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Hero 3D Asset Creation - In-Depth Tutorial Course
Highest Rated
Rating: 4.6 out of 5(38 ratings)
275 students

Hero 3D Asset Creation - In-Depth Tutorial Course

Learn how a professional prop artist works when creating hero props for games.
Last updated 2/2021
English

What you'll learn

  • How to create high quality 3D assets
  • How to create clean low poly and high poly models
  • How to do advanced texturing in Substance Painter
  • How to bake and render in marmoset Toolbag

Course content

3 sections39 lectures11h 56m total length
  • Trailer2:11

    Learn to create a high-quality hero 3D asset from start to finish for close-ups using Blender 3D, booleans, UV unwrapping, baking, and texturing in Substance Painter.

  • Going over our reference and setting up blender17:37

    Review reference images and set up Blender with essential plugins and shortcuts for efficient hero 3d asset creation. Structure reference-driven workflows and demonstrate practical Blender setups to jump into modeling.

Requirements

  • For this course you will need a basic understanding already of Blender3D, Substance Painter, Marmoset Toolbag and Zbrush

Description

Hero Asset Creation - In-Depth Tutorial Course

Learn how a professional prop artist works when creating hero props for games. You’ll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, quick boolean creation, Texture Baking, Texturing, Rendering – and much more!

BLENDER, PAINTER AND MARMOSET TOOLBAG

All the modeling and UV mapping are done in Blender and a very small part in Zbrush, Texturing will be done using Substance painter, and the final rendering will be done within marmoset toolbag 4.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers

11+ HOURS!

This course contains over 11+ hours of content – You can follow along with every single step – The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. –
We will start doing the low poly modeling in Blender, then we will move on to the high poly where we will use Zbrush to clean up our booleans. After that, we will be doing our UV Unwrapping and prepare our scene for baking. We will be doing our baking inside of Marmoset Toolbag 4, upon which we will move to Substance Painter where we will create our final texture. And finally, we will render our end result back again in Marmoset Toolbag 4. Everything in this tutorial course will be explained in detail.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Zbrush, and Marmoset Toolbag 3/4– Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)

TOOLS USED

  • Blender 2.8+

  • Marmoset Toolbag 4

  • Substance Painter

  • Zbrush

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

SOURCE FILES

Please note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

Who this course is for:

  • Semi-Beginner to Intermediate 3D Artists