
Create your first geometry node in Houdini by building a simple 2x2 floor grid, set units to one meter, and organize with a geometry note.
Learn to place a camera in a Houdini scene and set an isometric 45-degree view with a center anchor. Then adjust focal length and resolution to control perspective.
Create a speaker by modeling a tube and a ring in Houdini, convert to geometry with polygons, adjust divisions and radius versus size, and position the platform on the floor.
Explore groups in Houdini to create a waving grid by selecting alternating points, transforming them, subdividing for smoothness, and adjusting extrusion and offsets for a subtle wave.
Select objects in objects mode, use the copy node to create clones, translate them up and along x and y to form a layered grid before rendering.
To download the files, please go to these links:
https://www.deviantart.com/zbyg/art/HDRi-Pack-2-103458406 (HDR)
https://www.textures.com/download/Trees0032/49273 (Tree textures)
Sorry again I couldn't include these files, but I wanted to give fair exposure to the artists.
Please let me know if you have any trouble downloading these and be creative with using different studios or tree textures.
Create a basic red material in Houdini with the redshift material builder, setting textures and parameters like reflection and subsurface scattering, then assign it to scene objects via geometry node.
apply textures and materials to the speaker in Houdini, group the outer shell for targeted shading, and use a texture sampler with a ramp to control roughness and reflectivity.
Want to start learning Houdini, but scared of the steep learning curve? Looking to quickly replace your workflow in other 3D applications with Houdini?
In this course I've made it easy to learn Houdini. The course is designed to instantly get you up and running in the software, by creating a product-shot. Therefore you can easily replace your current 3D application with Houdini and start diving intro more complex topic from there.
Like many others I've started learning Houdini by instantly diving into particle networks and fluid simulations. But it actually took me a while before I really started to understand some basic principles, like using normals and UV's in Houdini. Resulting in jumping back and forth between 3D application. Therefore I've created this course to give you a solid foundation in Houdini.
You'll learn how to download and install Houdini, how the UI works and how to work with nodes in general. From there we'll dive into topics like working with primitives, creating cameras, working with point colour, bending deformers, groups, copy objects, splines and sweeps, lathes (revolve), booleans, copy to points, extrude objects, normals and UV's.
Lastly we'll look into rendering in Redshift, using attributes, textures, Maxon noise, HDR lighting, dappled light, sunlight, different types of materials, and Postfx.
So if you're ready to start your journey in Houdini then sign up today and get started!