
Learn in-depth human anatomy for artists with ZBrush and Photoshop, including muscle structure, insertions, and how pose and gender affect form. Improve your drawing and sculpting speed and realism.
Learn why anatomy matters for artists: accuracy yields believable, proportioned characters and efficiency speeds drawing and sculpting, unlocking creative freedom for dynamic poses.
Study the skull as the foundation of facial form, detailing landmarks—temporal line, zygomatic bone, frontal bone, orbit, nasal bone, and mandible—and note male and female differences for accurate ZBrush sculpting.
Learn to draw the skull with proportional guides to build accurate facial structure, from cranium and eye sockets to zygomatic bone, jaw, and teeth, using traditional or digital tools.
Explore skull anatomy for artists by mapping orbit, eyeball, nasal opening, brow ridge, zygomatic and frontal bones, mandible, and fat and muscle placement for sculpting in ZBrush and Photoshop.
Deliver an important message to everyone about human anatomy for artists using ZBrush and Photoshop.
Explore facial muscle anatomy essential for artists, animators, and 3d-modelers, including frontalis, procerus, orbicularis oculi, orbicularis oris, zygomaticus major/minor, and masseter. These muscles move to shape smiles and frowns.
Identify facial muscles visible on the surface—masseter, temporalis, orbicularis oculi, orbicularis oris—using zygomatic bone and mandible as landmarks, and note how fat covers some muscles and frontalis causes forehead wrinkles.
Explore facial fat compartments - buckle, malar, submandibular, orbital, and pre-tarsal fats - and learn how aging and weight influence cheek contours and jowls for realistic Zbrush sculpting.
Explore the nose anatomy by detailing the greater Eyler cartilage, lateral cartilage, and septal cartilage, plus fat and the solid muscle wrapping around the lateral cartilages under the bridge.
Learn to draw the nose in relation to the skull by sketching its structure across front, side, perspective, bottom, and top views, focusing on cartilage, fatty tissue, and varying shapes.
Explore eye anatomy for artists, including the upper and lower eyelids, canthi, iris, pupil, sclera, cornea, and orbital bone, and learn how eyelid thickness and gaze direction shape drawings.
Draw the eyes on the skull by outlining eyeballs, eyelids, and iris. Note orbit shape and facial fat pads, then refine with Photoshop layers.
Explore the anatomy of the lips for expressive features, detailing the vermilion border, philtrum, commissures, tubercles, mentolabial fold, and the orbicularis oris in shaping Cupid’s bow.
Draw the lips as curved forms around a cylinder, align the vermilion border and tubercles above the teeth, then practice the mouth in perspective.
Explore the ear’s anatomy—from helix and anti-helix to concha and tragus—and how lobe attachment and shape variations affect drawing and sculpting in portraits.
Learn to draw ears with key landmarks like the helix, antihelix, tragus, and concha, using guides aligned with orbital, zygomatic bones and nose for front and back views.
Learn to use the seven-and-a-half-head proportion guide and variations up to nine heads to craft realistic, superhero, or child figures, with arm and leg proportion guides for believable anatomy.
Examine gender differences in anatomy for artists, noting that males have larger bones and muscles, wider shoulders, and upper body fat, while females have wider hips and lower body fat.
Learn essential anatomical terms for identifying muscles and body regions, including medial, lateral, anterior, posterior, superior, inferior, adduct, and abduct. See how they apply to the ankle, thigh, and deltoid.
Identify the torso's bony landmarks to anchor drawing: clavicle, sternum with manubrium and xiphoid, costal cartilage, iliac crest, pubic synthesis, and scapula with spine, medial border, and acromion.
Explore the front torso muscles—pectoralis major with clavicular, sternal, and abdominal heads; rectus abdominis, external and internal obliques, serratus anterior—and their bony landmarks for artists using ZBrush and Photoshop.
Explore the back torso muscles, including trapezius, latissimus dorsi, teres major and minor, rhomboids, and serratus anterior, with key landmarks like the acromion, spine of the scapula, and medial border.
learn to draw the front torso with clavicle, chest muscles, ribs, abs, obliques, serratus, and shoulder and back muscles, plus key landmarks like the acromion.
Explore arm bones and landmarks—the humerus with tubercle and epicondyles; the radius and ulna with heads and styloid and olecranon processes—and how these locate muscle origins and insertions.
Explore upper arm anatomy by detailing the deltoid's three heads, the biceps and brachialis, the coracobrachialis, and the three-headed triceps, plus related muscles like latissimus dorsi and serratus anterior.
Identify forearm muscles and tendons, including brachioradialis, extensor carpi radialis longus, extensor digitorum, flexor carpi ulnaris, and pronator teres, and their roles in elbow flexion, wrist extension, and forearm pronation.
Draw arm muscles over the skeleton, tracing landmarks like clavicle and epicondyle to shape deltoid, biceps, and triceps realistically. Use Photoshop layers to duplicate and darken lines for practice.
Explore leg bone landmarks for artists, including the femur, tibia, fibula, patella, and ankle landmarks like the medial and lateral malleoli, tibial tuberosity, and calcaneus.
Explore upper leg anatomy, including the ileo tulli band and its abductor, rotator, and flexor roles, plus the quadriceps, gluteus, hamstrings, and landmarks like the patella and tibia.
Explores the lower leg muscles essential for artists, including gastrocnemius, soleus, peroneus longus and brevis, tibialis anterior, extensor digitorum longus, and extensor hallucis longus, with tendon paths.
Learn to draw the legs by identifying bony landmarks and mapping major muscles from gluteus maximus to the calves, building accurate muscle form with an s-curve.
Identify the neck surface forms and key muscles—sternocleidomastoid, trapezius, levator scapulae, splenius, scalene muscles, and omohyoid—from sternum to clavicle, mastoid process, and hyoid bone, for artists.
Learn to draw the neck by identifying landmarks like the clavicle and mastoid process, and tracing sternocleidomastoid, trapezius, levator scapulae, and omohyoid to the hyoid and thyroid cartilage.
Explore the hand's bony landmarks, including phalanges (thumb two; others three), metacarpals, and carpal bones, and visualize knuckles and wrist articulation.
Discover the hand tendons and surface forms, from extensor tendons for the index to pinky and the thumb's extensor pollicis longus and brevis, to palm flexor tendons and the snuffbox.
Analyze the hand's muscular anatomy, focusing on the thinner eminence, hypo thinner eminence, and dorsal interossei, and note how surface fat pads protect these muscles during hand use.
Draw hands by building from bones to muscles, noting the metacarpals, phalanges, webbing, and thenar/hypothenar eminences, while tracing tendons like extensor digitorum longus and the anatomic snuffbox for realism.
Identify the foot bones—phalanges (with the big toe lacking an intermediate phalanx), metatarsals, and tarsals—and note the calcaneus, Achilles tendon, and malleoli to guide sculpture.
Trace the foot’s surface forms by mapping major tendons and muscles, including the Achilles tendon, extensor digitorum longus, peroneus longus, and abductor muscles, for accurate drawing in ZBrush and Photoshop.
Draw the flesh over the foot bones, detailing the heel, Achilles tendon, and arch, while shading tendons extensor digitorum longus, extensor digitorum brevis, peroneus brevis, and the abductor muscles.
learn to start sculpting human anatomy in ZBrush using a base mesh, refining gesture and proportions with move, mask, and transpose tools.
Bake layers and split the model into separate subtools for head, hands, feet, then block primary forms with clay brushes and dynamic subdivision in Zbrush.
Refine the head’s primary forms in ZBrush by sculpting the jaw, cheekbones, eye sockets, and nasal structure, using high resolution settings and move brushes with reference photos.
Block the primary hand forms with clay tubes and inflate brushes, mark the anatomical snuffbox, fat pads, and proximal, intermediate, and distal bones for a clean, symmetrical silhouette.
Build primary foot forms in zbrush using dynamesh, delete hidden mesh, and redial topology. Use clay tubes to mark bones and tendons, and add fat pads with inflate and smoothing.
Use the seven and a half head proportion to check the figure, duplicate the head seven times, and adjust the chest, navel, and lower limb alignments to ensure accurate anatomy.
Develop secondary torso forms by increasing resolution and using clay tubes to accent abs, chest, neck, and back muscles, while observing origin and insertion for realistic fibers.
Refine the legs by building secondary forms with clay tubes, shaping the Sertorius, gastrocnemius, and soleus, and marking bony landmarks and tendon insertions for realistic anatomy.
Develop the head’s secondary forms by refining the brow, eyes, nose, cheeks, and ears using clay tools, move brush techniques, and strategic eyelid placement to achieve realism.
Explore the secondary forms of the hands by sculpting with clay tubes and the standard brush, adding fat pads, knuckles, nails, and wrinkles.
Refine the foot's secondary forms in ZBrush by shaping toes, nails, and tendons, and defining the arch. Use clay tubes, standard brushes, and symmetry for accurate underfoot anatomy.
Merge the head, hands, and feet subtools into the body using merge down, keep the eyeball separate, and refine seams with clay and masks.
Develop a dynamic male anatomy by adding asymmetry with clay and the standard brush, turning symmetry off, and varying abs, chest fibers, and leg shapes for a natural, imperfect look.
Deflate half the body and inflate to simulate skin over muscle thickness, mask and refine anatomy, and detail facial muscles like orbicularis alkalis.
Duplicate the character, build a zero mesh with zremesher guides for facial topology, and transfer details from the old mesh to the new via projection while adjusting poly paint density.
Pose a character to enhance drama by using transpose master to combine subtools, then adjust torso, legs, arms, and hands for dynamic anatomy in ZBrush.
Pose a character in ZBrush using transpose, masking, and poly groups; refine anatomy and muscle flow, then transfer the pose to a high-resolution mesh with transpose master.
Intensify anatomy through sculpting: refine chest, deltoids, biceps, and triceps using clay tools, manage subdivisions, and emphasize bone landmarks to achieve realistic, pose-aware muscle detail.
Refine deltoids placement, adjust to a lower position, and enhance back and torso anatomy; explore lighting and material changes with standard brush and clay tools to improve realism.
Refine male leg anatomy in ZBrush by detailing thigh and lower leg muscles such as sartorius, gastrocnemius, and soleus, while reinforcing bony landmarks like fibula and tibia.
Sculpt leg muscles by refining sartorius, rectus femoris, gastrocnemius, soleus, and gluteus medius with clay tubes, subdivision control, and reference checks.
Isolate and sculpt the hand to reveal fingernails, creases, and tendons, refine the palm and thumb, and push subdivision levels and remeshing to capture micro details.
Explore the hand anatomy and learn to sculpt bones, muscles, and bony landmarks using zbrush tools such as masking, clay tubes, and inflate brush across subdivision levels.
Sculpt the face anatomy in zbrush using clay tubes and standard brush to define orbicularis oculi, orbicularis oris, and zygomatic muscles, while adjusting subdivision and smoothing edges.
Explore neck anatomy for artists by sculpting key neck muscles in zbrush, including the sternocleidomastoid, trapezius, and hyoid region, shaping origin and insertion, fibers, and subtle divisions.
sculpt the torso ecorche, detailing chest regions, clavicle, sternum, and pectorals, and define external oblique, rectus abdominis, serratus, trapezius, and spine of the scapula landmarks with brushwork.
Explore upper arm anatomy by sculpting the deltoid, triceps, and biceps muscles in zbrush, refining muscle fibers, divisions, and insertions with the alpha 60 brush and standard brush.
Explore forearm ecorche by marking major flexor and extensor groups—brachioradialis, flexor carpi radialis, extensor carpi radialis longus, and abductor pollicis longus—aligned with the styloid process for precise ZBrush sculpting.
Learn to sculpt the upper leg ecorche in ZBrush, detailing sartorius, vastus medialis, vastus lateralis, rectus femoris, biceps femoris, semitendinosus, semimembranosus, and gluteus maximus with fibrous textures.
Illustrate and sculpt the lower leg anatomy as an ecorche in Zbrush, detailing the tibia landmarks, gastrocnemius, soleus, peroneus longus and brevis, extensor digitorum longus, and associated tendons.
focus on the hands by isolating the area, sculpting bone landmarks, tendons, and muscles—extensor digitorum, thenar and hypothenar eminence—while refining phalanges and finger bones for accurate ecorche.
Detail the foot’s skeletal structure, noting the big toe has two phalanges and the other toes have proximal, intermediate, and distal phalanges, with extensor digitorum brevis and longus tendons.
Polish the muscles first, then sculpt curved, realistic veins with a standard brush, varying brush size and intensity while tracing vein directions from references and considering bony landmarks.
Learn to add skin noise in ZBrush using noisemaker and alphas, refine with a morph target, and focus on sculpting facial and body muscles.
Master non-destructive painting of the body by masking skin areas, choosing flesh tones, and highlighting tendons, bones, and muscles to create realistic anatomy-ready renders.
Master rendering human anatomy in ZBrush by adjusting background color and lighting, adding rim lights and soft shadows, configuring BPR render settings, and creating a turntable animation for export.
Instructor Info
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.
Course Info
Do you find it difficult to draw or sculpt a realistic character even after following a step-by-step tutorial? Have you tried multiple times to create a character and failed at making it look believable? Do you wish you can sketch a human figure without always needing a reference? Do you wish you can sculpt or draw faster? If you said yes to any of these questions, then it’s time for you to dive into The Human Anatomy for Artists course. My name is Corazon Bryant, professional 3D artist and educator. I will be your instructor for this course. In this course, you will learn the human anatomy in depth. You will learn the important differences between the male and female anatomy. You will understand how the muscles are constructed from its origin to insertion, the way each individual muscle functions and how the muscles appear on a real human body depending on the pose, movement, or gender. If you are a 3D modeler, an animator, or a traditional artist, you will benefit from this course. Learning the anatomy is an enjoyable and very enlightening experience. Not only will you have fun but you will gain a deep sense of accomplishment knowing that you’ve become a better artist than you were yesterday. You will be taken to the process of drawing and sculpting the human anatomy and by the end of the course, your skills will be highly improved. The way you perceive the human body will never be the same again. Get out of the rut, upgrade your skills and join this course.