
Join Shahzad to import and animate a helicopter, create dynamic vegetation with solvers, procedurally generate wind with vops, explore side effects labs tools and bamboo trees, render in Solaris.
Download the project files and assets to follow along with the Houdini helicopter landing simulation course. Unzip the provided zip and use the assets, then rate and review the course.
Create a Houdini project named helicopter_landing, import Poly Haven assets and MH 60 Black Hawk; set mud forest textures for 16k lighting and replace the broken FBX with a blend.
Install Side Effects Labs for Houdini 19.5 by downloading the latest GitHub release, extracting it, and placing the files in the Houdini directory, then restart to enable labs.
Load and prep the mh 60 black hawk model, isolate rotor blades, align and split components, then create a wiggle animation with wave nodes to simulate flight.
Load the Anthurium plant model, remesh the geometry, pin the base, and drive a wire solver with gravity and wind using volume velocities and curl noise.
Load the fern plant model, center it, and scale to five units in all axes. Duplicate the network, adjust velocity to two, and cache the simulation for fast wind-driven results.
Master procedural grass wind in Houdini by generating blades on a grid, scattering points, bending blades with point velocity and curve noise, and using attribute warp for realistic wind.
Build a procedural Houdini grass system that scatters animated grass on a grid using copy to points, attribute warp with noise velocity, and randomize scale for a helicopter landing scene.
Scatter ferns and anthurium on the ground in Houdini, randomize their animation timing with a for each point loop, read time, and randomize offsets to create varied lifelike plant motion.
Import pine roots geometry, scale to fit the ground, and align with the ground plane using transforms and a by-frame retiming method, building a foreground for future grass scattering.
Scatter vegetation onto the foreground train using static grass, fern, and anthurium, merge geometries, transfer names with attribute wrangle from pieces, and copy to points with controlled spacing and orientation.
Utilize the labs tree tools in Houdini to build a bamboo tree, adjusting trunk, tropism, branch generation, noise, pruning, meshing, and leaves.
Create a procedural bamboo tree using Side Effects Labs tools, including a tree controller, trunk and branch generators, and a leaf generator, with bending, resolution, and randomization for wire simulation.
Prepare a tree skeleton for a Houdini wire solver by organizing trunk, branches, twigs, and leaves, resampling and cleaning attributes, welding connections, and pinning the trunk under gravity and wind.
Configure wind velocity in Houdini tree simulation using velocity volumes, curl noise, and field forces; tune trunk and branch dynamics with damping and spring constants for Solaris bark and leaves.
Procedurally scatter bamboo trees in Houdini using file caches, variants, and a random seed to control wind, density, and distribution across foreground and background.
Build a grass particle system around a helicopter using points from volume, wind, and axis forces; randomize scale, orient with transforms, then merge and preserve velocity for motion blur.
In Houdini's helicopter landing simulation course, learn to import assets into Solaris, set up a pre-roll with a timeshift node, merge scenes, and render the scene.
Demonstrates assigning materials to prototype objects in the scene graph, applying textures for bamboo and anthurium, and rendering with Karma, including motion blur and subtle smoke.
Speed up renders by removing dust and vegetation, mastering effects compositing with color management and Open Color IO, converting acis cg to rgb, adding clouds, and applying curves and levels.
Thank you for joining in. Learn something from it and I will see you next time.
Want to create awesome dynamic vegetation and wind simulation?
Then I welcome you to Nexttut education's Houdini Helicopter Landing Simulation course.
About Me:
My name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course:
You will be able to create procedural animations with CHOPs.
You will be able to create procedural grass wind in Houdini.
You will be able to create ground dust simulation in Houdini.
You will be able to create dynamics plants and vegetation simulation in Houdini.
You will be able work with confident in solaris.
What You Will Learn
Houdini procedural animation workflow
Procedural tree generation
Working with wire solver
Creating custom velocities with volume
Scattering multiple objects
Procedural grass wind
Tree rig for wire solver
Ground dust simulation
Working with solaris
Importing instances in solaris
Rendering with Karma CPU
Course Projects:
We will start with importing helicopter model and we will use CHOPs to procedurally animate helicopter. And then we will import plants and vegetation and use wire solver to simulate plants we will be using volume velocities to create custom wind for plants and vegetation simulation. And then we will learn how to create procedural grass wind using VOPs. After we have animated grass and vegetation we will take a look at creating instances and scattering plants and vegetation in here we will use loops and copy stamping to add per instance animation timing variation. After that we will use Sidefx labs tree tool to procedurally generate bamboo trees and we will rig our procedurally generated tree for wire solver. And then we will use particles simulation to create grass blowing in the wind effect. And after that we will use pyro solver to create ground dust simulation. And then we will import all of our assets in to solaris for shading and rendering in here we will take a look at how we can import instances efficiently in to solaris and we will assign materials and render our final shot
Is This Course Right For You:
I have designed this course for intermediate Houdini students.
Who Is Not The Ideal Student
Absolute beginners Houdini students.
JOIN ME NOW:
So if you want to learn Houdini and want to create awesome Dynamic Vegetation and Wind Simulation, then join me now. Hope to see you in the course.