
Can you find the Hulk blue prints in the next Pinterest link:
https://co.pinterest.com/cgmakers/3d-hulk-vol1/
We'll go through the basic information that the student will need to get started in this course
We'll make the base of the character's body
We'll sculpt the muscle
We'll give detail to the trapezium
We'll make the shape of the deltoid
We'll make the shape of the intraspinatus
We'll make a more organic shape of the back
We'll give more detail to the back
We'll make a more organic shape of the chest
We'll give more detail to the chest
We'll take a look at the shape of the serratus
We'll merge the serratus with the obliques
We'll make lines to generate the abdomen
We'll see how the chest, the deltoid and the biceps are connected
We'll see the parts in wich the triceps is divided into
We'll give detail to the shape of the triceps
We'll see the muscles that form the arm and how to make them
We'll see the muscles that form the arm and how to make them
We'll se the muscles that form the inner area of the arm
We'll draw some guide lines to make the buttocks
We'll give detail to the muscles in the front area of the thighs
We'll make the muscles in the back area of the thighs
We'll give detail to the muscles on the back area of the thighs
We'll work on the heel and the muscles around it
We'll work on the shin of the character and we'll soften the muscles around it
We'll make a more organic base of the shape of the feet
We'll sculpt the basic shape of a toe
We'll take a look at very simple techniques to make a nail
Having a finger as the base we'll see how to duplicate it to make the rest of the fingers
We'll adjust the size and direction of the fingers having the thumb as the base
We'll make the base of the palm and we'll see how are the fingers connected to it
We'll sculpt the shape of a finger examining examining how it's constructed
We'll see how to add certain details of the shape of the nail
Having the basic shape of the fingers we'll make the rest of them
We'll give detail to the hand, reviewing the volumes nad guide lines
We'll modify the proportions of the head in the character
We'll make the sternocleidomastoid and we'll see how is it divided
We'll make part of the expression of the character working on the superciliary arch
We'll modify the muscles on the face to give more expression to the character
we'll polish the wrinkles of the character making sure it doesn't look old
We'll polish the eyelids of the character and the wrinkles around them
We'll make the shape of the lips and we'll see how they behave in terms of shape
We'll create the teetth of the character from one single geometry
We'll learn how the Dynamesh and Zremesh wotk, these are tools we'll use to merge the character into one singke piece
We'll take a look at tools that will help us having a proper topology
We'll copy the details of our advanced character to later add them to our new geometry
We'll lightly adjust the proportions of the character without losing the details given previously
Using references we'll give more detail to our character
We'll continue using references to give more detail to our character
We'll polish some areas in the face such as the lips and we'll add some marks
I was once told "Watching only is boring", that's why i became a digital artist. If you think the same and want to learn how to create characters of all kinds for TV, films or videogames, then this course is for you. This courses are designed so you can learn step by step how to give shape to your own characters. All you need is for you to take the last step and begin with you training. If you've already decided to take the course i'll be more than happy to guide you through in your way on becoming a professional.