My name is Alexandre Stroukoff and I am a Senior technical Environment artist. I started working on video games since 2010, on titles ranging from big AAA titles ( Watch_Dogs, Ghost Recon,...) to mobiles games (Modern Combat Versus, Disney Magic Kingdom, ...).
I have a huge interest in all aspect of the game art pipeline, and, a firm believer in using technical knowledge to improve the way we produce artistic content for games.
After multiple years and project using Houdini, I have a good understanding of the software and how it can be used in a video game production pipeline, and I want to share this wonderful software with you. I hope that you will understand how procedural tools like Houdini can help you work faster and provide extremely high quality content while still controlling the Artistic side of things !