
In this course, I'll teach you my professional workflow for designing characters for your own comics, worlds and stories.
You'll learn foundational theories for art making; tips for how to create more appealing characters, and workflow techniques* I use in my professional work as an artist in the AAA video game industry.
What you'll learn:
Theories for design, shape language and color
Tips for anatomy and story
Techniques for efficient, workflows and exercises to boost your skills
What's included:
16+ videos with commentary (See videos slide)
Lesson specific assignments to practice as you learn
Final .CSP file, full-res image, and theory sheets
Be prepared with the following:
An idea for a character. Now's your chance to bring your own creation to life in a guided, step-by-step process
A baseline level of digital drawing is assumed at the door. Things like perspective, anatomy, and familiarity with your software of choice. Although I will offer tips for some of these, this is not strictly a beginner artist level course. However, if you are a beginner, there is plenty to learn and I encourage beginners regardless, since this is really about a methodology for bringing your creation to life
Creativity. Art should be fun. Worldbuilding and telling stories is why we do what we do. Be a curious, exploratory artist who never tires of the "What if?"s
Stylus and tablet of choice
Painting software of choice*
*Disclaimer: I'll be using Clip Studio Paint for this class, however, most of the techniques shown are software agnostic.