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How to Animate an Irex Walk Cycle in Autodesk Maya

How to Animate an Irex Walk Cycle in Autodesk Maya

Master dinosaur locomotion, weight shifts, tail balance, blocking and spline polish in a production-style Maya workflow
Last updated 3/2026
English

What you'll learn

  • Build a realistic Irex walk cycle in Autodesk Maya using structured blocking and spline refinement workflows.
  • Animate convincing dinosaur weight shifts, hip drive, tail counterbalance, and predator rhythm.
  • Refine animation curves for clean, professional spline motion suitable for showreel presentation.
  • Create a seamless loop-ready creature animation using production-style animation principles.
  • Analyze hybrid theropod biomechanics to avoid floaty or mechanically incorrect movement.

Course content

5 sections5 lectures3h 15m total length
  • Introduction0:53

    Overview of the project, final result, and what makes theropod locomotion unique.

Requirements

  • Basic familiarity with Autodesk Maya interface and keyframing
  • Understanding of basic animation principles (timing, spacing, weight)
  • Maya 2019 or newer recommended
  • A computer capable of running Maya smoothly

Description

If you want to animate convincing dinosaur locomotion in Autodesk Maya, this course will teach you how to build a powerful Irex walk cycle from start to finish using a structured professional workflow.

Animating a large theropod is very different from animating a quadruped. The Irex combines predator weight, forward momentum, heavy tail counterbalance, and hybrid anatomical structure. Without proper planning, the walk will feel floaty, disconnected, or mechanically wrong. Creature animation is a unique skill to master and who better to teach it than the former creature animation specialist who worked as the Lead animator on the Game of Thrones.

In this course, you’ll learn how to approach dinosaur animation with clarity and control.

We begin with reference analysis and understanding hybrid biomechanics. From there, you’ll block the entire walk cycle in stepped mode, focusing on contact poses, weight shifts, hip drive, and balance.

You will then move through:

• Blocking strong contact and passing positions
• Establishing believable weight and ground interaction
• Animating hips, spine, and tail counterbalance
• Controlling head rhythm and predator intent
• Refining animation curves for clean spline motion
• Polishing arcs and removing mechanical stiffness
• Preparing a loop-ready final result suitable for your demo reel

This course focuses on clarity, control, and production workflow — not shortcuts.

By the end, you will have a polished dinosaur walk cycle that demonstrates advanced creature animation fundamentals and strengthens your showreel for VFX, film, or game development.

Who this course is for:

  • Intermediate Maya animators who want to improve creature animation skills
  • Students building a VFX, film, or game animation showreel
  • Animators looking to master dinosaur and large theropod locomotion
  • Creature artists who want a structured, production-style workflow
  • Anyone serious about improving biomechanical animation accuracy