
Create procedural rocks and growth animation, craft ground and sword lightning with procedural noises, emit sand with particle systems, render in Solaris with Karma XPU, then composite in After Effects.
Download the course project files and the bundled assets (including the zip file) to create the Houdini FX effects, and remember to rate the course and write a review.
Create a new Houdini project with organized folders and save location. Build the wave of destruction using Mixamo Maria, great sword casting animation, and Poly Heaven 4k textures.
Explore procedural rock modeling in Houdini FX, converting polygonal geometry to VDB, sculpting with volume warp, unified noise layers, and adaptive remeshing, then cache as rock geometry.
Create a procedural growing rock animation in Houdini FX using line, copy to points, scatter and align, normals, and a growing p scale driven by an animated mask and keyframes.
Learn to create ground lightning in houdini that strikes the ground and triggers rock growth, using line nodes, noise deformation, and attribute-driven animation.
Scatter points on the main ground lightning and copy a line to create branches, using randomization, resampling, and noise to shape width, color, and orientation.
Learn to build a ground blast glow by shaping a glowing sphere, applying noise and volume tricks, and using pyro source and volume rasterize to animate lightning hitting the ground.
Create a sword lightning effect in houdini by scattering points on the blade, snapping them to the surface, and animating noise to drive electric arcs and branches.
Create a sword arc lightning in Houdini by scattering points along the blade, starting at frame 47 and ending at 60, then shaping with trail, ends, resample, and noise.
Learn to create a sword slash glow in Houdini fx by building a trailing arc using a trail, resample, poly extrude, and gradient shading controlled by an edge group.
Explore creating lightning arcs inside rocks by building a lightweight proxy geometry, adding normals and attribute noise, scattering points, and animating with keyframes to form branching lightning.
Learn to create particles in Houdini FX by emitting from rock growth areas using proxy geometry, object merge, and bounding objects to isolate the leading group for emission.
In houdini fx for 3d artists, build a ground dust simulation by converting particle data to a vdb volume, then refine with pyro, noise, buoyancy, and ground collision.
Create a debris simulation in Houdini by spawning particles, fracturing geometry, copying pieces to points, and simulating with the RBD Bullet solver with ground collision, velocity, friction, and caching.
Learn to import and organize assets in Solaris using soft import, merge them into a scene with a background and camera, then set up materials, HDRi lighting, and Karma render.
Create and configure materials in Houdini FX for 3D artist course by building a material network with Karma, standard surface, textures, normals, emission, and linking textures from Mixamo.
Adjust material settings and create rock and dust materials in Solaris, assign to geometry, enable glow, set up dome light HDRI, and configure render passes for emissive effects in Karma.
Learn to composite in After Effects by importing render sequences, setting ACES color flow to Rec 2020, extracting glow passes, applying Deep Glow, vibrance, tint, and color correction before rendering.
Thank you for joining the Houdini FX for 3D artist course; I hope you enjoyed the course and learned something from it.
Are you an aspiring FX artist interested in learning Houdini?
Then I welcome you to the Houdini FX for 3d Artist Course.
WHY SHOULD YOU LEARN FROM ME:
Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!
By the end of this course:
You will be able to Create Procedural FX In Houdini.
You will be able to Create Lightning FX In Houdini.
You will be able to Particles FX In Houdini.
You will be able to Create Growth Animation In Houdini.
You will be able to Create Dust Simulation In Houdini.
WHAT WILL I LEARN:
Houdini procedural workflow
Using VOPs for creating procedural noises
Working with Clones
Creating procedural rocks
Creating procedural lightning
Creating procedural growth animation
Creating particles simulation
Using RBD Bullet Solver
Create particles FX
Creating Debris Simulation
Create Dust Simulation
Working in Solaris
Rendering with Karma XPU
Compositing in After Effects
COURSE PROJECTS:
We will start this project by first creating a procedural rock model for our FX. And then we will take a look at how we can use VOPs for creating procedural lightning fx for our project. And then will see how we create sword slash FX in SOPs. And then we will see how to create procedural rock growth animation in SOPs. And then we will use Houdini POP solver for creating sand particles. We want to emit particles when rocks start to grow from the ground. And then we will see how we can import our character into the scene that we have downloaded from mixamo. And then we will see how we can use Houdini Pyro Solver for creating Dust simulation. And after that we will use RBD Bullet solver for creating Debris simulation for our FX. And after that we will import all our FX layers into Solaris for rendering. We will use Karma XPU for rendering. And in Solaris we will see how we can create materials and assign materials. And we will finish our project by compositing into After Effects.
IS THIS COURSE RIGHT FOR ME:
I have designed this course for beginner fx artists who want to learn Houdini.
WHO IS NOT THE IDEAL STUDENT:
Anyone can learn houdini with this course.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic knowledge of Houdini interface.
You should have Houdini 20.5 installed on your computer.
JOIN ME NOW:
So if you want to learn Houdini and want to create procedural and dynamic FX, then join me now. Hope to see you in the course.