
Learn to rescan a slot machine game in Xcode for beginners by purchasing a license and source code, then replace graphics and set up ads, in-app purchases, and Game Center.
Learn to reskin a party slots app by updating graphics, organizing assets, and preparing store-ready files; navigate design folders, size variants, and precise file naming for App Store submission.
Open and run your app in the Xcode simulator to test universal iPhone and iPad builds, rename the project, and set a unique bundle identifier.
Replace the old graphics with new ones, ensure folder and file names match, then replace the Riskin folder and perform a clean build to test on iPhone and iPad.
Register as an Apple developer by creating an Apple ID, choosing individual or company, paying 99 dollars, completing billing and verification steps, and awaiting Apple's confirmation email.
Set up your app’s bundle identifier by creating an explicit app ID in the developer portal, then paste the bundle ID into Xcode and configure version, build, and team settings.
Set up your app in iTunes Connect by configuring the app name, bundle ID, availability date, and price. Add categories, ratings, keywords, description, contact details, and placeholder icons and screenshots.
Sign up for a free Chartboost account, link your iOS app with the app ID and app signature in Xcode, configure campaigns and the more apps page in the dashboard.
Copy the AppLovin STK key from the iOS docs, paste it into the app's Xcode project in the target info area, and save to enable AppLovin in your app.
set up a revmob account, add your iOS app, block unwanted ad types, copy the app ID, and paste it into xcode to replace the app ID.
Set up Play Haven for your unreleased game, copy the Play Haven token and secret, configure ad placements and the more games widget, and test devices before going live.
Test ad networks in the simulator to confirm ads display correctly across more games, chart boost, and lobby placements, and tune ad frequency in code to balance user experience.
Learn to set up in-app purchases in iTunes Connect and Xcode by creating consumable coin packs, assigning product IDs and display names, and configuring pricing, languages, and screenshots.
Create and use a test user in iTunes Connect to validate in-app purchases, including adding a test account, configuring login credentials, and testing across apps.
Set up game center in iTunes Connect, enable a single leaderboard, and configure its reference name, display name, and the leaderboard ID key in Xcode.
Update your slot game before Apple review by changing the welcome text to your app name, adjusting coins, bet, and lines, and optionally enabling a promo popup with your link.
Discover how iOS 7 mandates new app icon sizes and replace icons for iPhone and iPad by updating icon files in the artwork folder and using Xcode's asset catalog migrate.
Enable and review in-app purchases and Game Center before submitting to Apple by opening view details, selecting purchases, enabling Game Center, editing leaderboards, and saving changes.
Learn how to prepare and submit your slotmachine app to the Apple App Store using iTunes Connect, including testing in-app purchases, metadata, archiving, validating, and distributing.
in this course i will be showing you how you can make 135 per day just by cloning a pre-made iphone game, then just releasing it on the app store.
In this course we will be covering:
- Finding a template
- finding the graphics
- Finding a niche
- Adding the ads
- setting up the game
- signing up as a developer
- putting it on the app store
- More!
Troughout this course i will be giving you al the needed materials! so you can get started directly
If you ever have questions please reach out to me trough Udemy! because i want everyone to be successful at this!
- Kind regards
Ivar Nycolaas