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Design Architectural Design Blender

3D House Design Mastery in Blender 2.9x - Graphics & Design

Design & 3D model with Blender - Architectural design - 3D Graphics - Full project in Blender
Rating: 4.5 out of 54.5 (379 ratings)
3,459 students
Created by Thomas McDonald
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Create 2D layouts with confidence in Blender then transform them into a beautiful 3D house model
  • Use the New PBR shader in Blender and create amazing materials Architectural designs
  • Manage your architectural design projects using the layer management system in Blender and cut out the useless fluff
  • The core skills to UV map and unwrap your 3D models in blender
  • How to correctly use the Measureit add-on in Blender to add dimensions and render out detailed architectural layouts
  • How to use multiple cameras types inside Blender to achieve 2D and 3D render results for your architectural projects
  • Light your scene using Environment textures in Blender and achieve real world lighting conditions

Requirements

  • The free software Blender

Description

Welcome to the course 3D house design mastery in blender. Throughout this course you'll be learning how to create 2D designs and create a photo realistic modern house model. This is a great skill to have especially for 3D artists creating their own works and those who want to create architectural structures and models.  We begin by creating the different 2D views of our design, an essential step for accurately capturing your ideas and designs while helping to eliminate any design issues or problems that may arise. The next step is to take our comprehensive set of 2D designs and begin the 3D modelling part of this project. We continue with some very useful add-ons that assists in the creation of walls, doors and windows. We then progress to the external environment and 3D model to complete this area. Once this area is complete we can add lighting to our scene. This is such an important aspect in architectural renders so we will use a high dynamic range image to light the scene, and give us real world lighting results. This leads us into materials and textures where you will learn to use Blenders PBR material shader to create realistic objects. This is really important skill to have when creating architectural scenes in Blender.

This course is project based where you will cover the process of creating 2D drawing layouts in Blender. Using these layouts we will 3D model all the architectural elements from our design and bring our modern house model forward with real world lighting and render the final result.. 

This course is a practical approach and will allow you to develop the skills of 3D modeling while also seeing the result of our progress in real time. Learn the process of manipulating Blender to get the results you require and solve any tasks quickly and easily. The course takes you step by step through the process of modeling, adding material and rendering the final result.

Blender is an amazing program that enables your creative side while constantly challenging you to improve. By simply following this course you will be learning the basics of Blender and after completing this house design be capable of modeling anything, from 3D printed gifts, assets for games and models for animation. 

The lessons are taught with practical examples and aimed at completing the architectural design project. Learning Blender doesn't need to be difficult and you should enjoy the journey as you create some amazing architectural renders and 3D models. This 3D design course will take you step by step through each critical stage and help you develop your skills along the way.

Learn how to design in this amazingly powerful 3D production suite and start designing architectural 3D models, design for 3D games, design unique 3D assets, design for 3D printed objects, or create amazing art work.

So jump in and start creating today!



Who this course is for:

  • This course is for students who have little or no knowledge of Blender
  • Students of Architecture
  • Anyone who want to learn Blender and take their ideas to another level
  • Students who want to learn a free design package for their own professional use

Course content

9 sections • 82 lectures • 6h 37m total length

  • Preview01:31
  • Preview00:25
  • Setting up the Interface
    05:10
  • Introduction Question 1
    3 questions
  • How to use Navigation in Blender
    04:33
  • Introduction Question 4
    1 question
  • Introduction to the 3D View Part 1
    03:38
  • Introduction Question 5
    1 question
  • Preview05:44
  • Introduction Question 6
    2 questions
  • Introduction to the 3D View Part 3
    06:10
  • Introduction to the Tool Shelf Part 1
    05:35
  • Introduction to the Tool Shelf Part 2
    06:08
  • Introduction to the Tool Shelf Part 3
    07:00
  • Introduction Question 7
    1 question
  • Introduction to Collections
    07:32
  • Introduction Question 8
    1 question
  • Introduction to the 3D Cursor
    06:30
  • Introduction Question 9
    1 question
  • Introduction to Snapping
    06:19
  • Face Orientation & the Direction of Normals
    05:51
  • Introduction Question 10
    1 question
  • Setting Up the Unit Scale
    02:04
  • Introduction Question 11
    1 question

  • Setting up Freestyle to Render hard edges
    05:54
  • How to Control Freestyle Edges
    04:54
  • Extruding to form the layouts
    05:20
  • An Introduction to the MeasureIt Add-on
    05:49
  • Forming the Internal Walls of the Building
    06:04
  • Adding the Door Openings to the Internal Walls
    04:48
  • Adding the Door & Window Openings to the External Walls
    04:27
  • Adding the Window Outlines
    04:53
  • Adding the Door Outlines
    07:22
  • Adding the Stairs Outlines
    02:54
  • Rendering the Layouts and combing with the MeasureIt Dimensions
    06:04
  • Adding More Dimensions to the Layouts
    05:19
  • We Complete the Dimensions and Text
    06:18
  • Rendering the Final Ground Floor Design
    02:52
  • Forming the Second Floor of the Building
    05:46
  • Completing the Second Floor Layouts of the Building
    03:29
  • Creating the back Elevation of the Building
    04:04
  • Rendering the Final Back Elevation Design
    07:08
  • Forming the Front Elevation of the Building Part 1
    05:51
  • Forming the Front Elevation of the Building Part 2
    03:31
  • Forming the Front Elevation of the Building Part 3
    05:08
  • Forming Right Side Elevation of the Building
    06:18
  • Completing Left Side Elevation of the Building
    04:06
  • Linked Duplicate Example
    03:51

  • Preview04:40
  • An Introduction to the Archimesh Add-on
    05:55
  • 3D Modelling the Front Window
    06:10
  • Modify the Window and snap into Position with the snap feature
    03:57
  • Adding the Large Side Windows and Front Door
    04:03
  • Adding the Large Windows to the Front of the Building
    03:52
  • Adding the Internal Doors to the Ground Floor
    03:53
  • Organising the Outliner and Creating Ceilings
    03:57
  • 3D Model the First Floor Walls
    03:37
  • 3D Modelling the Balcony and First Floors Doors and Windows
    05:06
  • Modifying the large Window Sills
    03:19
  • Adding in the First Floor Windows and Doors
    04:35
  • Preview03:23
  • 3D Modelling the Balcony Railing and handrail
    06:43
  • 3D Modelling the Roof
    03:59
  • Creating the Stairs for the Building
    06:12
  • Correcting Issues and Creating a Stairs opening
    04:29
  • Completing the handrail
    02:40
  • Adding Skirting Board and Check the face Orientation
    03:20

  • 3D Modelling the Pier Part 1
    07:40
  • 3D Modelling the Pier Part 2
    05:13
  • 3D Modelling the Pier Part 3
    05:14
  • 3D Modelling the Entrance
    07:47
  • 3D Modelling the Boundary of the Building
    05:29
  • 3d Modelling the External Environment
    02:04

  • Important Checks before UV Mapping the Model
    04:53
  • UV Mapping Examples
    05:19
  • Using Vertex Groups for fast Selection
    05:26
  • Adding a Test Material when UV Mapping the Walls
    05:32
  • UV Mapping the Walls and align the UV’s with the Textures
    03:32
  • Completing the Wall UV’s
    02:04

  • Creating your own Material Using the Free Program Materialize
    05:31
  • The Different Options for Lighting the Scene
    06:20
  • Adding Materials to the Ground Plane and using a Displace Modifier
    06:22
  • Creating a Procedural Material for the Pier and Walls
    04:18
  • Creating Railing Material
    03:04
  • Creating First Floor Wall Material
    03:04
  • Adding Floor Material and Using Material Slots
    04:10

  • How to Render an Image and the Settings to Enable
    05:27
  • Setting up and Rendering an Animation
    07:03

  • Download the Free software Blender
    02:53
  • Enabling Add-ons
    07:44

  • Bonus Lecture: Extra Courses
    00:51

Instructor

Thomas McDonald
3D Artist, Designer & Animator
Thomas McDonald
  • 4.3 Instructor Rating
  • 5,909 Reviews
  • 72,093 Students
  • 22 Courses

Thomas is a designer living in Ireland. He has a passion for 3D modelling and animation and using Blenders powerful software allows his imagination come to life like never before.

Over the past 12 years he’s worked on various 3D Modelling programs designing for production. Having discovered Blender a number of years ago and realized its amazing potential for creating, the future has no limits.

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