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How to create 3D Game Assets
Rating: 4.0 out of 5(23 ratings)
199 students

How to create 3D Game Assets

Modeling, texturizing, retopology game assets in Blender and Substance painter with Davide Prestino workflow
Created byDavide Prestino
Last updated 11/2019
English

What you'll learn

  • Modeling and texturing game assets
  • Follow the workflow of Davide Prestino

Course content

8 sections31 lectures11h 1m total length
  • Introduzione1:28

    David Pristina shares his workflow for creating video game assets using Blender, drawing on professional graphic design experience to guide beginners through the software.

  • Intro1:25

    Learn to create 3D game assets using Blender and other tools, texture with Substance Painter or Paint 3D, prepare PBS materials, and export assets ready for a game engine.

  • Search Reference4:02

    Search references for your 3D game assets using platforms like Pinterest and forums to inspire atmosphere and material choices, capture scene details, and organize references in a dedicated folder.

  • PureRef2:36

    Practice organizing reference images with PureRef to streamline 3D game assets workflow, using features like zoom, drag, and the central button to arrange references, then start Blender to create meshes.

Requirements

  • Know the basics of Blender 2.8
  • Know the basics of 2d and 3d Software
  • Have installed Blender 2.8, Substance Painter (o demo), Treeit (free), Gimp (free), PureRef (free), DarkTable (Free)

Description

ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS


You will learn to model assets for video games, in particular elements for the construction of a cemetery.


We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.


Some points covered by this course:


Basic modeling


UV Mapping


Texture Paint


PBR Materials


Tree Generator

Who this course is for:

  • The course is for average users who want to improve their workflow
  • Enviorment Design
  • Scenario Design
  • Level Design