
Download Godot engine, create a new project, import Pixel Eight City and Pixel Platformer assets, and extract archives with WinRAR or 7-zip to organize them in the project folder.
Define a game design document with a reference image similar to Crossy Road, establish core mechanics: game over by car collision, win by crossing the road, and a level loop.
Create a moving player in Godot 4.5 using a character body 2D, understand nodes and scripts, and save scenes for menu and player with animated sprites and collision shapes.
Choose a sprite texture, set nearest filter, and scale the player for visibility; add a collision shape with a character body and attach a GDScript to the root node.
Explore how the player script uses constants like speed and jump velocity, built-in versus user functions, and gravity to control movement and jumping via inputs.
Create a main 2D scene, instantiate the player, and add a tile map to draw the city while organizing the project with container and functionality scenes.
Create and configure a tile map in Godot 4.5 by building a tile set, using a tile map layer, and painting tiles to enable horizontal player movement.
Add moving obstacles with an area 2D for collision detection between cars and the player, and move car sprites upward via a process function using speed and delta.
Polishing obstacles shows resetting a car by teleporting it to its initial position when it exits the screen, using an on-screen notifier 2D. It covers exporting a move_down boolean.
Learn to define a main scene, add collision shapes to the player and obstacle, and use area 2d signals with a player group to detect and respond to collisions.
Build a game UI in Godot 4.5 with a canvas layer and control nodes to create you win and game over screens plus a main menu, using signals for restart.
Learn to debug and prototype in Godot 4.5 by using input modes to switch between game play and UI editing, inspect nodes, and adjust properties like speed during a session.
Access extra resources to continue learning with a 5.5 hour judo course and a 22 hour Unity course, originally $45, now $13 via the links in the description.
Master Godot 4 by Creating a Crossy Road-Style Game
Want to learn game development with Godot 4 but don’t know where to start? This beginner-friendly course will guide you through the entire process of creating a simple but playable Crossy Road-style game in just 1.5 hours.
Through hands-on lessons, you'll learn how to set up Godot, work with essential nodes, and implement player movement, tile maps, obstacles, and collisions. By the end, you'll have a solid understanding of Godot’s core concepts while building a fun, interactive project from scratch.
What You’ll Learn:
- How to properly ideate a game concept using a whiteboard
- The basics of Godot’s node system and scene management
- How to create and script a player character
- Working with TileMaps to design game levels
- Implementing collisions and obstacles to challenge the player
- Adding a user interface for better player interaction
This course is perfect for beginners looking for a fast, practical introduction to Godot 4. Whether you're an aspiring game developer or just curious about Godot, this hands-on project will help you build confidence and skills quickly.
Jump in and start creating your first Godot game today!
Trust me, you won't regret it! Start learning Godot the right way :)