
Deconstruct the head into simple concepts, pace yourself, progress from block-in to refined line drawing, add shadows, and master form modeling through a start-to-finish drawing.
This first series of lectures on Constructing the Head are probably the most important if you are just beginning to learn how to draw a portrait. I'll go over the various steps on breaking down the head into simple proportions. Although this is down from a 'straight-on' viewpoint, these principals can be applied to the majority of angles in which you may draw.
Block in the head by locating tear ducts and using interlocking eye sockets, nose, and mouth triangles; establish the nose planes, cheek planes, ears, and jaw for proportional likeness.
Break the head into smaller planes, emphasizing the brow ridge and forehead rhythm. Construct the eye using tear ducts as landmarks, wrapping the lids around the eyeball to capture form.
Refine head drawing by building a simplified nose and lips from the block in, noting nose planes, ball of the nose, nostril wings, bottom plane, septum, and lip curvature.
Explore constructing a three-quarter head with strong construction lines, then transition to refine features using perspective awareness, center and axis lines, and proportional checks.
Add extra information to flesh out features while managing construction lines and transitions from block-in to refined portrait, including eyes, nose, lips, and ears.
Begin with large shapes to establish a loose block-in, set the portrait’s center line and tilt, then plot landmarks and measure repeatedly to refine a straight-on likeness.
Block in the head by focusing on large shadow shapes to create a poster-like, graphic silhouette. Ensure symmetry, axes alignment, and clean lines before moving to tone and shading.
Adopt an academic approach to head drawing by flattening shadows into a clean, even 2D value, then model the lights using HB to 2H grades.
In this class I'll cover the basics of getting started with Head Drawing and how to break down the head into simple grid-like mechanics that will help you find the proportions and features of the head. I'll discuss my thought process behind all the steps in constructing the head and then do a full-length portrait from start-to-finish. Along the way, I'll discuss ideas about the various features of the head as well as how I tackle things like shadows and building form to create a three-dimensional portrait.
There is quite a bit involved in drawing a portrait from any angle, and although I don't cover every little angle or idea about head drawing, this class will be a good introductory class to get you started and see how a portrait gets developed from the early stages and to a finish!