
Align the worldspace camera and ground plane to prevent sliding, then build and extrude environment geometry in houdini for wall destruction, preparing collision geometry and future breaking pieces.
Import your Houdini scene, set the start frame to zero, configure camera, resolution, and plate references, then prep geometry for a DOPs simulation pass and final render.
Set up a DOP simulation for wall destruction using Voronoi fracture and packed objects, configure gravity and collisions with static blockers, and explore motion blur and rendering options.
In this video we cover the rare training for incorporating Houdini pyrotechnics effects with live action incorporation. We start with building out the camera and geometry. Quickly we move into advanced voronoi fracture techniques adding layers of debris. We then move into the composite layout in the end in Nuke.
Software Used.
Houdini FX 16.5.323, Maya 2018, Nuke 11.1V1, Photoshop