Houdini Tech Art - Vertex Density Heatmap

Start learning Houdini and make useful tool right away
Rating: 4.7 out of 5 (58 ratings)
5,021 students
Houdini Tech Art - Vertex Density Heatmap
Rating: 4.7 out of 5 (58 ratings)
5,021 students
Learn who to use Houdini to create a Vertex Density Heatmap
Understand the basis of Houdini and more (Attributes, Nodes, ...)

Requirements

  • Houdini 16.5+ (FREE apprentice version) - Houdini 17 Works too

Description

This course is a Houdini Only course. In this course you will learn how to create a Vertex Density Heatmap, which is a simple tool to visualize the Vertex Count of a mesh, and can be used to help optimize a mesh, or for motion design purposes.

This course is a great way to get started with Houdini, and get started as a Technical Artist. Everything done here will achievable with Houdini Apprentice which is totally free.

We will cover a lot of aspect of Houdini, and I'll try my best to explain everything used to achieve the tool.

Covered topics : 

  • What's is a context ? ( SOP, VOP, Scene...)

  • What's an attribute ?

  • Basic VOP

  • Example of more advanced VEX

  • Attribute promotion

Thanks !

Who this course is for:

  • You'd like to learn Houdini while doing something useful
  • You're a tech artist who want to add Houdini to you arsenal
  • You want to become a Technical Artist, and want to start with Houdini

Course content

1 section • 5 lectures • 45m total length
  • Introduction
    00:08
  • Introduction & Theory
    08:35
  • Houdini intro & Sampling Points
    12:06
  • VOP/VEX & Counting Vertices
    14:26
  • using Attributes & Finalising
    10:28

Instructor

Senior Technical environment Artist
Alexandre Stroukoff
  • 4.6 Instructor Rating
  • 123 Reviews
  • 5,436 Students
  • 2 Courses

My name is Alexandre Stroukoff and I am a Senior technical Environment artist. I started working on video games since 2010, on titles ranging from big AAA titles ( Watch_Dogs, Ghost Recon,...) to mobiles games (Modern Combat Versus, Disney Magic Kingdom, ...). 

I have a huge interest in all aspect of the game art pipeline, and, a firm believer in using technical knowledge to improve the way we produce artistic content for games

After multiple years and project using Houdini, I have a good understanding of the software and how it can be used in a video game production pipeline, and I want to share this wonderful software with you. I hope that you will understand how procedural tools like Houdini can help you work faster and provide extremely high quality content while still controlling the Artistic side of things !