Houdini 18 - Procedural Prop Modeling - Skate Ramp
4.0 (1 rating)
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Houdini 18 - Procedural Prop Modeling - Skate Ramp

Create a Procedural Skate Ramp with Houdini 18, Mixer 2020, Unity and Unreal!
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4.0 (1 rating)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
11 students enrolled
Created by Indie - Pixel
Last updated 6/2020
English
English [Auto]
Current price: $13.99 Original price: $19.99 Discount: 30% off
5 hours left at this price!
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This course includes
  • 4.5 hours on-demand video
  • 2 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Learn how to model Procedural Props with Houdini 18
  • Learn how to use the Free 3D Painter, Mixer 2020
  • Learn how to Bake Textures using Houdini 18
  • Learn how to set up your Props in Unity and Unreal
Course content
Expand all 49 lectures 04:19:56
+ Houdini Basics - User Interface
17 lectures 01:23:12
Houdini User Interface - Toolbox
07:50
Houdini User Interface - Operation Toolbar
03:28
Houdini User Interface - Display Options
06:58
Houdini User Interface - Network Editor
10:18
Houdini User Interface - Parameter Editor
04:36
Houdini User Interface - The Playbar
04:42
Houdini User Interface - Cook Controls
03:31
Houdini User Interface - Customizing your Desktop
04:48
Installing the Side FX Labs Toolkit
06:37
Creating Houdini Projects
05:47
Houdini Contexts
04:14
Section Conclusion
01:44
+ Creating the Ramp
7 lectures 01:06:41
Section Introduction
01:33
Building the Initial Ramp Angle
07:54
Building the Ramp Geo
18:30
Building the Coping
09:28
Building the Deck
11:07
Building the Railing
16:08
Section Conclusion
02:01
+ Exporting and Baking
6 lectures 27:06
Section Introduction
00:57
Creating the High Resolution Mesh
11:14
Assigning Color ID's
06:17
Baking our Maps
04:30
Exporting the Game Mesh
02:30
Section Conclusion
01:38
+ Texturing the Ramp
9 lectures 54:57
Section Introduction
01:31
Getting Familiar with Mixer 2020
08:20
Creating the Wood Layer
14:21
Creating the Metal Layer
08:59
Adding Decals
09:55
Creating the Dust Layer
05:21
Saving Smart Materials
02:10
Exporting our Textures
03:15
Section Conclusion
01:05
+ Importing into Unity & Unreal
4 lectures 11:20
Section Introduction
00:31
Import into Unity
04:18
Import into Unreal
04:21
Section Conclusion
02:10
Requirements
  • Basic Knowledge of Houdini Interface
  • Basic Knowledge of Unity or Unreal Interface
  • Installed the Mixer 2020 Application
Description

Throughout this mini course we will learn to build a procedural prop with Houdini 18 and look at a bunch of techniques that help us procedurally model and generate uvs. We then will wrap everything up into a Digital Asset so we can make unlimited variations of our Ramp model and prep them for texturing in Mixer 2020.

Once we bake and export everything out from Houdini, we will then learn how to use Mixer 2020 from the ground up. We will learn to create clean texture layers, place decals, and apply imperfections elements to our ramp model in Mixer 2020.

Once we are finished with our Ramp model we will then get it into Unity and Unreal and get it set up with materials and lighting.

By the end of the course you will have a solid understanding of modeling procedurally with Houdini 18 and how to use Mixer 2020 for texturing.

Who this course is for:
  • Beginner Houdini users who would like to learn more about Procedural Modeling
  • Individuals who want to learn how to use Mixer 2020
  • Artists who want to add Procedural Modeling to their Skill Sets