
Export textures from Substance Painter by configuring folders and channels for roughness, emission, metallic, and color maps, then export at 2k for Blender import and normal map blending.
Master a timelapse texture paint workflow on others' meshes to produce detailed, optimized textures for 3d game assets.
Create and texture 3D assets by mapping meshes, assigning materials, baking maps, and painting surfaces in Substance Painter to enhance tomb assets.
Export textures and join them in Gimp to create a single texture by combining four materials with alpha channel, then prepare and export for use in Blender.
Learn to create modular church assets by modeling walls, windows, and roofs, align components to the grid with bottom corner pivots, and texture with substance painter.
Organize mesh groups, unwrap UVs to maximize space, and remove overlaps for consistent brick and wall resolutions. Name parts, check lighting, assign materials, and export to paint in substance painter.
Learn to create 3d plant assets for games by modeling wine plants, adjusting trunks and branches, applying textures and normal maps, and tuning gravity and wind for variation.
Explore vegetation creation for 3d game assets using TreeIt Timelapse techniques to streamline modeling, texturing, and asset optimization.
ATTENTION THIS COURSE IS FOR INTERMEDIATE USERS
You will learn to model assets for video games, in particular elements for the construction of a cemetery.
We will start from a simple tombstone, we will pass to the noble tombs and we will conclude with the contour elements, without neglecting the vegetation, the realization of the materials and their settings, a description of my way of working and how I organize my work.
Some points covered by this course:
Basic modeling
UV Mapping
Texture Paint
PBR Materials
Tree Generator