
This is just a little video of what we will cover during the Dog walk cycle course.
In this lecture, you’ll explore the quadruped animation rig and the reference material used in this course. You’ll learn how the rig is structured, how to interact with the controls, and how to study reference to prepare for animating a realistic walk cycle.
In this lecture, you’ll begin blocking out the quadruped walk cycle step by step. We’ll focus on establishing strong poses, correct foot placement, and believable weight distribution before adding any polish.
By the end of this lecture, you’ll have a fully blocked walk cycle that clearly communicates motion, balance, and timing, giving you a solid foundation to refine and polish in later stages.
In this lecture, you’ll refine and fine-tune the dog walk cycle, focusing on improving weight shift, overlap, and overall fluidity. We’ll adjust timing, spacing, and body mechanics to move the animation beyond blocking and into a believable, polished motion.
By the end of this lecture, your walk cycle will feel grounded, natural, and production-ready, with clear improvements in realism and movement quality.
In this lecture, you’ll apply the final polish to the dog walk cycle, focusing on subtle adjustments that elevate the animation to a professional level. We’ll refine weight, balance, arcs, and micro-timing to remove stiffness and add life to the movement.
By the end of this lecture, you’ll have a fully polished quadruped walk cycle that feels natural, cohesive, and ready for inclusion in a demo reel or portfolio.
Animating a believable quadruped walk cycle is one of the most challenging skills in character animation. In this course, you’ll learn how to animate a realistic dog walk cycle in Autodesk Maya, using professional techniques applied in film, TV, and game production. Creature animation is a unique skill to master and who better to teach it than the former creature animation specialist who worked as the Lead animator on the Game of Thrones.
This course breaks down quadruped locomotion into clear, manageable steps. You’ll start by understanding the animation rig and studying reference to analyze weight, balance, and movement patterns. From there, you’ll block out a complete walk cycle, focusing on strong poses, correct foot contact, and believable weight transfer. As the course progresses, you’ll refine timing, spacing, and overlap before applying final polish to create a clean, natural result.
Rather than relying on shortcuts or formulas, this course teaches you how to think about quadruped animation. You’ll learn how anatomy, rhythm, and body mechanics work together to create convincing motion, giving you skills that can be applied to dogs, cats, and other four-legged creatures.
By the end of the course, you’ll have a fully animated and polished dog walk cycle that’s suitable for inclusion in a demo reel or portfolio. Whether you’re a beginner learning quadrupeds for the first time or an intermediate animator looking to strengthen your fundamentals, this course will give you a solid foundation in quadruped walk cycle animation.
All lessons are demonstrated step by step in Autodesk Maya, with project files included so you can follow along and practice.