
This is an introduction to the course showing you how we created more than 50 simple consumer products and achieved sales of more than $100 million. In this course you will learn how to get creative ideas for new products and how to evaluate your ideas before investing a ton of money developing them.
This lesson helps you understand what simple products are and how profitable they can be.
A personal story about an impending million-dollar idea sparked by intuition during a 1970s recession, and questions how much to trust such impulses when starting a first product.
Pivot from failed art ventures by researching the market, testing ideas, and adapting to demand, turning a fair booth idea into a scalable greeting card line.
Learn how to get back on your feet after falling down by pivoting from failed graphics to a greeting card line, researching markets, securing funds, and continuing entrepreneurship.
Apply Osborn’s seven attribute actions to create a new product from old cards, exploring tone, size, art, and cost, then position a sugarfree greeting card as an alternative to Hallmark.
Test your new idea with mockups shown to sales reps and friends, use laugh tests to gauge readability, color, and price, and secure retailer display through a proof of concept.
Learn to validate your product by solving a real customer problem and delivering a clear benefit, ensuring market demand before investing in patents and inventory.
Learn to spot why a big idea might fail by testing early. Use two brains: creative thinking and careful evaluation to refine a physical product via prototypes and testing.
Study a market category to identify problems and gaps, then design a stand-out product that solves a real need and fits consumer spending patterns.
Learn to create new products by attribute listing, analyzing and deconstructing product attributes, then replacing typical attributes with new possibilities, using camping lanterns as a case study to stretch imagination.
Engage in the what's the point game to identify why bad products miss real problems, and learn how to find problems people will pay to solve.
Explore a simple, early testing method to validate your idea with low-cost prototypes, feedback from witnesses, and using observed benefits to find your target customers.
Learn to distinguish features from benefits, define a primary benefit that solves a real problem, and map each feature to a customer-valued benefit to drive sales and positioning.
Match your product's benefits to the right prospects by testing which benefit resonates with target customers, using real-life examples to focus on ease of use, air cleaning, and safety.
Discover the benefit equation: verbs plus nouns equal benefits, and use the new idea generator to turn identified benefits into innovative products.
Apply three pain factors—degree of pain, number of people affected, and frequency—to judge if a problem deserves a solution; use a Venn diagram to identify a perfect storm of pain.
Design desirable products by engaging the five senses—sight, sound, feel, taste, and smell—and the kinesthetic sense of motion to boost appeal and market success.
Unique form differentiates your product from competitors, gives buyers a reason to choose yours, and enhances appeal through design, what it's made from, and how it looks and feels.
Apply Maslow’s five levels to design products that satisfy deeper human needs, not just solve problems, boosting marketability and consumer appeal.
Learn to align product benefits with Maslow's human needs by using targeted words and visuals, as shown through the BMW ad and its hero-driven messaging.
Explore how brands position a car to satisfy different human needs by using targeted words and images, drawing on Maslow’s hierarchy and comparing Volvo’s family-oriented messaging to BMW’s approach.
Discover how a real problem—produce spoiling in transit and at home—drives a solution that keeps lettuce fresh so you can serve tastier salads on demand.
Use simulation scenarios to design a consumer product from packaging and pricing to merchandising, testing concepts like a green Zeo container that controls ethylene to keep produce fresh.
Learn to tailor product pitches to customers' human needs by linking benefits to Maslow’s levels, testing on air, and using targeted language to resonate with viewers.
Evaluate your big idea with the product evaluation checklist to determine its potential to become a million-dollar product by addressing consumer, investor, retailer, licensee, and media needs.
Identify a problem many people care about that they will pay to solve, define who feels the pain, test sales in a dozen stores, and validate licensing potential.
Identify your distribution method before launch by choosing sales reps, distributors, or both. Sales reps earn 5–20% commissions; distributors buy 30–50% off wholesale, and pricing must stay consistent.
Evaluate if your product fits an existing category so retailers and consumers can find it; if not, invest in displays and promotions (including channels like QVC) to build awareness.
Evaluate value by objective metrics like price per unit and by subjective appeal through unique shape, style, and sensory features that set your product apart.
Assess if your product can be protected by patent, trademark, or trade secret, and search the USPTO to verify trademark availability. Consider provisional patents and first-to-market advantages to deter competition.
Explore pricing across direct-to-consumer, retailers, and distributors to ensure profitability, using a $10 retail price with a $1 cost of goods and margins that support wholesale and distributor steps.
Create a prototype to test safety and function, reveal unseen problems, and protect customers, especially children, with 3d-printed runs and market feedback toward 10 percent of the suggested retail price.
Evaluate whether your product is consumable or a one-time purchase and how repeat buyers create a virtuous cycle. Grow by adding new products to counter regional saturation and store turnover.
Assess if your product can be mass produced at a cost below your selling price, using 3D prototypes for test marketing and identifying ISO-certified molders via Thomasnet.com and Shapeways.
Learn how packaging acts as a product spokesperson, conveying the problem solved and benefits in three to five seconds, using durable, photo-rich designs that communicate features for easy in-store comparison.
Assess your product's true sales potential by counting target stores and websites, estimating buy quantity and reorders, tracking sell-through and turns, and planning inventory through the product life cycle.
Assess your commitment to bringing your new physical product to market, including daily passion, business vision, and choosing to build a company or license the idea.
Turn your big idea into a million-dollar product using the 12-question framework to assess sales potential and avoid costly missteps, with guidance to license or sell your finished product.
• Inside this course, which started November 4, 2017, you'll get invention help to learn how to create money-making gadgets and invent simple products, like we did, that people will buy and might even make you rich.
• You'll discover how to unleash your innate creativity and invent something new that can form the foundation for your own company or be licensed to manufacturers and marketing companies, where you can earn royalties like authors do for writing books.
• You'll learn our proprietary invention methods and techniques for generating new product ideas, and discover the same practical, creative skills that we used to invent more than 50 simple products such as: kitchen gadgets, stationery products, sports bottles and car air fresheners that altogether have achieved retail sales of more than $120 million and counting.