
Explore the Houdini FX user interface tips, adding objects and simulations with the icon bar, and learn viewport navigation, object manipulation, and quick centering.
Explore Houdini's user interface, timeline, and animation controls to set frame rate and duration. Learn how node networks and properties panel update cube's position, rotation, and axis values in meters.
Discover how Houdini uses nodes to represent objects and modifications, enabling non-destructive workflows. Create branches to compare multiple versions of the same object using edit and transform nodes.
Add and edit cameras in a simple scene, switch between perspective and top or side views, create a new camera from no cam, and adjust resolution, focal length, and aperture.
Create a simple Houdini scene with a sphere and floor, then add point and area lights to illuminate the sphere and cast shadows.
Explore the poly extrude tool in Houdini to extrude faces with inset and distance, select all geometry, use groups, and apply edge loop and subdivide for smoother geometry.
Master poly bevel to smooth edges with adjustable offset and divisions. Then use clip and mirror with poly extrude on individual elements, selecting faces by groups and expressions.
learn to build a simple scene in Houdini, place floor and rubber toy, set up camera and area light, then render with Mantra PBR at 1280 by 720 and save.
Explore using the material palette to assign predefined materials and the principled shader, adjusting metallic, dielectric, color, specularity, roughness, and transparency to create base materials.
Create a material with a wood texture for the base color and enable textures. Unwrap uv mapping, adjust with uv edit, and refine with a normal map.
Learn to apply wood textures to 3d models with uv unwrap and uv project in Houdini, using polar and cylindrical projections for spheres and tubes.
learn to manually create a UV map by cutting edges, grouping, and using the UV flatten node to project faces, then adjust with repack and UV transform.
Shoot video for Houdini exercises using a tripod and lighting. Export as an image sequence and collect sensor size, focal length, height, distance, and rotation to align a virtual camera.
Create a Houdini virtual camera matching real world settings, load the video as a background from an image sequence, and align the camera view to the scene for realistic composition.
Explore rigid body simulation to reproduce real-world physics, from gravity and collisions to friction and plane interactions, letting a cube slide and bounce with authentic behavior.
Learn to create simple destruction in Houdini FX by shattering a sphere into rigid bodies, adding a ground plane, and tuning piece count and glue strength for realistic breaks.
Harness Houdini FX to destroy a wall by launching a sphere into it, creating cracks and dividing the wall into pieces while enabling cohesion with the floor to simulate destruction.
Create a realistic ocean in Houdini by using the large ocean preset, generating displacement maps and wave timing, and saving the results to disk per frame or as a sequence.
Set up oceans in Houdini FX, add sun and skylight, adjust sun elevation, create a camera, bake and save frames, and render with Mantra for final output.
Create a smoke simulation by emitting from a sphere using pyro effects, then adjust density, scale, and velocity, and re-run the simulation within the defined cube confinement.
Adjust density, temperature, and velocity to shape smoke in Houdini's pyro solver, tuning cooling rate, buoyancy, and turbulence to create varied smoke columns and edge detail.
Learn to simulate fire in Houdini FX with a sphere emitter, tuning burn rate and temperature output in the combustion tab, and enlarge the simulation box for flames and smoke.
practice rendering fire in Houdini by setting up a camera, configuring pyro import colors with physical black body mapping, and converting fire into a light source for realism.
Create a terrain from scratch using a height field and a noise node to form peaks and valleys. Adjust amplitude and element size to shape mountains and valleys.
Add a second level of noise to the terrain to create a natural look. Apply erosion with color masks to reveal rivers and lakes.
Color the ground using the quick shade node and base texture panel, tint erosion levels via terrain masks, add sky light, turn off grid, and frame your first Houdini terrain.
Emit particles from a point source or entire surface, simulate with gravity, and adjust count and life to create realistic rain, snow, smoke, or leaves in Houdini.
Control particle movement with gravity, force field, and initial speed; adjust velocity variance across axes to create natural trajectories and visualize them on a plane using a source emitter.
Apply an axis force to particles in Houdini to create a vortex, adjusting orbit speed, lift speed, suction speed, height, and area of influence from a plane source; disable gravity.
Create a nurbs curve and place a particle emitter at its start, then apply the curve force, disable gravity, and tune resistance and suction scale to refine the curve-following motion.
Explore how particles interact in Houdini FX by enabling an interact node to let particles influence each other, adjust velocity and position, and create gradual, natural movement beyond the cone.
Explore how particles interact with objects in Houdini fx by setting a ground plane, converting a ball to an RBD object, and emitting particles that collide and move the ball.
Build a complete particle simulation in Houdini using a pop network. Choose a source geometry, such as a grid or sphere, then add gravity for natural falling motion.
Add a velocity attribute to grid points so emitted particles inherit different speeds. Use a point node to set and transfer these velocities to particles, with gravity disabled to focus on velocity effects in Houdini.
Set and manipulate point velocities in Houdini by using velocity attributes, inherited velocity from source points, and the point Volpe node to apply per-point vector constants.
Set particle velocity by multiplying the current velocity with a value, then introduce 3D turbulent noise fed by each point’s position to create per-particle random velocities.
Assign a mass attribute to particles to create speed variability using random mass values, air resistance, and gravity in the pop network, and scatter onto surfaces for random distribution.
Set up a floor collision in Houdini FX, adjust the birth rate, bounce, and mass, and use random expressions to vary properties for realistic, interactive rain-like particles.
Learn to split particles that hit the floor in Houdini by grouping hits, replicating only ground particles, and shaping their volume and velocity for realistic rain.
Assign water drop shape and glass material to each particle with a copy stamp across the template points, then add a camera and area light to render the rain simulation.
Enable motion blur in the mantra render, and enable velocity blur on the geometry for particle motion. Use the copy stamp node's use template point attribute to inherit velocity attribute.
This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.
It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!
Also take a look at my last course, "Houdini FX - How to add Visual Effects in Real Videos", it is specifically addressed to show how to create special effects to be composited with live footage.
Houdini is a very complex software and it takes months just to understand how it works.
So we decided to create simple lessons that will guide you in the basic concepts of Houdini.
In this course you'll get right to the point. For each lesson, only simple and essential explanations.
With this course, you'll learn the basic technics about Houdini's modelling and special effects.
You can use the lessons as a reference or a starting point to learn the basics of Houdini.
We will update the course regularly, in order to add new topics every week.
The course is the result of a personal experience. When I started studying Houdini, I had great difficulty finding courses or lessons that clearly explained the steps to achieve an effect or a simulation.
Even in the tutorials for beginners, there was always something unclear.
Sometimes there weren't all the steps explained, sometimes there were advanced concepts that a beginner can't know.
And above all, in order to complete a tutorial, you had to know concepts explained in other tutorials.
In short, an endless road.
But that's not all. Often the tutorials are extended on topics of little importance or the teacher talks about things that have nothing to do with the lesson.
Have you ever followed a tutorial that lasts 40 minutes just to explain a concept of 5 minutes?
Continuous pauses, concepts repeated several times, continuous comments often of little use.
If you don't remember a passage, you have to listen again 40 minutes of the lesson just to get to the point where the teacher talks about the concept that interests you!
In short, from all these experiences, I wanted to create a course that explains clearly, but without delay, each step to achieve effects and simple simulations.
If you already have a good knowledge of Houdini or if you are looking for a course to achieve spectacular and cinematic effects, maybe this course is not for you.
This course is for beginners and is a practical guide, made up of short lessons, simple steps and clear explanations on how to use Houdini.
For each lesson you will also find the attached project file with all the explanations to be able to repeat the exercise independently.
You will learn how to make simple animations, create materials and apply textures to an object.
We will also see the principles of the procedural system that is the basis and the strength of Houdini.
Please send me your comments, suggestions or other topics of interest to improve the course and help all the people who want to learn this great software!