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How to Create High Quality 3D Scanned Model
Rating: 4.2 out of 5(20 ratings)
126 students

How to Create High Quality 3D Scanned Model

This course will make help you create professional 3d scanned models for games, movies or other CG Projects.
Created byStefan Ivanov
Last updated 3/2020
English

What you'll learn

  • This course will help you create professional 3d scanned models for games, movies or other CG Projects.

Course content

1 section14 lectures31m total length
  • Introduction0:25

    Introduction to the tutorial.

  • What are we going to use?1:13

    In this videos I'll be showing you some of the hardware and software that we will be using.

  • How to take your photos?3:15

    In this video I'll be talking about how to take our images, so that they are ready for creating 3d scanned model.

  • Task - Take photos of an object you want to scan.
  • Introduction to MeshRoom1:57
  • Getting to know more about MeshRoom6:28

    In this video I'll give you more details about MehsRoom and some of the options there are in the software.

  • Creating a 3D Model from Images1:03

    Finishing the model inside MeshRoom.

  • 3Ds Max - How to get your model to scale3:06

    Getting the mesh with textures inside 3Ds Max and fixing the scale and rotate issues.

  • 3Ds Max - How to clean the scan?2:12

    Cleaning and deleting un-needed geometry and getting everything ready for ZBrush.

  • 3Ds Max - Exporting1:04

    Exporting mesh to ZBrush, some things to look after.

  • Important step when taking photos
  • ZBrush - Highpoly to Lowpoly2:02

    Importing out mesh to ZBrush where we will make a low poly and base for the UVs

  • 3Ds Max - Optimizing the UVs2:14

    We are going to optimize the UVs innside 3Ds Max.

  • XNormal - Transferring the Diffuse Texture1:52

    Inn this video we will use XNormal to transfer our textures from the scanned model to the optimized one.

  • Getting Started with Substance Painter4:05

    How to bake models inside Painter, adding your diffuse texture and editing the roughness.

  • End Video, Thank you!0:16

Requirements

  • Requires basic knowledge of 3D Modeling.

Description

Hi, I’m Stefan Ivanov

Professional Artist with more than 10 years of experience in AAA Game Development. Last 5 years I was working as Lead Artist and Senior Technical Artist and I was involved intro training boot camps and junior artists joining the studio teams. I've been working with studios like Gameloft, Warner Bros. and most recently Ubisoft.

In this tutorial series I'll show you my workflow of creating 3D scanned models. I've been developing and optimizing the process for a long time so that I can summarize it and make it easy, fast and most importantly high quality to be ready for professional production. Don't be intimidated by the softwares that we will be using as I'll guide you through them with a methodology that will help you understand not only the functions that we will use, but also the logic behind them.

Who this course is for:

  • If you want to create realistic high quality 3d scanned models, this is the right course for you.