
Discover why 99-cent pricing faded and how free-to-play with in-app purchases, premium upgrades, and a free version monetizes and boosts app visibility.
Explore Angry Birds Space as a case study in shifting models from 99-cent paid games to free-to-play, with in-app purchases shaping the market.
Download Cocos2D from the site using the iPhone version, install it on your computer, organize the downloaded folders, and prepare for the next lecture.
Create an app ID and connect it to the iTunes Connect portal for in-app purchases, then manage your app and download resources for a placeholder.
Enable arc by linking the library to your iPhone app target and configuring binary with libraries. Ensure copy-to settings, create groups for folders, then clean up and build to run.
Explore the example page five to configure in-app purchases, including subscriptions and restore purchases for testing. See how coin balance logic works with consumables like gold coins.
Explore how to implement in-app purchases in your iPhone app, including subscriptions, shared secret handling, and managing purchases in iTunes Connect with practical demonstrations.
Decide if your app uses virtual currency, ensure consumables are purchased with that currency, and implement subscriptions for magazines as part of in-app purchases.
P.P.S. Guide for non-Cocos2d developers and more
If you are NOT using Cocos2d than go through this guide.
This guide may also be used by Cocos2d developers for reference.
This guide is a separate course on its own, but it is included here for free :D
Learn how to use In App Purchases like a pro.
Learn how to take advantage of the "Free to play" system.
Learn how to be a smart developer in 2012.
Just an example project.:) Download and enjoy.
But for years it has been a real hassle for newbie developers to add In App Purchases to their apps. One had to be a coding genius to understand all the aspects of implementing IAP. Just take a look at Apple's documentation.
This was just overly complicated for me! I wanted something simple and fast!
MKStoreKit does all the magic of dealing with all that complicated stuff. Hurray!!!
But, wait. I found no comprehensive MKStoreKit tutorial explaining how to use MKStoreKit. There isn't any documentation at all on how to implement it into your Xcode project!(besides Kumar's brief description which just isn't enough) I have dug myself into the code and after countless sleepless nights I have made this MKStoreKit tutorial course for you. It documents every step you have to make to learn in order to take advantage of in app monetization.
Note: for now MKStoreKit is not advised for auto-renewable subscriptions, but if you want to add consumabels or non-consumables, take this course now:)
This course covers all you will ever need to know about adding In App Purchases to your app using MKStoreKit.
☛ Take a look at the FREE lecture inside
☛ iOS6 ready
☛ simple, fast, easy
What are you waiting for?
⬇⬇⬇ TAKE A LOOK AT THE FREE LECTURES ⬇⬇⬇