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Design 3D & Animation Houdini Software

Houdini FX - How to add Visual Effects in Real Videos

Learn how to add and compositing special effects and simulations with live footage
Rating: 4.3 out of 54.3 (22 ratings)
247 students
Created by Stefano Cotardo
Last updated 5/2020
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • How to add simulations and visual effects in real videos
  • Camera tracking
  • Simulations in Houdini: fire, smoke and water
  • Rendering in Mantra
  • Compositing in After Effects

Requirements

  • No special requirements, only a basic knowledge of Houdini interface.

Description

The goal of this course is to teach how to create simulations in Houdini for the compositing with real footage.

The workflow involves recording the video, then the match moving process in order to extract the virtual camera movement, the creation of the simulation in Houdini and the final compositing.

This is an important technique behind video production with visual effects or virtual backgrounds.
In this way you'll learn how to create simulations specifically designed to be inserted in a real video.

This is a course for beginners that only requires some basic knowledge of Houdini, such as interface navigation and basic nodes manipulation.
If you are an absolute beginner, I suggest to first take a look at my previous course, "Houdini FX step to step - Visual Effects made easy", that explains the basics of the software.
However, each step is exposed in great details so that you can follow every exercise in an easy way from start to end.

For each lesson, you also have access to the related resources that include the final project and also a starting project, with the basic setup of camera tracking and background, so that you can focus on building the simulations.

Who this course is for:

  • Houdini students interested in simulations and visual effects

Course content

5 sections • 40 lectures • 3h 35m total length

  • General notes and course project files
    00:45
  • Preview03:37
  • Preview05:35
  • Preview06:35
  • The meteor and the collision with the ground - part 1
    07:28
  • The meteor and the collision with the ground - part 2
    04:33
  • The fire and explosion
    08:56
  • Debris, materials and rendering
    10:35
  • Final adjustments and compositing
    03:11

  • Introduction
    00:07
  • How to customize the grains simulation - part 1
    02:54
  • How to customize the grains simulation - part 2
    07:13
  • How to customize the grains simulation - part 3
    09:58
  • The benefits of manual simulations setup
    07:16
  • A simple volcano explosion
    12:24
  • A custom emission surface for particles - part 1
    06:41
  • A custom emission surface for particles - part 2
    08:33

  • Course material
    00:01
  • Camera tracking of the real video
    04:25
  • Camera tracking: data export
    01:33
  • Import motion tracking in Houdini
    03:03
  • Robots objects
    03:15
  • Refine the scene, materials and light
    05:13
  • Simulation setup
    03:02
  • Rendering
    05:44

  • Cream: exercise files
    00:14
  • Cream over cake - part 1
    05:10
  • Cream over cake - part 2
    07:05
  • Cream over cake - part 3
    08:22
  • Cream over cake - part 4
    04:40
  • Fountain: exercise files
    00:13
  • Fountain - part 1
    06:19
  • Fountain - part 2
    04:41
  • Fountain - part 3
    06:53
  • Fountain - part 4
    02:03
  • Tank simulation - part 1
    03:33
  • Tank simulation - part 2
    07:52

  • Ocean in a town square - 1
    07:07
  • Ocean in a town square - 2
    06:49
  • Ocean in a town square - 3
    12:12

Instructor

Stefano Cotardo
Graphic Designer
Stefano Cotardo
  • 4.5 Instructor Rating
  • 493 Reviews
  • 2,467 Students
  • 14 Courses


I worked on graphics and videos for scientific dissemination at the University of Milan, where I graduated in genetics and molecular biology.

A solid scientific knowledge was the basis for the production of videos and scientific documentaries.

My career continued in the field of web and multimedia, and I worked for some advertising agencies in Milan.

Later, I opened my own company, for the production of multimedia content for large companies.

I followed several courses in photography and I opened my own photography studio.

Currently I am a consultant for a large company for which I deal with the production of videos, photos and graphic communication.

I also work on training projects in the field of video compositing and 3D graphics, through the “UnreaLab” portal.

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