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Houdini Procedural Pagoda
Rating: 4.4 out of 5(15 ratings)
113 students

Houdini Procedural Pagoda

Create a procedural Pagoda using Houdini.
Created byGuillaume Ayad
Last updated 1/2022
English

What you'll learn

  • Students will be able to create a procedurally generated Pagoda.

Course content

6 sections28 lectures1h 57m total length
  • Introduction0:45

    Join this Houdini course to learn practical tricks for paper modeling, as the instructor Jonah shares two years of experience and invites you to discover cool techniques.

  • Houdini UI Suggestions2:53

    Set up a beginner Houdini UI by splitting panels left and right, saving the layout, and applying a red default color to a node for better network visibility.

  • Regular Rafter Template8:30

    Learn to build a fully procedural pagoda in Houdini by creating a regular rafter template from a ground polygon, aligning points, and using wrangle nodes to shape and apply rafters.

  • Regular Rafter Template Instantiated6:21

    Instantiate the main rafter template around the original shape, adjust normals for correct orientation, apply resample and intersection stitch, then trim and prepare for attribute transfer in the next chapter.

  • Cleaned Regular Rafters Template2:34

    Clean the rafters template by removing key attributes from primitives, merging templates, transferring color to red, and promoting color from point to primitive with the minimum value to delete primitives.

  • Procedural Controller5:05

    Drive the pagoda shape in Houdini procedural pagoda with a dedicated controller, tweaking roof radius and curve, editing the perimeter interface, and organizing drag-and-drop controls.

Requirements

  • Side FX Houdini 18.5

Description

This is the ultimate course to learn how to create a a fully procedural Japanese Pagoda in Houdini.


I am a 3D artist interested in Maya, Substance Designer and Side FX Houdini. And I also happen to like to do papercraft using powerfull lasercutters as a side hobby!


I have been using Houdini for the last 2 years to joyfully fullfil this hobby. I am hence using Houdini to help me produce very fast and efficient way of achieving good looking results.


This tutorial is the restult of me doing this Japanese Pagoda in Houdini over and over again, until I have found the most efficient, the most cool and the most interesting way to model it.


I will show you the immense power of the attribute transfert node. I will also show you some cool VEX coding that will help you achieve results in no time. But first and foremost, I will show you a procedural way of thinking to do 3D modeling.


Everyone can follow this course as I will take the time to explain some basic Houdini workflow. I have even included a small chapter showing you how to get my UI so that no one gets lost in the process.


Think Procedural!

Who this course is for:

  • Houdini users, game developers, level designers, 3D artists