
Engage with a chess training program for 1100-rated players, featuring beginner tests, progress tracking, step-by-step exercises, and practical games to develop center control, development, and checkmate tactics.
Discover how to recognize and execute mate pictures, such as the étouffée smothered mate, bishop, and heavy-piece finishes, through illustrated chess examples.
Master endgames and pawn races by learning promotion with checkmate, king activity, and breakthrough ideas. Apply prophylaxis and precise pawn play to prevent blunders and convert complex endings into wins.
Study mate pictures and grecco checkmate patterns with rook and bishop, double checks, and queen sacrifices through practical, move-by-move examples.
In the late 1960s, 6th World Chess Champion Mikhail Botvinnik was asked to take a look at a talented Yugoslavian youngster, Ljubomir Ljubojević; 'Ljubo'. They met, and Ljubo began showing him something over the board. Then Botvinnik in his typical serious manner asked: "Do you analyze your own games?"
"What for?", Ljubo asked in genuine surprise. And Michale concluded that nothing worthwhile would come of him. This is what Garry Kasparov wrote on his book “My Great Predecessors”, Part Two, p. 187.
There are two main ways to improve our game; one is study lessons from other players and the other one to study our games. Analyzing our games is one of the most important method of chess traininno mater what your straiunght is.
Why To Analyze Our Games?
There are many reasons to do that and I'm not going to provide all of the them here in order not to comfuze you. The most important of them are:
Compere your ideas with other people
Positive critisize in order to improve in chess
Find and eliminate your mistakes
Understand that there are other or better ways to handle the positions
What PGN Is
Chess moves can be written in "machine language" or in computer language. Thus, chess games can be written in Portable Game Notation. If we get the initial letters from this sentence, then we have the original PGNs.
Your Tasks
In order to analyze your games you need to have them, am I right? For that reason your first task is to add your them (if you have any) to your computer or mobile.
After that you should take a quick look to your games with the computer engine; as I mentioned in my video.
Useful Links
PGN Chess Book
Week in Chess
Chessbase live
Greekbase
Explore back rank mates by creating escape squares, removing the defender, and sacrificing material to force checkmate. See 14 examples, including mate in two, to illustrate the ideas.
Master endgame themes in rook vs knight by keeping the knight near your king, avoiding corner positions, and using zugzwang to win through coordinated knight and king play.
Master rook vs bishop endgames by driving the king to the correct corner opposite the bishop, using double attacks and stalemate techniques to draw or win.
Explore checkmating patterns using the king and pawns, including short and long castling, pawn promotion to a new queen or rook, and coordinated piece play to force mate in endgames.
Avoid blunders and raise your chess rating by analyzing positions, anticipating opponent ideas, and identifying threats, open files, double attacks, and sacrifices.
Master discovered checks by creating a discovered attack that targets the king and queen, using pins to win material or force mate.
Explore how lack of knowledge in openings and the middlegame leads to mistakes, and learn strategies, center control, normal development, and tactical ideas like pawn sacrifices, to strengthen your chess.
Identify unprotected pieces and the checkmate square through discover attacks, and study practical tactics, queen sacrifices, and prophylactic moves from dragon variation and other examples.
This lesson highlights opening mistakes like bringing the queen out early and moving one piece twice, and shows how solid development yields tempo and advantage.
Develop your pieces quickly in the opening, keep balanced development, avoid unnecessary exchanges, and don’t move the same piece twice, while guiding pawn moves toward the center.
In this training program, things are getting more serious. The majority of the lessons are based on tactical motives; nonetheless, there are lessons for visualization, traps, and common mistakes. We're going to examine some basic endgame techniques. Last but not least, you're going to learn all of the mating motives; useful tools that will help you to attack successfully later in your career.
Why I Created It?
I created the lessons in order to continue the work on Chess Training Program. After study the previous programs you'll like to go deeper with chess education and learn techniques that will help you to play better.
One of the main chess problems is the unsuccessful attacks. The only way to win a chess game is to create an attack against your opponent. You can attack his pieces or his king. Attacking the king is a key strategical subject but if you would like to do it correctly then you should know the basic mating motives. Plenty ideas published on the internet but they can confuse you, as happened to me in the past. I organized them into 10 KEY mating motives that you understand and remember very easy after study the lessons.
It's easy to see an obvious double attack. However, as you play with stronger opponents, you need to CREATE the tactics. This is very important and what you'll going to learn with this training chess program; how to create tactics and win the enemy pieces.
You can learn the most important mistakes that often happen to this level. By learning them, you'll going to understand the situation, why these errors and happen, and of course how to avoid them! Stopping make blunders will boost your performance to the next level.
Last but not least we're going to increase your endgame skills. Endgame is a very important face of the game. If you know how to play at the last phase of the game you can collect very important points and dramatically improve your technique in chess.
How Is It Structured?
The program contains theoretical videos in order to understand the main ideas. During the videos, you can get the main conclusions of the video and see the illustrative games. Then you have the tests in order to practice actively the ideas and barry them in your mind.
Curriculum
Intro
Intro // Inspiring chess games! | 17' 40'' // 7 Games
Patzer - Article
Lessons
Mate pictures // Etouffee | 18' 15'' // 10 Games | 7' 12'' // 5 Games
Etouffee - Tests | 10 Games
Mate pictures // Boden | 15' 35'' // 19 Games
Boden - Tests | 10 Games
Endgames | Pawn race | 34' 12'' // 15 Games
Endgames | Pawn race - Tests | 10 Games
Mate pictures // Blackburn | 10' 51'' // 14 Games
Blackburn - Tests | 10 Games
Game-960 - Αrticle
Mate pictures // Arabian | 21' 06'' // 16 Games
Arabian - Tests | 10 Games
Endgames | Exception | 7' 42'' // 4 Games
Endgames | Exception - Tests | 10 Games
Mate pictures // Greko | 10' 06'' // 5 Games
Greco - Tests | 10 Games
Analyze your games | 10' 54''
Mate pictures // Back Rank | 18' 25'' // 14 Games | 16' 56'' // 9 Games
Back rank - Tests | 10 Games
Mate pictures // Epaulette | 13' 50'' // 11 Games
Epaulete - Tests | 10 Games
Endgames | Rook vs Knight | 16' 17'' // 6 Games
Endgames | Rook vs Bishop | 7' 14'' // 3 Games
Mate pictures With King or Pawns | 6' 31'' // 14 Games
Mate pictures // With Pawns – King - Tests | 10 Games
Traps | 19' 31'' // 11 Games
Traps - Tests | 10 Games
Tactics // Simultaneous-Attack | 7' 49'' // 5 Games
Back rank -2 - Tests | 10 Games
Mistakes // Opponent-Best | 14' 21'' // 6 Games
Mistakes // Opponent-Best - Tests | 10 Games
Discovered-Check | 16' 48'' // 11 Games
Discovered-Check - Tests | 10 Games
Mistakes // Lack-of-Knowledge | 25' 34'' // 8 Games
Extra Lessons
Discovered-Attack | 12' 40'' // 10 Games
Discovered-Attack - Tests | 10 Games
Double-Check | 10' 02'' // 4 Games
Double-Check - Tests | 10 Games
Opening Mistakes | Queen, the Superman … | 21' 12'' // 10 Games
Eliminate-Defender // Deflection | 7' 03'' // 6 Games // εκτροπή , αντιπερισπασμός
Eliminate-Defender // Deflection - Tests | 10 Games
Opening | Unreal-development | 23' 33'' // 7 Games
Eliminate-Defender // Interference | 26' 54'' // 13 Games // παρεμβολή
Eliminate-Defender // Interference - Tests | 10 Games
Test – Random checkmates - Tests | 10 Games
Test – Random tactics - Tests | 10 Games
Evaluate Position | 14' 41'' // 4 Games
Evaluate Position - Tests | 10 Games
Visualization
Final Tests
Your Thoughts
What to do next?
29 Lesson In Total
28 Videos | 429 Min
18 Exercises In PDF
Articles = 2
1 Final Test