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How to Kickstart & Grow Your Art Career In The Game Industry
Rating: 4.7 out of 5(14 ratings)
305 students

How to Kickstart & Grow Your Art Career In The Game Industry

Get an artist job with a stand-out Resume, Portfolio, Linkedin Profile, & Application. Interview & Networking Insight
Last updated 6/2023
English

What you'll learn

  • Stand out from other candidates and get interviews for video game jobs specifically for art roles as character modeling, 3D animation, 2D, and Generalist.
  • Succeed in interviews by using specific, proven tactics and strategies.
  • Understand how to make it very clear to employers why you should be hired.
  • Using LinkedIn to easily Network with the right industry professionals, and how to use it to your advantage to get to the top of the application pile.
  • Specific best practices for Resumes, Cover Letters, Portfolios and LinkedIn profiles specifically tailored to the Video Game Industry that get results.
  • How to gain relevant video game industry experience recruiters want to see, if you have no current experience that will catapult you to a career in video games.
  • Understanding how to apply to jobs overseas if you are based in the US.
  • Understanding the portfolio building process directly from Lead artists who do hiring internally from some of the best game studios in the world.
  • Specific to do tasks to help build a portfolio/demo reel that will get results from recruiters.

Course content

7 sections59 lectures3h 14m total length
  • 3D Character Modeling: Introduction1:58

    Explore how game studios hire 3d character artists and how to build a strong portfolio, from 2d concepts to game-ready models, including texture baking and industry terminology.

  • Udemy Rating System Very Important Info!2:01

    Explore the Udemy five-star rating system, understand who controls prompts, and learn how student feedback helps improve this course and future courses.

  • 3D Character Modeling: Motivation0:49

    Discover how Arc Station's like feature saves posts from the trending page to your profile, guiding your workflow, quality goals, and motivation for a game art career.

  • 3D Character Modeling: Focus1:35

    Explore Gearbox Software’s art blasts and artist profiles to study 3d character modeling for games like Borderlands, using artist portfolios and breakdowns to aim for a high-quality standard.

  • 3D Character Modeling: Portfolio Do's and Don'ts1:45

    prioritize still images in your 3d character artist portfolio for the game industry, instead of relying on video reels. add detailed zoom-ins as supplementary content to your main portfolio.

  • 3D Character Modeling: Best Practices2:04

    Showcase a complete, game-ready character from start to finish with clean topology, texture maps, light maps, and strong material definition to ensure real-time performance and handoff within a studio production.

  • 3D Character Modeling: Quality over Quantity1:53

    Prioritize quality over quantity in character portfolios by featuring one solid, well-made character with strong fundamentals and a fully realized workflow. Research studios and align with their character styles.

  • 3D Character Modeling: Time Management2:37

    Document your character modeling workflow, break it into clear steps, and estimate time per phase from blocking in Maya to texturing and baking, tailored for mobile, stylized, or AAA projects.

  • 3D Character Modeling: Additional Tips1:23

    Develop a solid foundation in 3D character modeling by refining technique and workflows, balancing quality and speed, and leveraging community feedback on art forums to grow your game art career.

  • 3D Character Modeling: Taking Criticism and Feedback1:01

    Learn to handle feedback professionally to improve 3D character modeling, recognizing you work to represent clients' vision in production studios, and to accept revisions positively.

  • 3D Character Modeling: 80/20 Rule1:48

    Identify your inspirations and target studios to define your portfolio style. Apply the 80/20 rule: 80% toward the job you want in Blizzard style and 20% for personal range.

Requirements

  • Possess a strong passion and desire to work in the video game industry.
  • Have some basic game creation skill or knowledge -such as 3D animation, 3D modeling, or other asset creation skills that can be applied to video game creation.
  • Basic understanding of a 3D package such as Blender or Autodesk Maya to create a strong portfolio.

Description

In this course we will guide you on how to develop and target your work for the game art industry and the best practices to create a strong portfolio efficiently that will get you noticed by art directors and head recruiters.

This course specifically focuses on landing your first job in the game industry.  There are also tips for intermediate artists looking to improve their chances at landing interviews, and provides insight to 3 specific artist roles in the ever increasing competitive gaming industry job market.

This course is aimed at:

* Beginners ideally who already have some 2d/3d work
* Students who have graduated but have not yet been secured their first job
* Career changes with 2D/3D experience in a different creative field


We focus on three main roles:

3D Character Modeler (console/mobile)
3D Animator (console/mobile)
Generalist 2D 3D artist for mobile

Each section is split into 3 sections

  1. Learning skills

  2. Constructing

  3. Targeting

We'll go through project ideas, how to stay motivated, common mistakes often made to avoid being passed on during the selection process, and best practices when applying for jobs.


This collaboration is between Game Art Co and Class Creatives.


So let’s get started on your path to the industry please check out the videos below.

About your Instructors:

Game Art Co Founded by Nick Sweetman is a collective of game artists based in Helsinki, Finland. Finland is considered a super power in the mobile gaming industry.  Passionate about teaching we want all our students to succeed on their chosen learning path.  We have trained over 20,000 students on Udemy!  Our courses are practical and focus on the essential core skills and workflow needed by an industry game artist.  Our learning content is designed to be inspiring, effective & efficient.  With a combined experience of over twenty years in the games industry. With over 20 published and award winning titles released on console, PC and mobile.  Our artists come from companies that include Rovio, Remedy and Supercell.  Our courses adapt the Finnish style of educational training which is consistently ranked the best in the world.


Class Creatives
has over 20 years of professional industry experience and nearly a decade of accredited university level instruction. Instructors featured from Studios such as Walt Disney Animation Studios, Walt Disney Television, Google, Nintendo, Naughty Dog, Insomniac, Sony Computer Ent, Sucker Punch, Guerrilla Games, Infinity Ward, and more!.


Who this course is for:

  • Anyone who desires a career in the video game industry and wants to garner stronger results in getting interviews/call backs.
  • Students or artists who already have some basic video game skill or training (recent graduates, jr artists, interns looking to grow their careers, or hobbyists/indie developers looking to jump start their career in a AAA/Large video game studio)
  • Anyone currently looking for a job or within the next 3-6 months in the video game industry.