Structure Project in Unity - Creating a New Project
Structure Project in Unity - Agent, World, AgentConfig
Equations of Motion in Unity
Cohesion Behavior in Pseudocode
Separation Behavior in Pseudocode
Separation Behavior in Unity
Alignment Behavior in Pseudocode
Combine All Behaviors in Pseudocode
Combine All Behaviors in Unity
Summary for Basic Flocking Implementation
Field of View Refinement in Pseudocode
Field of View Refinement in Unity
Adding Wandering Behavior in Unity
Adding Avoid Enemy Behavior in Unity
You should already have basic Computer Science skills (minimum 6 months experience)
You should already be familiar with any game engine (minimum 3 months experience)
Have Unity 3D game engine installed or your own favorite game engine
Understand Pseudocode or C# or Java
Learn how to create Artificial Intelligent Agents that have Flocking Behavior and apply them to your projects in games or movies. You have seen Flocking behavior in nature, in games, in movies and in architectural simulations but you might have missed it.
The course is project based with the best teach-apply loop:
a theoretical pseudocode (game engine agnostic) implementation
followed immediately by a practical implementation and application in Unity 3d
Both pseudocode and Unity C# lectures complement each other giving you a full perspective.
Best video quality 1080p full HD.
You will have access to the course forum where you can discuss each topic with like-minded, A.I. passionate, students like yourself.
With the help of this course you will be able to understand a piece of nature and replicate it, essentially reverse engineer a piece of nature. Invest in yourself and add Flocking to your A.I. skill set! Follow this Unleash A.I. series.
Still unsure? Dive in and learn, and if you are not satisfied you get a 30 day money back guarantee! No questions asked.
Who this course is for:
The course is best suited to programmers who want to add realistic bird flocking or fish schooling or other emergent behaviors to their games, movies or simulations.
The course is best suited to programmers looking to improve their skills on working with Vectors inside the Unity 3d game engine
The couse if partially suited for students who want to learn emergent behaviour but do not have prior programming experience. The must have at least basic math or physics skills.
The course is partially suited for students who already know about emergence. They can use it as a refresher.
The course is not suited for students who do not have basic math or physics skills.
I am a Machine Learning Engineer, Deep Learning Engineer and even an Indie Game Developer with a Major in Compilers and a Master's degree in Artificial Intelligence from University Politehnica of Bucharest.
I am passionate about Games and Artificial Intelligence. I love to give life to A.I. agents in my project or my friend's projects and I want to teach you too.