
in this lesson lets see where everything is and how to move things around
in this section, lets create out first geometry network and learn about houdini nodes
Edit geometry in Houdini by modeling objects within the geometry network, using the transform tool and edit node to nondestructively modify vertices, edges, and faces.
Create and manage vertex groups in Houdini with the group node, store attributes, and select points, edges, or faces precisely.
Create a centered domino in Houdini by using an empty geometry container, a thin beveled cube, and copy to points along a line to position multiple dominoes for domino effect.
Instantiate domino cubes along a curve by copying to curves, converting to bezier, and resampling the curve, controlling orientation with the target up vector.
Create your first Houdini simulation by setting up dominoes, spacing them with the resample node, and using the rgb-d bullet solver for gravity, ground collisions, and a collider.
this lesson talks about the different settings you need to know when you are working with vellum grains
this lesson teaches how to make clusters of sand to make it feel wet
this lesson teaches about how you can create, and use different attributes
this lesson shows how to add velocities to a grain simulation in houdini
in this lesson, you will learn how to create a pile of sand by utilizing the vellum emission on every frame setting
in this lesson we shall look at creating constraints like glue constraints to hold the grains together
in this lesson lets look at breaking the the glue constraints we setup previouslly
in this lesson, lets look at turning grain particles into meshes, that we can apply different materials to
Mesh vellum fluids using a particle fluid surface, adjust particle separation and voxel size, apply smoothing, and preview with a flipbook, then add physics next.
Explore mixing grain and fluid simulations in Houdini with vellum, including grain constraints, stopped attributes, and awakening on collision to create interacting, breakable grain and water simulations.
In Houdini for every artist, this lesson teaches meshing fluids by isolating water particles from sand, increasing point count with point generate and jitter, and adjusting visualization to preserve volume.
Build a continuous water spill with vellum fluids, using a collider environment, a vellum solver, and an emitter, then refine velocity and wind for realistic flow.
Explore modeling a leaf with the trace node in Houdini, scatter leaves, trace a leaf texture, convert to vellum cloth, and simulate with vellum solver for realistic leaf dynamics.
Set up snow attributes to make grains move only after collisions, using the stopped attribute, volume awakening, and VDB collider, then optimize with sleeping and real-time playback.
Learn to tune friction and attraction weight in Houdini by adjusting the solver's attraction, using attribute adjust for attraction weight, and adding drag, friction, and noise to control particle clumping.
Set up vellum glue constraints with cluster attributes to create connected snow-like patches, tune stiffness and break thresholds, and manage multi-cluster simulations for flexible, breakable surfaces.
Improve the Houdini simulation by adjusting large and small cluster constraints, break thresholds, and collider interactions, then test with varying cluster counts and wake logic.
Simulate snow by tuning drag and awake parameters, shape plow with mirror colliders, then export to blender via vdb from particles, convert to mesh, and render with a principle shader.
Learn to set up RBD bullet simulations in Houdini by creating geometry, colliders, ground, and multiple balls; use scatter points and visualizers to control collisions and active objects.
Define and visualize the name attribute to separate mesh islands, unpack packed geometry, and name objects for accurate rigid body simulations and collisions.
Explore emitting RBD objects in Houdini using switch and expressions to control frame intervals, pack/unpack RBD for constraints, and adjust glue strength for stable fractures.
Model a table procedurally in Houdini by shaping a grid with bevel and extrusion, creating legs with copy to points, and preparing uvs and a collider for ball simulations.
Learn how to optimize Houdini simulations by packing geometry into points with the assemble node and packed primitives, then configure with RBD config to avoid name duplication and improve performance.
Explore vellum cloth simulation in Houdini by setting up a complete scene, from curve creation and mesh fusion to cloth constraints, point velocity, and test area for emission and rendering.
Create a heart in Houdini by drawing and resampling a curve, mirroring and fusing points, fill with polyfill, remesh, clean normals, UV flatten, and output to null for cloth testing.
Create a test cloth simulation by merging objects, applying vellum cloth config constraints, and using the vellum solver to observe the cloth dropping and ground collisions.
Apply vellum post-process to add subdivisions and thickness, refine the cloth mesh, and create two final streams—balloons and lines—for clean rendering.
Build and assign materials in Karma using the material library, cloth, background, and strings. Adjust colors, roughness with image textures and ramps, add sheen, and set up frame-based renders.
Houdini for Blender Users: Unlock the Power of FX Without the Overwhelm
Houdini is often seen as complex, but the truth is—it’s not as difficult as people make it out to be. If you already use Blender, you’ll find Houdini not just easier than expected, but incredibly fun to work with. The key is understanding that everything is mostly plug-and-play once you know the right nodes. And that’s exactly what this course is designed to teach you.
This course is tailored specifically for Blender users who want to explore Houdini’s powerful procedural workflows and take their projects to the next level without getting lost in technical jargon. Instead of focusing on coding or complex setups, we’ll take a practical, hands-on approach—learning by creating stunning effects that you can easily integrate into Blender.
What You’ll Learn
We’ll start with the basics and gradually move into more advanced techniques, ensuring you build confidence every step of the way:
Navigating Houdini’s UI – If you’ve ever opened Houdini and felt lost, we’ll demystify the interface and get you comfortable with the essential tools.
How Houdini Works – Understanding procedural workflows, node-based logic, and how Houdini’s approach differs (and complements) Blender.
Fracturing & RBD Simulations – Learn how to break objects apart, create realistic destruction effects, and add stunning detail to your scenes.
Grains & Particle Simulations – Whether it’s sand, snow, or a pile of debris, grains can add an incredible level of realism to your environments.
Softbody Simulations – From cloth dynamics to jelly-like deformations, we’ll cover how to create believable softbody effects for animations.
Advanced Setups & Optimization – We’ll explore ways to push your simulations further while keeping them efficient and Blender-friendly.
Why Learn Houdini as a Blender User?
Blender is an incredible tool, but when it comes to large-scale simulations, procedural workflows, and high-end effects, Houdini is simply unmatched. The good news? You don’t have to switch completely—you can use Houdini alongside Blender to boost the production value of your shots significantly. Whether you’re working on animations, VFX, motion graphics, or even game assets, knowing Houdini gives you an edge that opens up new creative possibilities.
By the end of this course, you’ll have a solid foundation in Houdini and be able to create stunning effects that seamlessly integrate into your Blender workflow.
If you’ve been intimidated by Houdini before, this course will change the way you see it. It’s time to unlock Hollywood-level effects—without the headache.