How to Kickstart & Grow Your Art Career In The Game Industry
4.3 (2 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
217 students enrolled

How to Kickstart & Grow Your Art Career In The Game Industry

Get an artist job with a stand-out Resume, Portfolio, Linkedin Profile, & Application. Interview & Networking Insight
Hot & New
4.3 (2 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
217 students enrolled
Last updated 5/2020
English [Auto]
Current price: $139.99 Original price: $199.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 3 hours on-demand video
  • 1 article
  • 1 downloadable resource
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Stand out from other candidates and get interviews for video game jobs specifically for art roles as character modeling, 3D animation, 2D, and Generalist.
  • Succeed in interviews by using specific, proven tactics and strategies.
  • Understand how to make it very clear to employers why you should be hired.
  • How to use LinkedIn to easily Network with the right industry professionals, and how to use it to your advantage to get to the top of the application pile with a call back.
  • Specific guidelines and best practices for creating Resumes, Cover Letters, Portfolios and LinkedIn profiles specifically tailored to the Video Game Industry that get results.
  • How to gain relevant video game industry experience recruiters want to see, if you have no current experience that will catapult you to a career in video games.
  • Understanding how to apply to jobs overseas if you are based in the US.
  • Understanding the portfolio building process directly from Lead artists who do hiring internally from some of the best game studios in the world.
  • Specific to do tasks to help build a portfolio/demo reel that will get results from recruiters.
Course content
Expand all 59 lectures 03:14:06
+ 3D Character Modeling: Learning Skills
11 lectures 18:54
Udemy Rating System Very Important Info!
3D Character Modeling: Portfolio Do's and Don'ts
3D Character Modeling: Best Practices
3D Character Modeling: Quality over Quantity
3D Character Modeling: Time Management
3D Character Modeling: Additional Tips
3D Character Modeling: Taking Criticism and Feedback
3D Character Modeling: 80/20 Rule
+ 3D Character Modeling: Constructing Your Portfolio
10 lectures 14:38
3D Character Modeling: Ideas for Mini-Projects to Improve Skills
3D Character Modeling: Tools and Techniques
3D Character Modeling: Practice Like a Pro
3D Character Modeling: What If I Have No Job Experience
3D Character Modeling: Junior Artist Roles
3D Character Modeling: Interviewing
3D Character Modelling: Understanding the Road Ahead
3D Character Modeling: Internships/Gaining Experience
3D Character Modeling: Websites and Portfolios
3D Character Modeling: LinkedIn Profiles
+ 3D Character Modeling: Targeting Companies
6 lectures 13:56
3D Character Modeling: Cover Letters
3D Character Modeling: Job Descriptions
3D Character Modeling: Industry Hotspots
3D Character Modeling: Networking
3D Character Modeling: Research
3D Character Modeling: Final Thoughts and Key Takeaways
+ 3D Animation: Learning Skills
13 lectures 31:40
3D Animation: What Companies Want
3D Animation: What Software?
3D Animation: Best Practices In Animation
3D Animation: Time Management
3D Animation: Daily Sprints & Setting Goals
3D Animation: Break Up Animation Tasks
3D Animation: Portfolio Walk Cycle Examples
3D Animation: Organizing Tasks
3D Animation: Less Is More, Quality Over Quantity
3D Animation: Demonstrating Your Strengths To Studios
3D Animation: Targeting Your Audience
+ 3D Animation: Constructing Your Portfolio
8 lectures 39:25
3D Animation: Portfolio Specifics
3D Animation: Portfolio Run, Idle, & Attack Examples
3D Animation: Portfolio Attack Combo Examples
3D Animation: What If I Have No Job Experience?
3D Animation: Being Proactive In Your Job Search
3D Animation: Animation Tests and Application Do's and Don'ts
3D Animation: What Studios Want to See From An Applicant
3D Animation: Resumes
+ 3D Animation: Targeting Companies
5 lectures 22:41
3D Animation: Specific Demo Reel Research
3D Animation: Power of the Network
3D Animation: Applying Research in Job Interviews
3D Animation: Location & Job Fit
3D Animation: Cover Letters & Job Communication
+ 2D/3D Generalist: Learning Skills (Mobile Games)
6 lectures 52:51
  • Course structure

  • Focusing on the foundation skills

  • Titles and common jobs in mobile

Preview 03:39
  • Design for the market

  • Common beginners mistakes

2D/3D Generalist: Constructing Your Portfolio
  • What art directors want to see

  • Projects to build your portfolio

2D/3D Generalist: Targeting Companies
  • What art directors want to see

  • Common mistakes of beginners

Podcast Interview: Rovio Art Director Tatu Petersen-Jessen
  • Tips for 3d applicants and common mistakes

  • How to focus your portfolio

Podcast Interview: Supercell Artist Ilkka Leino

We ask Art Directors:

  • How many pieces of work is advisable

  • What projects can help build your portfolio

  • What work should be avoided

Lead Artist Interviews In Mobile
  • Possess a strong passion and desire to work in the video game industry.
  • Have some basic game creation skill or knowledge -such as 3D animation, 3D modeling, or other asset creation skills that can be applied to video game creation.
  • Basic understanding of a 3D package such as Blender or Autodesk Maya to create a strong portfolio.

In this course we will guide you on how to develop and target your work for the game art industry and the best practices to create a strong portfolio efficiently that will get you noticed by art directors and head recruiters.

This course specifically focuses on landing your first job in the game industry.  There are also tips for intermediate artists looking to improve their chances at landing interviews, and provides insight to 3 specific artist roles in the ever increasing competitive gaming industry job market.

This course is aimed at:

* Beginners ideally who already have some 2d/3d work
* Students who have graduated but have not yet been secured their first job
* Career changes with 2D/3D experience in a different creative field

We focus on three main roles:

3D Character Modeler (console/mobile)
3D Animator (console/mobile)
Generalist 2D 3D artist for mobile

Each section is split into 3 sections

  1. Learning skills

  2. Constructing

  3. Targeting

We'll go through project ideas, how to stay motivated, common mistakes often made to avoid being passed on during the selection process, and best practices when applying for jobs.

This collaboration is between Game Art Co and Class Creatives.

So let’s get started on your path to the industry please check out the videos below.

About your Instructors:

Game Art Co Founded by Nick Sweetman is a collective of game artists based in Helsinki, Finland. Finland is considered a super power in the mobile gaming industry.  Passionate about teaching we want all our students to succeed on their chosen learning path.  We have trained over 20,000 students on Udemy!  Our courses are practical and focus on the essential core skills and workflow needed by an industry game artist.  Our learning content is designed to be inspiring, effective & efficient.  With a combined experience of over twenty years in the games industry. With over 20 published and award winning titles released on console, PC and mobile.  Our artists come from companies that include Rovio, Remedy and Supercell.  Our courses adapt the Finnish style of educational training which is consistently ranked the best in the world.

Class Creatives
has over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dogg, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!.

Who this course is for:
  • Anyone who desires a career in the video game industry and wants to garner stronger results in getting interviews/call backs.
  • Students or artists who already have some basic video game skill or training (recent graduates, jr artists, interns looking to grow their careers, or hobbyists/indie developers looking to jump start their career in a AAA/Large video game studio)
  • Anyone currently looking for a job or within the next 3-6 months in the video game industry.