
Open the main folder to access ordered tutorials and source files, including audio and harmony documents with multiple versions like test 15 and the dance cycle.
Synchronize animation to music by using beats per minute and frames per second, converting BPM to frames per beat with a calculator, and building a cycle in Toon Boom Harmony.
Learn to sync animation to music by creating a simple cycle in Toon Boom Harmony. Use drawing substitutions to flash a red dot on beats and align timing.
Create a looping timing cycle with a blipping circle to align animation beats in Toon Boom Harmony. Adjust frame intervals and exposure to keep red blips on the snare beat.
Create a beat-driven cycle on beats 1 and 3 by offsetting duplicated frames, and use color indicators (green for 1/3, red for 2/4) to visualize the rhythm.
Import the peper character from the library, set up pegs and guides, and animate to music in harmony. Rig with bone reformers, drag onto the timeline, and resize without keyframes.
Learn to create stop motion and motion keyframes in Toon Boom Harmony, inserting keyframes and using stop motion mode for manual control of interpolation.
Learn to animate a pepper character to the beat in Toon Boom Harmony by setting downbeat keyframes, bending legs, copying and offsetting frames, and adjusting interpolation for punchy, on-beat movement.
Create a dance cycle in Toon Boom Harmony by selecting keyframes, turning them into a symbol, and using create cycle to repeat the motion, with edits updating the main timeline.
Add arm movements to a dancing character in Toon Boom Harmony by using a saved dance cycle symbol, rotating and deforming arms, and extending motion for added secondary movement.
Distort the body and move the head with squash and stretch to add motion, adjusting frames 6 and 20 in the dance cycle to enhance Toon Boom Harmony style.
Apply secondary motion to hair, hat, and limbs by tweaking keyframes around frames six and 20, creating follow-through and lifelike movement that brings the character to life.
Adjust audio for animation in Toon Boom Harmony by importing a track, trimming externally, setting drum start frames, and extending the scene while using the built-in sound editor.
Learn to rig a drummer in Toon Boom Harmony by setting pivot points and bone articulators, adding drawing substitutions and smears, and aligning arm and symbol motion to the beat.
Sync the snare drum to the beat with a beat signal and precise frame timing in Toon Boom Harmony, using drawing substitutions and F6 keyframes to create dynamic percussion.
Animate the hi-hat in Toon Boom Harmony by keyframing four hits over 20 frames to sync with the snare, adjusting pivot point, bone-driven forearm motion, and tweening for rhythm.
Animate the drummer to the beat by adding a peg to the body and arms, rotating at the waist, and keyframing a forward lean at the snare.
Learn to bring the bass drum to life in Toon Boom Harmony by applying a drawing substitution that creates a subtle front drumhead smear on beat, synced to 24 fps.
Rig a bass guitarist in Toon Boom Harmony using bone deformation and pivots to animate a simple drawing, with a waist-to-feet skeleton and peg-based parenting to frame 60 motion.
Animate the bass guitarist in Toon Boom Harmony by setting keyframes at frame 1 and 10, adjusting the arm and peg pivots, and using bone reformers to sync with beats.
Discover how to automate lip sync in Toon Boom Harmony when vocals are mixed with music by isolating a clean vocal track, matching phonemes, and syncing to the song.
Set up auto lip sync in Toon Boom Harmony by organizing files, importing a separate vocal track, and mapping frame-based mouth substitutions on the head layer for accurate lip movement.
Explore automatic lip sync in Toon Boom Harmony and fine tune mouth shapes using the library's drawing substitutions and key exposures, then scrub through and refine with the slider.
Add a head bone and rig it, then set keyframes to sync movement with lip-sync. Emphasize the 'granted' syllable and refine glasses for a natural transition to full-body animation.
Align guitar and vocal lip sync using timebombs in Toon Boom Harmony, adjust the top layer, and confirm synchronized mixtures to smooth lip sync and improve automation.
Animate guitarist hands by coordinating hand and fret motion with drawing substitutions, keyframes, and tweens; adjust arm rotation, pivot points, and stop-motion keyframes to convey rhythm.
Animate the guitarist's legs to the beat by bending the knees with articulators and a rigging tool, and set pivot points and pegs for clean, controllable motion.
Animate to the beat in Toon Boom Harmony by using stop motion keyframes, a floor guide, and paste special to preserve lip sync while bouncing the guitarist to the beat.
Bring band members from the harmony library into separate layers, then position with translate using the top view and add a camera peg to sync the action to music.
Animate the camera in Toon Boom Harmony using stop motion keyframes, tweens, and easing to create jump cuts and close-ups between guitarist, bassist, and drummer.
Have you ever wondered how you could animate your favorite character or motion graphic to music?
Have you ever been curious about how animated music videos are done?
Last, but not least, if you've ever wanted to know how to use the same animation software that shows like The Simpson's, Bob's Burgers, or even Disney uses, look no further.
In this course, How to Animate to Music using Toon Boom Harmony, you will learn how simple it can be to animate to a beat! I'll not only show you how to animate to music, but I'll be showing you how you can do this in the award winning animation software, Toon Boom Harmony.
My name is Tony Ross and I’m the owner and creator of tonyteach*com, and I have over 2 decades of experience teaching digital animation, and my Toon Boom tutorials have been showcased on O'Reilly, Toon Boom, and Lynda•com.
In this course, I’ll show you tips and tricks, like comparing beats per minute to frames per second, as well as how to animate a simple dancing character moving to the beat.
Lastly will put together a short clip, animating a band…
Now, in a music video, there are certain things you can fake, or hide when animating, or even filming a band. But if the drummer is hitting cymbals, when the music is calling for drums, the illusion is lost…
I’ll show you how to get the drums animated correctly, and on beat!
If this is your first time working with Toon Boom Harmony, or even if you’re using a program like flash or adobe animate, these timing and music tips and techniques can still be applied.
What's in the course???
Animating to Music using Toon Boom Harmony
Step-by-Step HD video training covering:
Beats per Minute & Frames per Second
Creating a Cycle based on BPM
Importing our character
Stop motion vs motion keyframes
Bouncing to the beat
Creating a dance cycle
arm movement
Adding the head movement
Offsetting secondary motions
Setting key poses
Lip-syncing a song
Tips for animating a guitar player
Tips for animating a drummer
…and much more!
Covers ALL 3 versions of Toon Boom Harmony (Essentials, Advanced, Premium)