrusion tools. Align geometry and refine with subdivision and normals before isolating the light for glass later.

  • 20_Create the front light cover7:54

    Create a glass front light cover by shrink-wrapping a plane to the body, extruding to shape, and refining with vertex edits to achieve proper thickness via solidify.

  • 21_Create the front tire part 121:36

    Learn to model the front tire of the Batmobile in Blender using a reference image, starting with a plane, extruding vertices, and using knife and dissolve tools to refine mesh.

  • 22_Create the front tire part 229:31

    Create the Batmobile front tire in blender, part 2, detailing extrusion, vertex alignment, normals flipping, and topology tweaks for a repeatable, realistic pattern.

  • 23_Create the front tire part 331:43

    Create and refine the front tire in Blender by adjusting vertices and edges, extruding, and aligning a circle, then apply array and bend modifiers for a smooth look.

  • 24_Create the front wheel16:34

    Create and refine the front wheel in Blender by forming a clean rim, extruding spokes, dissolving extra vertices, applying solidify, using mirror and boolean cuts, and smoothing normals.

  • 25_Create the Back tire27:27

    Create the back tire in blender using blueprints; isolate the tire reference image, build faces with extrude, apply circle array and bend modifiers, then adjust normals for clean shading.

  • 26_Create the back wheel18:59

    Create the back wheel for the batmobile in blender by extruding, beveling, and shaping a cylinder, then add evenly spaced holes with an array modifier and object offset.

  • 27_Creating the Back Side details21:45

    Create back side details by isolating the area, using the 3d cursor, extruding and boolean cutting to shape features, then mirror and apply shading for a polished Batmobile model.

  • 28_Creating the Back Side details part 212:29

    Create Batmobile back details in Blender by starting with a box and aligning vertices and edges. Use boolean cuts, subdivision, clipping, autosport, then duplicate to the side and apply scale.

  • 29_Creating the Back bumper25:02

    Master back bumper modeling in blender by shaping with planes, adjusting vertices and edges, extruding faces, applying a solidify modifier for thickness, and using boolean cuts to perfect gaps.

  • 30_Creating the back bumper part 218:20

    Master the back bumper details of the Batmobile by modeling pipes, centering vertices, extruding edges, applying bevels, mirroring symmetry, and converting to curves for a clean, realistic finish.

  • 31_Creating the axel23:22

    Create the batmobile axel in Blender by shaping a cylinder, extruding and refining faces, centering and mirroring to the wheel, and adjusting with modifiers for smoothness and symmetry.

  • 32_Creating the bumper holder19:34

    This lecture guides modeling the bumper holder for the Batmobile in Blender, connecting the axle to the bumper, adding edge loops, cuts, holes, mirror detailing, and bevel weights for realism.

  • 33_Creating the axel holder13:46

    Model the axel holder by shaping geometry, extruding vertices and edges, adding thickness with solidify, and mirroring to the other side while duplicating tires.

  • 34_Creating wheel screws11:47

    Create wheel screws by aligning planes, selecting vertices, and applying a Simple Deform bend; use an empty for rotation, apply transforms, recalculate normals, and bevel for a polished finish.

  • 35_Creating the airstream cover3:57

    Master the airstream cover for the batmobile by duplicating and separating geometry, connecting and aligning vertices, beveling edges, applying shrinkwrap, and smoothing the surface.

  • 36_Creating the shell part 133:12

    Organize the Batmobile project in Blender by grouping body parts into collections, build the shell, apply subdivision surface, and define seams and edges for precise cutting.

  • 37_Creating the shell part 238:26

    Learn to build the batmobile shell in Blender by cleaning topology, deleting unwanted geometry, and clearing seams. Apply bevels, merge vertices, and add a solidify modifier for a polished shell.

  • 38_Creating the shell part 319:12

    Create and refine the batmobile shell in blender by inflating and aligning panels, applying metallic materials, and using shrinkwrap and solidify modifiers to add thickness and ensure clean geometry.

  • 39_Creating the Logo16:33

    Create the Batman logo in Blender using a reference image, model with extrusions and a mirror modifier, then apply solidify and subdivision and finish with shrinkwrap and vertex groups.

Requirements

  • you should have a computer with Blender installed.

Description

Hi I'm Marwan Hussain,a 3D artist I like to create a highly detailed  realistic project from start to finish and I did that with this project " Blender: Create and rig realistic Batmobile from A to Z"
It takes me almost a month to put this course together, but thank god it's finished and ready.


First thing I want to say here, I will use Blender 2.91 alone without any outside plugins or something like that.

in short in this course we will learn Modeling, Unwrapping, Rigging, Texturing, Rendering

Let's talk about Modeling, In this section, we will learn step by step how to model this vehicle with smart technique and easy way to follow, we will use the surface extrusion technique to create the whole body and in the first stage we will create the body without any details to make the creation process easier to follow,


after we complete the body we will use the shrinkwrap modifier to create the final body and we will learn how to make complex details without worrying about pinching or any ugly shading, and that will be fun
after we complete the body we will learn how to create the other pieces and we will use an easy and unique technique, like creating the tires, the wheel, the front light, the rear light, the rear bumper, and its details ext...


when we finish with modeling, we need to go to the next step, how to make this result ready to receive the texture correctly, that means we need to unwrap it, and we will,
In this section ( section 2 ) we will learn how to unwrap the whole vehicle with all the details that we added we will never leave anything behind,
the body, the tires, the wheels, the bolts, everything
we will add a checkered material to check our result of unwrapping how nice and correct will be.


Rigging, is the most fun section, YES it's very beautiful to make your vehicle ready to move and ready to make a nice shot by creating an animation for your vehicle, so in this section, we will learn how to Rig the Batmobile vehicle with Blender 2.9 step by step, and when you understand that, you will be able to rig your own vehicle even if you want to rig a truck you will be able to do that by using this technique,


we will learn how to use the armature how to move it, and how to create relationships with other armatures and get a very nice result.
we will learn how to add bone constraints and how to set up the constraints correctly to get accurate results, too much fun in this section,
when you make all of that ready, I will teach you how to create nice-looking controllers to make the final result very elegant and easy to control.


Adding the materials, It's the most fun section and the most section that we will put our effort and time in.

in this section, we will learn how to create realistic old-looking material to push the vehicle looking toward realism, we will do that together.


We will start with the car material, how to add the flakes, how to add scratches, and a bit of dust above the surface to make it old and realistic.

we have too many materials to create in this course I don't want to talk about them here in the description, you can check the video intro to see the details by yourself.


after completing the texturing section we will render the vehicle with Cycle Engin render, and we will learn how to set up the scene and make it ready.

Blender: Create and rig realistic Batmobile from A to Z this course is one of my best courses until now too many details to talk about, what I just said in this description it's like scratching the surface of what this course contains.


I hope you all the best, I'm Marwan Hussain 3D Artist and happy learning.



Who this course is for:

  • All the student who loves Blender 2.9 and want to learn how to model something with it.
  • Student who want to learn how to make realistic vehicle from start to finish.